Struct buffer_graphics_lib::Graphics
source · pub struct Graphics<'buffer> { /* private fields */ }
Implementations§
source§impl Graphics<'_>
impl Graphics<'_>
sourcepub fn get_translate(&self) -> Coord
pub fn get_translate(&self) -> Coord
Get the canvas offset in pixels
sourcepub fn set_translate(&mut self, new_value: Coord)
pub fn set_translate(&mut self, new_value: Coord)
Set the canvas offset in pixels
All drawing commands will be offset by this value
sourcepub fn update_translate(&mut self, delta: Coord)
pub fn update_translate(&mut self, delta: Coord)
Adds delta
to the current canvas offset
sourcepub fn copy_to_image(&self) -> Image
pub fn copy_to_image(&self) -> Image
Copy entire pixels array to an image
sourcepub fn get_px_for_char(x: usize, y: usize, size: TextSize) -> (usize, usize)
pub fn get_px_for_char(x: usize, y: usize, size: TextSize) -> (usize, usize)
Get top left pixel coord for letter px coord
sourcepub fn draw_image<P: Into<Coord>>(&mut self, xy: P, image: &Image)
pub fn draw_image<P: Into<Coord>>(&mut self, xy: P, image: &Image)
Draw an image at x
, y
sourcepub fn draw_indexed_image<P: Into<Coord>>(&mut self, xy: P, image: &IndexedImage)
pub fn draw_indexed_image<P: Into<Coord>>(&mut self, xy: P, image: &IndexedImage)
Draw an indexed image at x
, y
sourcepub fn draw_animated_image<P: Into<Coord>>(
&mut self,
xy: P,
image: &AnimatedIndexedImage
)
pub fn draw_animated_image<P: Into<Coord>>( &mut self, xy: P, image: &AnimatedIndexedImage )
Draw an animated image at x
, y
pub fn draw_arc( &mut self, center: Coord, angle_start: isize, angle_end: isize, radius: usize, close: bool, color: Color )
pub fn draw_line<P1: Into<Coord>, P2: Into<Coord>>( &mut self, start: P1, end: P2, color: Color )
sourcepub fn draw_offset<T, P: Into<Coord>>(
&mut self,
xy: P,
renderable: &dyn Renderable<T>
)
pub fn draw_offset<T, P: Into<Coord>>( &mut self, xy: P, renderable: &dyn Renderable<T> )
Draw renderable offset by [xy]
sourcepub fn draw<T>(&mut self, renderable: &dyn Renderable<T>)
pub fn draw<T>(&mut self, renderable: &dyn Renderable<T>)
Draw renderable
sourcepub fn update_pixel(&mut self, x: isize, y: isize, color: Color)
pub fn update_pixel(&mut self, x: isize, y: isize, color: Color)
Update a pixel color, using Graphics::set_pixel or Graphics::blend_pixel depending
on whether color
s alpha is 255 or not
sourcepub fn clear(&mut self, color: Color)
pub fn clear(&mut self, color: Color)
Sets every pixel to the same color, this ignores translate
sourcepub fn draw_letter(
&mut self,
pos: (isize, isize),
chr: char,
size: TextSize,
color: Color
)
pub fn draw_letter( &mut self, pos: (isize, isize), chr: char, size: TextSize, color: Color )
Draw a letter at pos
pub fn draw_ascii_letter( &mut self, pos: (isize, isize), code: u8, size: TextSize, color: Color )
sourcepub fn draw_ascii<P: Into<TextPos>, F: Into<TextFormat>>(
&mut self,
text: &[Vec<u8>],
pos: P,
format: F
)
pub fn draw_ascii<P: Into<TextPos>, F: Into<TextFormat>>( &mut self, text: &[Vec<u8>], pos: P, format: F )
Should only be used by Text::render
text
param must already be corrected wrapped
pub fn draw_text<P: Into<TextPos>, F: Into<TextFormat>>( &mut self, text: &str, pos: P, format: F )
pub fn draw_rect<R: Into<Rect>>(&mut self, rect: R, draw_type: DrawType)
pub fn draw_circle<C: Into<Circle>>(&mut self, circle: C, draw_type: DrawType)
pub fn draw_polygon<P: Into<Polygon>>(&mut self, polygon: P, draw_type: DrawType)
pub fn draw_triangle<T: Into<Triangle>>( &mut self, triangle: T, draw_type: DrawType )
pub fn draw_ellipse<E: Into<Ellipse>>(&mut self, ellipse: E, draw_type: DrawType)
sourcepub fn blend_pixel(&mut self, x: isize, y: isize, color: Color)
pub fn blend_pixel(&mut self, x: isize, y: isize, color: Color)
Set the RGB values for a pixel by blending it with the provided color This method uses alpha blending, note that the canvas pixels always have 255 alpha