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Priority

Struct Priority 

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pub struct Priority<State> { /* private fields */ }
Expand description

State: state of the entire game.

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impl<State> Priority<State>

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pub fn new(state: State) -> Self

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pub fn state(&self) -> &State

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pub fn take_state(self) -> State

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pub fn stack<IncitingAction: IncitingActionInfo<State>>( self, inciting_action: IncitingAction, ) -> PriorityStack<State, IncitingAction>

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pub fn into_state<NewState>(self) -> Priority<NewState>
where State: Into<NewState>,

Trait Implementations§

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impl<State: Clone> Clone for Priority<State>

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fn clone(&self) -> Priority<State>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<State: Debug> Debug for Priority<State>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<State: GetState<InnerState>, InnerState> GetState<InnerState> for Priority<State>

Auto Trait Implementations§

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impl<State> Freeze for Priority<State>
where State: Freeze,

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impl<State> RefUnwindSafe for Priority<State>
where State: RefUnwindSafe,

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impl<State> Send for Priority<State>
where State: Send,

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impl<State> Sync for Priority<State>
where State: Sync,

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impl<State> Unpin for Priority<State>
where State: Unpin,

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impl<State> UnwindSafe for Priority<State>
where State: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StateFilterInputConversion<T> for T

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.