ale-sys 0.1.2

Rust bindings to the Arcade Learning Environment
Documentation
/* *****************************************************************************
 * A.L.E (Arcade Learning Environment)
 * Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
 *   the Reinforcement Learning and Artificial Intelligence Laboratory
 * Released under the GNU General Public License; see License.txt for details.
 *
 * Based on: Stella  --  "An Atari 2600 VCS Emulator"
 * Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
 *
 * *****************************************************************************
 *  ScreenExporter.hpp
 *
 *  A class for exporting Atari 2600 frames as PNGs.
 *
 **************************************************************************** */

#ifndef __SCREEN_EXPORTER_HPP__
#define __SCREEN_EXPORTER_HPP__

#include <string>

#include "display_screen.h"
#include "../environment/ale_screen.hpp"

namespace ale {

class ScreenExporter {
 public:
  /** Creates a new ScreenExporter which can be used to save screens using save(filename). */
  ScreenExporter(ColourPalette& palette);

  /** Creates a new ScreenExporter which will save frames successively in the directory provided.
   *  Frames are sequentially named with 6 digits, starting at 000000. */
  ScreenExporter(ColourPalette& palette, const std::string& path);

  /** Save the given screen to the given filename. No paths are created. */
  void save(const ALEScreen& screen, const std::string& filename) const;

  /** Save the given screen according to our own internal numbering. */
  void saveNext(const ALEScreen& screen);

 private:
  ColourPalette& m_palette;

  /** The next frame number. */
  int m_frame_number;

  /** The width of the frame number when constructing filenames (set to 6). */
  int m_frame_field_width;

  /** The directory where we save successive frames. */
  std::string m_path;
};

}  // namespace ale

#endif  // __SCREEN_EXPORTER_HPP__