use super::input;
use babalcore::*;
use gdnative::prelude::*;
pub struct InputWrapper<'a> {
obj: RefInstance<'a, input::Input, Shared>,
}
impl InputWrapper<'_> {
pub fn new<'a>(instance: RefInstance<'a, input::Input, Shared>) -> InputWrapper<'a> {
InputWrapper::<'a> { obj: instance }
}
pub fn from_variant<'a>(variant: &Variant) -> Result<InputWrapper<'a>, FromVariantError> {
match variant.try_to_object_with_error::<Node>() {
Ok(obj) => {
let obj = unsafe { obj.assume_safe() };
if let Some(inp) = obj.cast_instance::<input::Input>() {
Ok(Self::new(inp))
} else {
Err(FromVariantError::CannotCast {
class: format_type_of(&obj),
to: "Input",
})
}
}
Err(e) => Err(e),
}
}
}
impl InputQuery for InputWrapper<'_> {
fn pop_jump(&mut self) -> bool {
match self.obj.map_mut(|x, o| x.pop_jump(&o)) {
Ok(v) => v,
Err(e) => {
godot_print!("unable to get input jump: {}", e);
false
}
}
}
fn pop_steer(&mut self) -> f64 {
match self.obj.map_mut(|x, o| x.pop_steer(&o)) {
Ok(v) => v,
Err(e) => {
godot_print!("unable to get input steer: {}", e);
0.0
}
}
}
}