use super::{Entity, EntityCommon};
use crate::types::{BoundingBox3D, Color, Handle, LineWeight, Transform, Transparency, Vector3};
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Circle {
pub common: EntityCommon,
pub center: Vector3,
pub radius: f64,
pub thickness: f64,
pub normal: Vector3,
}
impl Circle {
pub fn new() -> Self {
Circle {
common: EntityCommon::new(),
center: Vector3::ZERO,
radius: 1.0,
thickness: 0.0,
normal: Vector3::UNIT_Z,
}
}
pub fn from_center_radius(center: Vector3, radius: f64) -> Self {
Circle {
center,
radius,
..Self::new()
}
}
pub fn from_coords(x: f64, y: f64, z: f64, radius: f64) -> Self {
Circle::from_center_radius(Vector3::new(x, y, z), radius)
}
pub fn diameter(&self) -> f64 {
self.radius * 2.0
}
pub fn circumference(&self) -> f64 {
2.0 * std::f64::consts::PI * self.radius
}
pub fn area(&self) -> f64 {
std::f64::consts::PI * self.radius * self.radius
}
}
impl Default for Circle {
fn default() -> Self {
Self::new()
}
}
impl Entity for Circle {
fn handle(&self) -> Handle {
self.common.handle
}
fn set_handle(&mut self, handle: Handle) {
self.common.handle = handle;
}
fn layer(&self) -> &str {
&self.common.layer
}
fn set_layer(&mut self, layer: String) {
self.common.layer = layer;
}
fn color(&self) -> Color {
self.common.color
}
fn set_color(&mut self, color: Color) {
self.common.color = color;
}
fn line_weight(&self) -> LineWeight {
self.common.line_weight
}
fn set_line_weight(&mut self, weight: LineWeight) {
self.common.line_weight = weight;
}
fn transparency(&self) -> Transparency {
self.common.transparency
}
fn set_transparency(&mut self, transparency: Transparency) {
self.common.transparency = transparency;
}
fn is_invisible(&self) -> bool {
self.common.invisible
}
fn set_invisible(&mut self, invisible: bool) {
self.common.invisible = invisible;
}
fn bounding_box(&self) -> BoundingBox3D {
BoundingBox3D::new(
Vector3::new(
self.center.x - self.radius,
self.center.y - self.radius,
self.center.z,
),
Vector3::new(
self.center.x + self.radius,
self.center.y + self.radius,
self.center.z,
),
)
}
fn translate(&mut self, offset: Vector3) {
super::translate::translate_circle(self, offset);
}
fn entity_type(&self) -> &'static str {
"CIRCLE"
}
fn apply_transform(&mut self, transform: &Transform) {
super::transform::transform_circle(self, transform);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_circle_creation() {
let circle = Circle::new();
assert_eq!(circle.center, Vector3::ZERO);
assert_eq!(circle.radius, 1.0);
assert_eq!(circle.entity_type(), "CIRCLE");
}
#[test]
fn test_circle_from_center_radius() {
let circle = Circle::from_center_radius(Vector3::new(5.0, 5.0, 0.0), 10.0);
assert_eq!(circle.center, Vector3::new(5.0, 5.0, 0.0));
assert_eq!(circle.radius, 10.0);
assert_eq!(circle.diameter(), 20.0);
}
#[test]
fn test_circle_area() {
let circle = Circle::from_coords(0.0, 0.0, 0.0, 5.0);
assert!((circle.area() - 78.53981633974483).abs() < 1e-10);
}
#[test]
fn test_circle_circumference() {
let circle = Circle::from_coords(0.0, 0.0, 0.0, 5.0);
assert!((circle.circumference() - 31.41592653589793).abs() < 1e-10);
}
#[test]
fn test_circle_translate() {
let mut circle = Circle::from_coords(0.0, 0.0, 0.0, 5.0);
circle.translate(Vector3::new(10.0, 20.0, 30.0));
assert_eq!(circle.center, Vector3::new(10.0, 20.0, 30.0));
assert_eq!(circle.radius, 5.0);
}
}