ale-sys 0.1.2

Rust bindings to the Arcade Learning Environment
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
//============================================================================
//
//   SSSS    tt          lll  lll       
//  SS  SS   tt           ll   ll        
//  SS     tttttt  eeee   ll   ll   aaaa 
//   SSSS    tt   ee  ee  ll   ll      aa
//      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator"
//  SS  SS   tt   ee      ll   ll  aa  aa
//   SSSS     ttt  eeeee llll llll  aaaaa
//
// Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: CartDPC.cxx,v 1.18 2007/01/14 16:17:53 stephena Exp $
//============================================================================

#include <assert.h>
#include <iostream>
#include "CartDPC.hxx"
#include "System.hxx"
#include "Serializer.hxx"
#include "Deserializer.hxx"
using namespace std;

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeDPC::CartridgeDPC(const uInt8* image, uInt32 size)
{
  uInt32 addr;

  // Make a copy of the entire image as-is, for use by getImage()
  // (this wastes 12K of RAM, should be controlled by a #ifdef)
  for(addr = 0; addr < size; ++addr)
    myImageCopy[addr] = image[addr];

  // Copy the program ROM image into my buffer
  for(addr = 0; addr < 8192; ++addr)
  {
    myProgramImage[addr] = image[addr];
  }

  // Copy the display ROM image into my buffer
  for(addr = 0; addr < 2048; ++addr)
  {
    myDisplayImage[addr] = image[8192 + addr];
  }

  // Initialize the DPC data fetcher registers
  for(uInt16 i = 0; i < 8; ++i)
  {
    myTops[i] = myBottoms[i] = myCounters[i] = myFlags[i] = 0;
  }

  // None of the data fetchers are in music mode
  myMusicMode[0] = myMusicMode[1] = myMusicMode[2] = false;

  // Initialize the DPC's random number generator register (must be non-zero)
  myRandomNumber = 1;

  // Initialize the system cycles counter & fractional clock values
  mySystemCycles = 0;
  myFractionalClocks = 0.0;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeDPC::~CartridgeDPC()
{
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const char* CartridgeDPC::name() const
{
  return "CartridgeDPC";
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPC::reset()
{
  // Update cycles to the current system cycles
  mySystemCycles = mySystem->cycles();
  myFractionalClocks = 0.0;

  // Upon reset we switch to bank 1
  bank(1);
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPC::systemCyclesReset()
{
  // Get the current system cycle
  uInt32 cycles = mySystem->cycles();

  // Adjust the cycle counter so that it reflects the new value
  mySystemCycles -= cycles;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPC::install(System& system)
{
  mySystem = &system;
  uInt16 shift = mySystem->pageShift();
  uInt16 mask = mySystem->pageMask();

  // Make sure the system we're being installed in has a page size that'll work
  assert(((0x1080 & mask) == 0) && ((0x1100 & mask) == 0));

  // Set the page accessing methods for the hot spots
  System::PageAccess access;
  for(uInt32 i = (0x1FF8 & ~mask); i < 0x2000; i += (1 << shift))
  {
    access.directPeekBase = 0;
    access.directPokeBase = 0;
    access.device = this;
    mySystem->setPageAccess(i >> shift, access);
  }

  // Set the page accessing method for the DPC reading & writing pages
  for(uInt32 j = 0x1000; j < 0x1080; j += (1 << shift))
  {
    access.directPeekBase = 0;
    access.directPokeBase = 0;
    access.device = this;
    mySystem->setPageAccess(j >> shift, access);
  }

  // Install pages for bank 1
  bank(1);
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void CartridgeDPC::clockRandomNumberGenerator()
{
  // Table for computing the input bit of the random number generator's
  // shift register (it's the NOT of the EOR of four bits)
  static const uInt8 f[16] = {
    1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1
  };

  // Using bits 7, 5, 4, & 3 of the shift register compute the input
  // bit for the shift register
  uInt8 bit = f[((myRandomNumber >> 3) & 0x07) | 
      ((myRandomNumber & 0x80) ? 0x08 : 0x00)];

  // Update the shift register 
  myRandomNumber = (myRandomNumber << 1) | bit;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void CartridgeDPC::updateMusicModeDataFetchers()
{
  // Calculate the number of cycles since the last update
  Int32 cycles = mySystem->cycles() - mySystemCycles;
  mySystemCycles = mySystem->cycles();

  // Calculate the number of DPC OSC clocks since the last update
  double clocks = ((15750.0 * cycles) / 1193191.66666667) + myFractionalClocks;
  Int32 wholeClocks = (Int32)clocks;
  myFractionalClocks = clocks - (double)wholeClocks;

  if(wholeClocks <= 0)
  {
    return;
  }

  // Let's update counters and flags of the music mode data fetchers
  for(int x = 5; x <= 7; ++x)
  {
    // Update only if the data fetcher is in music mode
    if(myMusicMode[x - 5])
    {
      Int32 top = myTops[x] + 1;
      Int32 newLow = (Int32)(myCounters[x] & 0x00ff);

      if(myTops[x] != 0)
      {
        newLow -= (wholeClocks % top);
        if(newLow < 0)
        {
          newLow += top;
        }
      }
      else
      {
        newLow = 0;
      }

