pub struct DrawParams<'a> {
pub aspect_ratio: f32,
pub projection: Mat4,
pub white_px: TextureHandle,
pub clear_color: Color,
pub lights: Vec<Light>,
pub config: &'a mut GameConfig,
pub frame: FrameParams,
pub particle_queues: HashMap<MeshGroupKey, Vec<ParticleDraw>>,
}
Fields§
§aspect_ratio: f32
§projection: Mat4
§white_px: TextureHandle
§clear_color: Color
§lights: Vec<Light>
§config: &'a mut GameConfig
§frame: FrameParams
§particle_queues: HashMap<MeshGroupKey, Vec<ParticleDraw>>
Auto Trait Implementations§
impl<'a> Freeze for DrawParams<'a>
impl<'a> RefUnwindSafe for DrawParams<'a>
impl<'a> Send for DrawParams<'a>
impl<'a> Sync for DrawParams<'a>
impl<'a> Unpin for DrawParams<'a>
impl<'a> !UnwindSafe for DrawParams<'a>
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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returns true
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Converts self
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