pub struct Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField, { /* private fields */ }Expand description
A camera model that can convert world coordinates into pixel coordinates.
Examples
Creates a new perspective camera:
use cam_geom::*;
use nalgebra::*;
// perepective parameters - focal length of 100, no skew, pixel center at (640,480)
let intrinsics = IntrinsicParametersPerspective::from(PerspectiveParams {
fx: 100.0,
fy: 100.0,
skew: 0.0,
cx: 640.0,
cy: 480.0,
});
// Set extrinsic parameters - camera at (10,0,10), looing at (0,0,0), up (0,0,1)
let camcenter = Vector3::new(10.0, 0.0, 10.0);
let lookat = Vector3::new(0.0, 0.0, 0.0);
let up = Unit::new_normalize(Vector3::new(0.0, 0.0, 1.0));
let pose = ExtrinsicParameters::from_view(&camcenter, &lookat, &up);
// Create camera with both intrinsic and extrinsic parameters.
let cam = Camera::new(intrinsics, pose);Creates a new orthographic camera:
use cam_geom::*;
use nalgebra::*;
// orthographic parameters - scale of 100, pixel center at (640,480)
let intrinsics = IntrinsicParametersOrthographic::from(OrthographicParams {
sx: 100.0,
sy: 100.0,
cx: 640.0,
cy: 480.0,
});
// Set extrinsic parameters - camera at (10,0,10), looing at (0,0,0), up (0,0,1)
let camcenter = Vector3::new(10.0, 0.0, 10.0);
let lookat = Vector3::new(0.0, 0.0, 0.0);
let up = Unit::new_normalize(Vector3::new(0.0, 0.0, 1.0));
let pose = ExtrinsicParameters::from_view(&camcenter, &lookat, &up);
// Create camera with both intrinsic and extrinsic parameters.
let cam = Camera::new(intrinsics, pose);Implementations
sourceimpl<R, I> Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
impl<R, I> Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
sourcepub fn new(intrinsics: I, extrinsics: ExtrinsicParameters<R>) -> Self
pub fn new(intrinsics: I, extrinsics: ExtrinsicParameters<R>) -> Self
Create a new camera from intrinsic and extrinsic parameters.
Arguments
Intrinsic parameters and extrinsic parameters
sourcepub fn extrinsics(&self) -> &ExtrinsicParameters<R>
pub fn extrinsics(&self) -> &ExtrinsicParameters<R>
Return a reference to the extrinsic parameters.
sourcepub fn intrinsics(&self) -> &I
pub fn intrinsics(&self) -> &I
Return a reference to the intrinsic parameters.
sourcepub fn world_to_pixel<NPTS, InStorage>(
&self,
world: &Points<WorldFrame, R, NPTS, InStorage>
) -> Pixels<R, NPTS, Owned<R, NPTS, U2>> where
NPTS: Dim,
InStorage: Storage<R, NPTS, U3>,
DefaultAllocator: Allocator<R, NPTS, U3>,
DefaultAllocator: Allocator<R, NPTS, U2>,
pub fn world_to_pixel<NPTS, InStorage>(
&self,
world: &Points<WorldFrame, R, NPTS, InStorage>
) -> Pixels<R, NPTS, Owned<R, NPTS, U2>> where
NPTS: Dim,
InStorage: Storage<R, NPTS, U3>,
DefaultAllocator: Allocator<R, NPTS, U3>,
DefaultAllocator: Allocator<R, NPTS, U2>,
take 3D coordinates in world frame and convert to pixel coordinates
sourcepub fn pixel_to_world<IN, NPTS>(
&self,
pixels: &Pixels<R, NPTS, IN>
) -> RayBundle<WorldFrame, I::BundleType, R, NPTS, Owned<R, NPTS, U3>> where
I::BundleType: Bundle<R>,
IN: Storage<R, NPTS, U2>,
NPTS: Dim,
I::BundleType: Bundle<R>,
DefaultAllocator: Allocator<R, U1, U2>,
DefaultAllocator: Allocator<R, NPTS, U2>,
DefaultAllocator: Allocator<R, NPTS, U3>,
pub fn pixel_to_world<IN, NPTS>(
&self,
pixels: &Pixels<R, NPTS, IN>
) -> RayBundle<WorldFrame, I::BundleType, R, NPTS, Owned<R, NPTS, U3>> where
I::BundleType: Bundle<R>,
IN: Storage<R, NPTS, U2>,
NPTS: Dim,
I::BundleType: Bundle<R>,
DefaultAllocator: Allocator<R, U1, U2>,
DefaultAllocator: Allocator<R, NPTS, U2>,
DefaultAllocator: Allocator<R, NPTS, U3>,
take pixel coordinates and project to 3D in world frame
output arguments:
camera - camera frame coordinate rays
world - world frame coordinate rays
Note that the camera frame coordinates are returned as they must be computed anyway, so this additional data is “free”.
sourceimpl<R: RealField> Camera<R, IntrinsicParametersPerspective<R>>
impl<R: RealField> Camera<R, IntrinsicParametersPerspective<R>>
sourcepub fn from_perspective_matrix<S>(
pmat: &Matrix<R, U3, U4, S>
) -> Result<Self, Error> where
S: Storage<R, U3, U4> + Clone,
pub fn from_perspective_matrix<S>(
pmat: &Matrix<R, U3, U4, S>
) -> Result<Self, Error> where
S: Storage<R, U3, U4> + Clone,
Create a Camera from a 3x4 perspective projection matrix.
sourcepub fn as_camera_matrix(&self) -> SMatrix<R, 3, 4>
pub fn as_camera_matrix(&self) -> SMatrix<R, 3, 4>
Create a 3x4 perspective projection matrix modeling this camera.
Trait Implementations
sourceimpl<R: Clone, I: Clone> Clone for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
impl<R: Clone, I: Clone> Clone for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
sourceimpl<R: Debug, I: Debug> Debug for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
impl<R: Debug, I: Debug> Debug for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
sourceimpl<'de, R, I> Deserialize<'de> for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
R: Deserialize<'de>,
I: Deserialize<'de>,
impl<'de, R, I> Deserialize<'de> for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
R: Deserialize<'de>,
I: Deserialize<'de>,
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl<R: PartialEq, I: PartialEq> PartialEq<Camera<R, I>> for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
impl<R: PartialEq, I: PartialEq> PartialEq<Camera<R, I>> for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
sourceimpl<R, I> Serialize for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
R: Serialize,
I: Serialize,
impl<R, I> Serialize for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
R: Serialize,
I: Serialize,
impl<R, I> StructuralPartialEq for Camera<R, I> where
I: IntrinsicParameters<R>,
R: RealField,
Auto Trait Implementations
impl<R, I> RefUnwindSafe for Camera<R, I> where
I: RefUnwindSafe,
R: RefUnwindSafe,
impl<R, I> Send for Camera<R, I> where
I: Send,
impl<R, I> Sync for Camera<R, I> where
I: Sync,
impl<R, I> Unpin for Camera<R, I> where
I: Unpin,
R: Unpin,
impl<R, I> UnwindSafe for Camera<R, I> where
I: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more