Struct bevy_landmass::AgentBundle
source · pub struct AgentBundle<CS: CoordinateSystem> {
pub agent: Agent,
pub archipelago_ref: ArchipelagoRef<CS>,
pub velocity: Velocity<CS>,
pub target: AgentTarget<CS>,
pub state: AgentState,
pub desired_velocity: AgentDesiredVelocity<CS>,
}
Expand description
A bundle to create agents. This omits the GlobalTransform component, since this is commonly added in other bundles (which is redundant and can override previous bundles).
Fields§
§agent: Agent
The agent itself.
archipelago_ref: ArchipelagoRef<CS>
A reference pointing to the Archipelago to associate this entity with.
velocity: Velocity<CS>
The velocity of the agent.
target: AgentTarget<CS>
The target of the agent.
state: AgentState
The current state of the agent. This is set by landmass
(during
[LandmassSystemSet::Output
]).
desired_velocity: AgentDesiredVelocity<CS>
The current desired velocity of the agent. This is set by landmass
(during [LandmassSystemSet::Output
]).
Trait Implementations§
source§impl<CS: CoordinateSystem> Bundle for AgentBundle<CS>
impl<CS: CoordinateSystem> Bundle for AgentBundle<CS>
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
impl<CS: CoordinateSystem> DynamicBundle for AgentBundle<CS>
Auto Trait Implementations§
impl<CS> Freeze for AgentBundle<CS>
impl<CS> RefUnwindSafe for AgentBundle<CS>
impl<CS> Send for AgentBundle<CS>
impl<CS> Sync for AgentBundle<CS>
impl<CS> Unpin for AgentBundle<CS>
impl<CS> UnwindSafe for AgentBundle<CS>
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