[]Struct camera_controllers::Camera

pub struct Camera<T = f32> {
    pub position: [T; 3],
    pub up: [T; 3],
    pub right: [T; 3],
    pub forward: [T; 3],
}

Models a camera with position and directions.

Fields

position: [T; 3]

The camera position.

up: [T; 3]

The up direction.

right: [T; 3]

The right direction.

forward: [T; 3]

The forward direction.

Implementations

impl<T> Camera<T> where
    T: Copy + Float, 

pub fn new(position: [T; 3]) -> Camera<T>

Constructs a new camera.

Places the camera at [x, y, z], looking towards pozitive z.

pub fn orthogonal(&self) -> [[T; 4]; 4]

Computes an orthogonal matrix for the camera.

This matrix can be used to transform coordinates to the screen.

pub fn look_at(&mut self, point: [T; 3])

Orients the camera to look at a point.

pub fn set_yaw_pitch(&mut self, yaw: T, pitch: T)

Sets yaw and pitch angle of camera in radians.

pub fn set_rotation(&mut self, rotation: (T, [T; 3]))

Sets forward, up, and right vectors from a Quaternion rotation relative to the positive z-axis

Auto Trait Implementations

impl<T> RefUnwindSafe for Camera<T> where
    T: RefUnwindSafe

impl<T> Send for Camera<T> where
    T: Send

impl<T> Sync for Camera<T> where
    T: Sync

impl<T> Unpin for Camera<T> where
    T: Unpin

impl<T> UnwindSafe for Camera<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.