use bevy::ecs::message::MessageReader;
use bevy::log::info;
use bevy::prelude::*;
use bevy_boxdd::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BoxddPhysicsPlugin::new(BoxddPhysicsSettings {
gravity: Vec2::ZERO,
..Default::default()
}))
.add_systems(Startup, setup)
.add_systems(Update, log_sensor_events)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((
RigidBody::Static,
Collider::rectangle(0.5, 1.5),
PhysicsMaterial {
is_sensor: true,
enable_sensor_events: true,
..Default::default()
},
Transform::from_xyz(0.0, 0.0, 0.0),
));
commands.spawn((
RigidBody::Dynamic,
BodySettings::bullet(),
Collider::circle(0.2),
PhysicsMaterial {
enable_sensor_events: true,
..Default::default()
},
LinearVelocity(Vec2::new(4.0, 0.0)),
Transform::from_xyz(-3.0, 0.0, 0.0),
));
}
fn log_sensor_events(
mut begin: MessageReader<BoxddSensorBeginMessage>,
mut end: MessageReader<BoxddSensorEndMessage>,
) {
for message in begin.read() {
info!(
?message.sensor_entity,
?message.visitor_entity,
"sensor overlap began"
);
}
for message in end.read() {
info!(
?message.sensor_entity,
?message.visitor_entity,
"sensor overlap ended"
);
}
}