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use serde::{Deserialize, Serialize};
/// Wallet
#[derive(Serialize, Deserialize, Clone, Default, Debug, PartialEq, Eq)]
pub struct Wallet {
/// A list of identifiers that specify pass types that your app can access in Wallet.
///
/// The value for this key is an array of pass type identifiers.
///
/// To add this entitlement to your app, enable the Wallet capability in Xcode.
/// If your provisioning profile is associated with multiple pass type identifiers,
/// specify which of the identifiers your app can interact with.
/// Use $(TeamIdentifierPrefix)* to access all of the passes for your team.
///
/// For more information, see Configure Wallet (iOS, watchOS).
///
/// ### Note
/// The Wallet capability isn’t available to app clips.
/// For information on functionality that’s available to app clips, see Choosing the
/// Right Functionality for Your App Clip.
///
/// ## Availability
/// * iOS 6.0+
/// * watchOS 2.0+
///
/// ## Framework
/// * PassKit (Apple Pay and Wallet)
#[serde(
rename = "com.apple.developer.pass-type-identifiers",
serialize_with = "crate::serialize_option",
skip_serializing_if = "Option::is_none"
)]
pub pass_type_ids: Option<Vec<String>>,
/// A list of merchant IDs your app uses for Apple Pay support.
///
/// The value for this key is an array of strings containing the merchant
/// IDs—typically in reverse domain name notation, starting with the string
/// 'merchant'.
///
/// To add this entitlement, enable the Apple Pay capability in Xcode and select the
/// merchant IDs you want to use in your app. Alternatively, see Setting Up Apple
/// Pay Requirements for how to create merchant IDs in your developer account.
///
/// ## Availability
/// * iOS 6.0+
/// * watchOS 2.0+
///
/// ## Framework
/// * PassKit (Apple Pay and Wallet)
#[serde(
rename = "com.apple.developer.in-app-payments",
serialize_with = "crate::serialize_option",
skip_serializing_if = "Option::is_none"
)]
pub merchant_ids: Option<Vec<String>>,
}