pub struct PriorityStack<State, IncitingAction: IncitingActionInfo<State>> { /* private fields */ }Implementations§
Source§impl<OldState, OldIncitingAction: IncitingActionInfo<OldState>> PriorityStack<OldState, OldIncitingAction>
impl<OldState, OldIncitingAction: IncitingActionInfo<OldState>> PriorityStack<OldState, OldIncitingAction>
pub fn into_state<NewState, NewIncitingAction: IncitingActionInfo<NewState>>(
self,
) -> PriorityStack<NewState, NewIncitingAction>where
OldState: Into<NewState>,
OldIncitingAction: Into<NewIncitingAction>,
<OldIncitingAction as IncitingActionInfo<OldState>>::Stackable: Into<<NewIncitingAction as IncitingActionInfo<NewState>>::Stackable>,
Source§impl<State, IncitingAction: IncitingActionInfo<State>> PriorityStack<State, IncitingAction>
impl<State, IncitingAction: IncitingActionInfo<State>> PriorityStack<State, IncitingAction>
Trait Implementations§
Source§impl<State: Clone, IncitingAction: IncitingActionInfo<State> + Clone> Clone for PriorityStack<State, IncitingAction>
impl<State: Clone, IncitingAction: IncitingActionInfo<State> + Clone> Clone for PriorityStack<State, IncitingAction>
Source§impl<State: Debug, IncitingAction: IncitingActionInfo<State> + Debug> Debug for PriorityStack<State, IncitingAction>
impl<State: Debug, IncitingAction: IncitingActionInfo<State> + Debug> Debug for PriorityStack<State, IncitingAction>
Source§impl<State, Break, IncitingAction: IncitingActionInfo<State>> From<PriorityStack<State, IncitingAction>> for Resolve<PriorityStack<State, IncitingAction>, Break>
impl<State, Break, IncitingAction: IncitingActionInfo<State>> From<PriorityStack<State, IncitingAction>> for Resolve<PriorityStack<State, IncitingAction>, Break>
Source§fn from(priority: PriorityStack<State, IncitingAction>) -> Self
fn from(priority: PriorityStack<State, IncitingAction>) -> Self
Converts to this type from the input type.
Source§impl<State: GetState<InnerState>, InnerState, IncitingAction: IncitingActionInfo<State>> GetState<InnerState> for PriorityStack<State, IncitingAction>
impl<State: GetState<InnerState>, InnerState, IncitingAction: IncitingActionInfo<State>> GetState<InnerState> for PriorityStack<State, IncitingAction>
fn state(&self) -> &InnerState
Source§impl<State, Input, IncitingAction: IncitingAction<State, Input>> Resolver<State, Input, IncitingAction> for PriorityStack<State, IncitingAction>
impl<State, Input, IncitingAction: IncitingAction<State, Input>> Resolver<State, Input, IncitingAction> for PriorityStack<State, IncitingAction>
fn resolve_next<R: IncitingResolver<State, Input, IncitingAction> + StackResolver<State, IncitingAction>>( self, resolver: &mut R, ) -> ResolveStack<Self, R::Resolved, R::HaltStack>
Auto Trait Implementations§
impl<State, IncitingAction> Freeze for PriorityStack<State, IncitingAction>
impl<State, IncitingAction> RefUnwindSafe for PriorityStack<State, IncitingAction>where
State: RefUnwindSafe,
IncitingAction: RefUnwindSafe,
<IncitingAction as IncitingActionInfo<State>>::Stackable: RefUnwindSafe,
impl<State, IncitingAction> Send for PriorityStack<State, IncitingAction>where
State: Send,
IncitingAction: Send,
<IncitingAction as IncitingActionInfo<State>>::Stackable: Send,
impl<State, IncitingAction> Sync for PriorityStack<State, IncitingAction>where
State: Sync,
IncitingAction: Sync,
<IncitingAction as IncitingActionInfo<State>>::Stackable: Sync,
impl<State, IncitingAction> Unpin for PriorityStack<State, IncitingAction>where
State: Unpin,
IncitingAction: Unpin,
<IncitingAction as IncitingActionInfo<State>>::Stackable: Unpin,
impl<State, IncitingAction> UnwindSafe for PriorityStack<State, IncitingAction>where
State: UnwindSafe,
IncitingAction: UnwindSafe,
<IncitingAction as IncitingActionInfo<State>>::Stackable: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more