use super::{Entity, EntityCommon};
use crate::types::{BoundingBox3D, Color, Handle, LineWeight, Transform, Transparency, Vector3};
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Seqend {
pub common: EntityCommon,
}
impl Seqend {
pub fn new() -> Self {
Seqend {
common: EntityCommon::new(),
}
}
}
impl Default for Seqend {
fn default() -> Self {
Self::new()
}
}
impl Entity for Seqend {
fn handle(&self) -> Handle { self.common.handle }
fn set_handle(&mut self, handle: Handle) { self.common.handle = handle; }
fn layer(&self) -> &str { &self.common.layer }
fn set_layer(&mut self, layer: String) { self.common.layer = layer; }
fn color(&self) -> Color { self.common.color }
fn set_color(&mut self, color: Color) { self.common.color = color; }
fn line_weight(&self) -> LineWeight { self.common.line_weight }
fn set_line_weight(&mut self, weight: LineWeight) { self.common.line_weight = weight; }
fn transparency(&self) -> Transparency { self.common.transparency }
fn set_transparency(&mut self, transparency: Transparency) { self.common.transparency = transparency; }
fn is_invisible(&self) -> bool { self.common.invisible }
fn set_invisible(&mut self, invisible: bool) { self.common.invisible = invisible; }
fn bounding_box(&self) -> BoundingBox3D { BoundingBox3D::from_point(Vector3::ZERO) }
fn translate(&mut self, _offset: Vector3) { super::translate::translate_seqend(self, _offset); }
fn entity_type(&self) -> &'static str { "SEQEND" }
fn apply_transform(&mut self, _transform: &Transform) { super::transform::transform_seqend(self, _transform); }
}