pub struct Triangle { /* private fields */ }

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impl Triangle

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pub fn new<P1, P2, P3>(point1: P1, point2: P2, point3: P3) -> Trianglewhere P1: Into<Coord>, P2: Into<Coord>, P3: Into<Coord>,

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impl Triangle

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pub fn angles(&self) -> [isize; 3]

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pub fn angle_type(&self) -> &TriangleAngleType

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pub fn side_type(&self) -> &TriangleSideType

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impl Triangle

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pub fn as_rect(&self) -> Rect

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pub fn right_angle<P>( angle_coord: P, width: usize, height: usize, angle_position: AnglePosition ) -> Trianglewhere P: Into<Coord>,

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pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Trianglewhere P: Into<Coord>,

Create an equilateral triangle with width and height of [size] around [center] The top left would be (center.x - size / 2, center.y + size / 2) and bottom right (center.x + size / 2, center.y + size / 2)

Trait Implementations§

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impl Clone for Triangle

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fn clone(&self) -> Triangle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateDrawable<Triangle> for Drawable<Triangle>

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fn from_obj(triangle: Triangle, draw_type: DrawType) -> Drawable<Triangle>

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impl Debug for Triangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromDrawable<Triangle> for ShapeBox

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impl FromShape<Triangle> for ShapeBox

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fn from_shape(shape: Triangle, draw_type: DrawType) -> ShapeBox

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impl PartialEq<Triangle> for Triangle

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fn eq(&self, other: &Triangle) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Renderable<Triangle> for Drawable<Triangle>

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fn render(&self, graphics: &mut Graphics<'_>)

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impl Shape for Triangle

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fn from_points(points: &[Coord]) -> Trianglewhere Triangle: Sized,

create this shape from a list of points
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fn contains<P>(&self, point: P) -> boolwhere P: Into<Coord>,

returns true if the shape contains point
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fn points(&self) -> Vec<Coord, Global>

points(corners) the shape is made of
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fn center(&self) -> Coord

center of shape
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fn translate_by<P>(&self, delta: P) -> Selfwhere P: Into<Coord>, Self: Sized,

change every point by +delta
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fn move_to<P>(&self, point: P) -> Selfwhere P: Into<Coord>, Self: Sized,

moves the shapes first point to point (and changes every other point to match their original distance and angle) Read more
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fn move_center_to<P>(&self, point: P) -> Selfwhere P: Into<Coord>, Self: Sized,

moves the shapes centerto point (and changes every other point to match their original distance and angle) Read more
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fn rotate(&self, degrees: isize) -> Selfwhere Self: Sized,

rotate shape around it’s center
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fn rotate_around<P>(&self, degrees: isize, point: P) -> Selfwhere P: Into<Coord>, Self: Sized,

rotate shape around a point
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fn left(&self) -> isize

x of the left most point
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fn right(&self) -> isize

x of the right most point
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fn top(&self) -> isize

y of the top most point
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fn bottom(&self) -> isize

y of the bottom most point
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fn scale(&self, factor: f32) -> Selfwhere Self: Sized,

scale the shape by factor (around the center, so the change will be uniform)
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fn scale_around<P>(&self, factor: f32, point: P) -> Selfwhere P: Into<Coord>, Self: Sized,

scale the shape by factor around point
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impl Eq for Triangle

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impl StructuralEq for Triangle

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impl StructuralPartialEq for Triangle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.