pub enum Resolve<Priority, Halt> {
Continue(Priority),
Halt(Halt),
}Variants§
Trait Implementations§
Source§impl<State, Break, IncitingAction: IncitingActionInfo<State>> From<PriorityStack<State, IncitingAction>> for Resolve<PriorityStack<State, IncitingAction>, Break>
impl<State, Break, IncitingAction: IncitingActionInfo<State>> From<PriorityStack<State, IncitingAction>> for Resolve<PriorityStack<State, IncitingAction>, Break>
Source§fn from(priority: PriorityStack<State, IncitingAction>) -> Self
fn from(priority: PriorityStack<State, IncitingAction>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<Priority, Halt> Freeze for Resolve<Priority, Halt>
impl<Priority, Halt> RefUnwindSafe for Resolve<Priority, Halt>where
Priority: RefUnwindSafe,
Halt: RefUnwindSafe,
impl<Priority, Halt> Send for Resolve<Priority, Halt>
impl<Priority, Halt> Sync for Resolve<Priority, Halt>
impl<Priority, Halt> Unpin for Resolve<Priority, Halt>
impl<Priority, Halt> UnwindSafe for Resolve<Priority, Halt>where
Priority: UnwindSafe,
Halt: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more