use bevy::prelude::*;
use bevy_boxdd::prelude::*;
#[derive(Component)]
struct Platform;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BoxddPhysicsPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, move_platform)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((
Platform,
RigidBody::Kinematic,
Collider::rectangle(1.5, 0.2),
TransformSyncMode::BevyToPhysics,
Transform::from_xyz(0.0, -0.5, 0.0),
));
commands.spawn((
RigidBody::Dynamic,
Collider::rectangle(0.25, 0.25),
PhysicsMaterial {
friction: 0.8,
enable_contact_events: true,
..Default::default()
},
Transform::from_xyz(0.0, 1.0, 0.0),
));
}
fn move_platform(mut phase: Local<f32>, mut platforms: Query<&mut Transform, With<Platform>>) {
*phase += 1.0 / 60.0;
let x = (*phase * 1.5).sin() * 2.0;
for mut transform in &mut platforms {
transform.translation.x = x;
}
}