use gdnative::prelude::*;
#[derive(NativeClass)]
#[inherit(Node)]
pub struct Check;
pub const VERSION: &'static str = env!("CARGO_PKG_VERSION");
#[methods]
impl Check {
fn new(_owner: &Node) -> Self {
Check
}
#[export]
fn ping(&self, _owner: &Node) -> GodotString {
return GodotString::from_str("pong");
}
#[export]
fn version(&self, _owner: &Node) -> GodotString {
return GodotString::from_str(VERSION);
}
}