use crate::{
parse::Token,
utils::{DynString, PatchedMap, C256},
};
use super::PlayerDataOne;
pub struct DataHeader;
impl DataHeader {
pub fn template() -> Token {
let mut root = PatchedMap::with_capacity(8);
root.push_back("next_unit_id_to_place", 0_u32);
root.push_back("version", 1.42_f32);
root.push_back("tribe_names", vec![C256::new("").into(); 16]);
root.push_back(
"string_table_player_names",
vec![(4294967294_u32).into(); 16],
);
root.push_back("player_data_1", vec![PlayerDataOne::template(); 16]);
root.push_back("per_player_lock_civilization", vec![0_u32.into(); 16]);
root.push_back("unknown", vec![0_u8.into(); 9]);
root.push_back("filename", DynString::with_capacity(7_u16, "Unknown"));
root.into()
}
}