      // Update flag register for this data fetcher
      if(newLow <= myBottoms[x])
      {
        myFlags[x] = 0x00;
      }
      else if(newLow <= myTops[x])
      {
        myFlags[x] = 0xff;
      }

      myCounters[x] = (myCounters[x] & 0x0700) | (uInt16)newLow;
    }
  }
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeDPC::peek(uInt16 address)
{
  address = address & 0x0FFF;

  // Clock the random number generator.  This should be done for every
  // cartridge access, however, we're only doing it for the DPC and 
  // hot-spot accesses to save time.
  clockRandomNumberGenerator();

  if(address < 0x0040)
  {
    uInt8 result = 0;

    // Get the index of the data fetcher that's being accessed
    uInt32 index = address & 0x07;
    uInt32 function = (address >> 3) & 0x07;

    // Update flag register for selected data fetcher
    if((myCounters[index] & 0x00ff) == myTops[index])
    {
      myFlags[index] = 0xff;
    }
    else if((myCounters[index] & 0x00ff) == myBottoms[index])
    {
      myFlags[index] = 0x00;
    }

    switch(function)
    {
      case 0x00:
      {
        // Is this a random number read
        if(index < 4)
        {
          result = myRandomNumber;
        }
        // No, it's a music read
        else
        {
          static const uInt8 musicAmplitudes[8] = {
              0x00, 0x04, 0x05, 0x09, 0x06, 0x0a, 0x0b, 0x0f
          };

          // Update the music data fetchers (counter & flag)
          updateMusicModeDataFetchers();

          uInt8 i = 0;
          if(myMusicMode[0] && myFlags[5])
          {
            i |= 0x01;
          }
          if(myMusicMode[1] && myFlags[6])
          {
            i |= 0x02;
          }
          if(myMusicMode[2] && myFlags[7])
          {
            i |= 0x04;
          }

          result = musicAmplitudes[i];
        }
        break;
      }

      // DFx display data read
      case 0x01:
      {
        result = myDisplayImage[2047 - myCounters[index]];
        break;
      }

      // DFx display data read AND'd w/flag
      case 0x02:
      {
        result = myDisplayImage[2047 - myCounters[index]] & myFlags[index];
        break;
      } 

      // DFx flag
      case 0x07:
      {
        result = myFlags[index];
        break;
      }

      default:
      {
        result = 0;
      }
    }

    // Clock the selected data fetcher's counter if needed
    if((index < 5) || ((index >= 5) && (!myMusicMode[index - 5])))
    {
      myCounters[index] = (myCounters[index] - 1) & 0x07ff;
    }

    return result;
  }
  else
  {
    // Switch banks if necessary
    switch(address)
    {
      case 0x0FF8:
        // Set the current bank to the lower 4k bank
        bank(0);
        break;

      case 0x0FF9:
        // Set the current bank to the upper 4k bank
        bank(1);
        break;

      default:
        break;
    }
    return myProgramImage[myCurrentBank * 4096 + address];
  }
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPC::poke(uInt16 address, uInt8 value)
{
  address = address & 0x0FFF;

  // Clock the random number generator.  This should be done for every
  // cartridge access, however, we're only doing it for the DPC and 
  // hot-spot accesses to save time.
  clockRandomNumberGenerator();

  if((address >= 0x0040) && (address < 0x0080))
  {
    // Get the index of the data fetcher that's being accessed
    uInt32 index = address & 0x07;    
    uInt32 function = (address >> 3) & 0x07;

    switch(function)
    {
      // DFx top count
      case 0x00:
      {
        myTops[index] = value;
        myFlags[index] = 0x00;
        break;
      }

      // DFx bottom count
      case 0x01:
      {
        myBottoms[index] = value;
        break;
      }

      // DFx counter low
      case 0x02:
      {
        if((index >= 5) && myMusicMode[index - 5])
        {
          // Data fecther is in music mode so its low counter value
          // should be loaded from the top register not the poked value
          myCounters[index] = (myCounters[index] & 0x0700) |
              (uInt16)myTops[index];
        }
        else
        {
          // Data fecther is either not a music mode data fecther or it
          // isn't in music mode so it's low counter value should be loaded
          // with the poked value
          myCounters[index] = (myCounters[index] & 0x0700) | (uInt16)value;
        }
        break;
      }

      // DFx counter high
      case 0x03:
      {
        myCounters[index] = (((uInt16)value & 0x07) << 8) |
            (myCounters[index] & 0x00ff);

        // Execute special code for music mode data fetchers
        if(index >= 5)
        {
          myMusicMode[index - 5] = (value & 0x10);

          // NOTE: We are not handling the clock source input for
          // the music mode data fetchers.  We're going to assume
          // they always use the OSC input.
        }
        break;
      }

