#include "Constants.h"
namespace ale {
std::string action_to_string(Action a) {
static std::string tmp_action_to_string[] = {
"PLAYER_A_NOOP",
"PLAYER_A_FIRE",
"PLAYER_A_UP",
"PLAYER_A_RIGHT",
"PLAYER_A_LEFT",
"PLAYER_A_DOWN",
"PLAYER_A_UPRIGHT",
"PLAYER_A_UPLEFT",
"PLAYER_A_DOWNRIGHT",
"PLAYER_A_DOWNLEFT",
"PLAYER_A_UPFIRE",
"PLAYER_A_RIGHTFIRE",
"PLAYER_A_LEFTFIRE",
"PLAYER_A_DOWNFIRE",
"PLAYER_A_UPRIGHTFIRE",
"PLAYER_A_UPLEFTFIRE",
"PLAYER_A_DOWNRIGHTFIRE",
"PLAYER_A_DOWNLEFTFIRE",
"PLAYER_B_NOOP",
"PLAYER_B_FIRE",
"PLAYER_B_UP",
"PLAYER_B_RIGHT",
"PLAYER_B_LEFT",
"PLAYER_B_DOWN",
"PLAYER_B_UPRIGHT",
"PLAYER_B_UPLEFT",
"PLAYER_B_DOWNRIGHT",
"PLAYER_B_DOWNLEFT",
"PLAYER_B_UPFIRE",
"PLAYER_B_RIGHTFIRE",
"PLAYER_B_LEFTFIRE",
"PLAYER_B_DOWNFIRE",
"PLAYER_B_UPRIGHTFIRE",
"PLAYER_B_UPLEFTFIRE",
"PLAYER_B_DOWNRIGHTFIRE",
"PLAYER_B_DOWNLEFTFIRE",
"__invalid__", "__invalid__", "__invalid__", "__invalid__", "RESET", "UNDEFINED", "RANDOM", };
assert(a >= 0 && a <= 42);
return tmp_action_to_string[a];
}
}