[−][src]Struct camera_controllers::FirstPerson
Models a flying first person camera.
Fields
settings: FirstPersonSettings<T>
The first person camera settings.
yaw: T
The yaw angle (in radians).
pitch: T
The pitch angle (in radians).
direction: [T; 3]
The direction we are heading.
position: [T; 3]
The position of the camera.
velocity: T
The velocity we are moving in the direction.
Implementations
impl<T> FirstPerson<T> where
T: Float,
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T: Float,
pub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>
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Creates a new first person camera.
pub fn camera(&self, dt: f64) -> Camera<T>
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Computes camera.
pub fn event<E>(&mut self, e: &E) where
E: GenericEvent,
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E: GenericEvent,
Handles game event and updates camera.
Auto Trait Implementations
impl<T> RefUnwindSafe for FirstPerson<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for FirstPerson<T> where
T: Send,
T: Send,
impl<T> Sync for FirstPerson<T> where
T: Sync,
T: Sync,
impl<T> Unpin for FirstPerson<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for FirstPerson<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,