      // Random Number Generator Reset
      case 0x06:
      {
        myRandomNumber = 1;
        break;
      }

      default:
      {
        break;
      }
    } 
  }
  else
  {
    // Switch banks if necessary
    switch(address)
    {
      case 0x0FF8:
        // Set the current bank to the lower 4k bank
        bank(0);
        break;

      case 0x0FF9:
        // Set the current bank to the upper 4k bank
        bank(1);
        break;

      default:
        break;
    }
  }
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPC::save(Serializer& out)
{
  string cart = name();

  try
  {
    uInt32 i;

    out.putString(cart);

    // Indicates which bank is currently active
    out.putInt(myCurrentBank);

    // The top registers for the data fetchers
    out.putInt(8);
    for(i = 0; i < 8; ++i)
      out.putInt(myTops[i]);

    // The bottom registers for the data fetchers
    out.putInt(8);
    for(i = 0; i < 8; ++i)
      out.putInt(myBottoms[i]);

    // The counter registers for the data fetchers
    out.putInt(8);
    for(i = 0; i < 8; ++i)
      out.putInt(myCounters[i]);

    // The flag registers for the data fetchers
    out.putInt(8);
    for(i = 0; i < 8; ++i)
      out.putInt(myFlags[i]);

    // The music mode flags for the data fetchers
    out.putInt(3);
    for(i = 0; i < 3; ++i)
      out.putBool(myMusicMode[i]);

    // The random number generator register
    out.putInt(myRandomNumber);

    out.putInt(mySystemCycles);
    out.putInt((uInt32)(myFractionalClocks * 100000000.0));
  }
  catch(const char* msg)
  {
    ale::Logger::Error << msg << endl;
    return false;
  }
  catch(...)
  {
    ale::Logger::Error << "Unknown error in save state for " << cart << endl;
    return false;
  }

  return true;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPC::load(Deserializer& in)
{
  string cart = name();

  try
  {
    if(in.getString() != cart)
      return false;

    uInt32 i, limit;

    // Indicates which bank is currently active
    myCurrentBank = (uInt16) in.getInt();

    // The top registers for the data fetchers
    limit = (uInt32) in.getInt();
    for(i = 0; i < limit; ++i)
      myTops[i] = (uInt8) in.getInt();

    // The bottom registers for the data fetchers
    limit = (uInt32) in.getInt();
    for(i = 0; i < limit; ++i)
      myBottoms[i] = (uInt8) in.getInt();

    // The counter registers for the data fetchers
    limit = (uInt32) in.getInt();
    for(i = 0; i < limit; ++i)
      myCounters[i] = (uInt16) in.getInt();

    // The flag registers for the data fetchers
    limit = (uInt32) in.getInt();
    for(i = 0; i < limit; ++i)
      myFlags[i] = (uInt8) in.getInt();

    // The music mode flags for the data fetchers
    limit = (uInt32) in.getInt();
    for(i = 0; i < limit; ++i)
      myMusicMode[i] = in.getBool();

    // The random number generator register
    myRandomNumber = (uInt8) in.getInt();

    // Get system cycles and fractional clocks
    mySystemCycles = in.getInt();
    myFractionalClocks = (double)in.getInt() / 100000000.0;
  }
  catch(const char* msg)
  {
    ale::Logger::Error << msg << endl;
    return false;
  }
  catch(...)
  {
    ale::Logger::Error << "Unknown error in load state for " << cart << endl;
    return false;
  }

  // Now, go to the current bank
  bank(myCurrentBank);

  return true;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPC::bank(uInt16 bank)
{ 
  if(bankLocked) return;

  // Remember what bank we're in
  myCurrentBank = bank;
  uInt16 offset = myCurrentBank * 4096;
  uInt16 shift = mySystem->pageShift();
  uInt16 mask = mySystem->pageMask();

  // Setup the page access methods for the current bank
  System::PageAccess access;
  access.device = this;
  access.directPokeBase = 0;

  // Map Program ROM image into the system
  for(uInt32 address = 0x1080; address < (0x1FF8U & ~mask);
      address += (1 << shift))
  {
    access.directPeekBase = &myProgramImage[offset + (address & 0x0FFF)];
    mySystem->setPageAccess(address >> shift, access);
  }
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeDPC::bank()
{
  return myCurrentBank;
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeDPC::bankCount()
{
  return 2; // TODO: support the display ROM somehow
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPC::patch(uInt16 address, uInt8 value)
{
  address = address & 0x0FFF;
  myProgramImage[myCurrentBank * 4096 + address] = value;
  return true;
} 

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8* CartridgeDPC::getImage(int& size)
{
  size = 8192 + 2048 + 255;

  int i;
  for(i = 0; i < 8192; i++)
    myImageCopy[i] = myProgramImage[i];

  for(i = 0; i < 2048; i++)
    myImageCopy[i + 8192] = myDisplayImage[i];

  return &myImageCopy[0];
}