#[repr(C)]pub struct Light {
pub color: Color,
pub world_position: [f32; 2],
pub screen_position: [f32; 2],
pub radius: f32,
pub strength: f32,
pub _padding: [f32; 2],
}
Fields§
§color: Color
§world_position: [f32; 2]
§screen_position: [f32; 2]
§radius: f32
§strength: f32
§_padding: [f32; 2]
Implementations§
Trait Implementations§
impl Copy for Light
impl Pod for Light
Auto Trait Implementations§
impl Freeze for Light
impl RefUnwindSafe for Light
impl Send for Light
impl Sync for Light
impl Unpin for Light
impl UnwindSafe for Light
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