Struct GameConfig

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pub struct GameConfig {
Show 24 fields pub game_name: String, pub version: &'static str, pub resolution: ResolutionConfig, pub min_resolution: ResolutionConfig, pub max_texture_dimension_2d_override: Option<u32>, pub power_preference: PowerPreference, pub scale_factor_override: Option<f32>, pub fullscreen: bool, pub target_framerate: u32, pub vsync_enabled: bool, pub desired_maximum_frame_latency: u32, pub bloom_enabled: bool, pub tonemapping_enabled: bool, pub lighting: GlobalLightingParams, pub lighting_enabled: bool, pub wasm_append_id: Option<String>, pub enable_dynamic_camera: bool, pub enable_child_transforms: bool, pub dev: DevConfig, pub scroll_speed: f32, pub music_enabled: bool, pub blood_canvas_z: i32, pub show_combat_text: bool, pub spawn_exp: bool,
}

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§game_name: String§version: &'static str§resolution: ResolutionConfig§min_resolution: ResolutionConfig§max_texture_dimension_2d_override: Option<u32>§power_preference: PowerPreference

Overrides wgpu’s power preference for adapter selection. Should work around a potential issue where when selecting wgpu::PowerPreference::HighPerformance is on and the user has a laptop with a dual GPU setup where the dedicated GPU is not enabled, wgpu would still choose it and then crash.

§scale_factor_override: Option<f32>

Overrides the scale factor for the window. This is useful for making egui independent of the system UI scaling.

§fullscreen: bool

Initial config for fullscreen, only works on game launch.

§target_framerate: u32§vsync_enabled: bool§desired_maximum_frame_latency: u32§bloom_enabled: bool§tonemapping_enabled: bool§lighting: GlobalLightingParams§lighting_enabled: bool§wasm_append_id: Option<String>§enable_dynamic_camera: bool§enable_child_transforms: bool§dev: DevConfig§scroll_speed: f32§music_enabled: bool§blood_canvas_z: i32§show_combat_text: bool§spawn_exp: bool

Trait Implementations§

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impl Clone for GameConfig

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fn clone(&self) -> GameConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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