use bevy::prelude::*;
use bevy_boxdd::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BoxddPhysicsPlugin::default())
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn((
RigidBody::Static,
Collider::rectangle(5.0, 0.2),
Sprite::from_color(Color::srgb(0.2, 0.35, 0.3), Vec2::new(5.0, 0.2)),
Transform::from_xyz(0.0, -1.0, 0.0),
));
commands
.spawn((
RigidBody::Dynamic,
BodySettings {
angular_damping: 0.25,
..Default::default()
},
AngularImpulse::new(1.8),
Sprite::from_color(Color::srgb(0.2, 0.5, 0.85), Vec2::new(1.15, 0.18)),
Transform::from_xyz(0.0, 1.4, 0.0),
))
.with_children(|body| {
body.spawn((
Collider::rectangle(0.58, 0.09),
PhysicsMaterial {
density: 1.0,
friction: 0.7,
..Default::default()
},
Transform::from_xyz(0.0, 0.0, 0.0),
));
body.spawn((
Collider::circle(0.2),
PhysicsMaterial {
density: 0.7,
..Default::default()
},
Sprite::from_color(Color::srgb(0.95, 0.55, 0.25), Vec2::splat(0.4)),
Transform::from_xyz(-0.58, 0.0, 0.0),
));
body.spawn((
Collider::circle(0.2),
PhysicsMaterial {
density: 0.7,
..Default::default()
},
Sprite::from_color(Color::srgb(0.95, 0.55, 0.25), Vec2::splat(0.4)),
Transform::from_xyz(0.58, 0.0, 0.0),
));
});
}