babalgame 0.5.1

Babal game library, wraps up everything, linkable as a gdnative component.
Documentation
use gdnative::prelude::*;

#[derive(Debug, Clone, PartialEq)]
pub enum SceneHelperErrs {
    CouldNotMakeInstance,
    RootClassNotSpatial(String),
}

pub fn load_scene(path: &str) -> Option<Ref<PackedScene, ThreadLocal>> {
    let scene = ResourceLoader::godot_singleton().load(path, "PackedScene", false)?;

    let scene = unsafe { scene.assume_thread_local() };

    scene.cast::<PackedScene>()
}

pub fn instanciate_scene<Root>(scene: &PackedScene) -> Result<Ref<Root, Unique>, SceneHelperErrs>
where
    Root: gdnative::GodotObject<RefKind = ManuallyManaged> + SubClass<Node>,
{
    let instance = scene
        .instance(PackedScene::GEN_EDIT_STATE_DISABLED)
        .ok_or(SceneHelperErrs::CouldNotMakeInstance)?;
    let instance = unsafe { instance.assume_unique() };

    instance
        .try_cast::<Root>()
        .map_err(|instance| SceneHelperErrs::RootClassNotSpatial(instance.name().to_string()))
}