[−]Struct camera_controllers::Camera
Models a camera with position and directions.
Fields
position: [T; 3]
The camera position.
up: [T; 3]
The up direction.
right: [T; 3]
The right direction.
forward: [T; 3]
The forward direction.
Implementations
impl<T> Camera<T> where
T: Copy + Float,
T: Copy + Float,
pub fn new(position: [T; 3]) -> Camera<T>
Constructs a new camera.
Places the camera at [x, y, z], looking towards pozitive z.
pub fn orthogonal(&self) -> [[T; 4]; 4]
Computes an orthogonal matrix for the camera.
This matrix can be used to transform coordinates to the screen.
pub fn look_at(&mut self, point: [T; 3])
Orients the camera to look at a point.
pub fn set_yaw_pitch(&mut self, yaw: T, pitch: T)
Sets yaw and pitch angle of camera in radians.
pub fn set_rotation(&mut self, rotation: (T, [T; 3]))
Sets forward, up, and right vectors from a Quaternion rotation relative to the positive z-axis
Auto Trait Implementations
impl<T> RefUnwindSafe for Camera<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Camera<T> where
T: Send,
T: Send,
impl<T> Sync for Camera<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Camera<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Camera<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,