use backyard_nodes::{ cast_node, Node, NodeWrapper };
use crate::generator::{ Builder, Generator, GeneratorArgument };
pub struct EvalGenerator;
impl EvalGenerator {
pub fn generate<'arena>(
generator: &mut Generator<'arena, '_>,
builder: &mut Builder,
node: &Node<'arena>
) {
let node = cast_node!(Eval, &node.wrapper);
builder.push("eval(");
generator.generate_node(builder, &node.statement, &mut GeneratorArgument::default());
builder.push(")");
}
}