Struct bevy_landmass::AgentBundle

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pub struct AgentBundle<CS: CoordinateSystem> {
    pub agent: Agent,
    pub archipelago_ref: ArchipelagoRef<CS>,
    pub velocity: Velocity<CS>,
    pub target: AgentTarget<CS>,
    pub state: AgentState,
    pub desired_velocity: AgentDesiredVelocity<CS>,
}
Expand description

A bundle to create agents. This omits the GlobalTransform component, since this is commonly added in other bundles (which is redundant and can override previous bundles).

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§agent: Agent

The agent itself.

§archipelago_ref: ArchipelagoRef<CS>

A reference pointing to the Archipelago to associate this entity with.

§velocity: Velocity<CS>

The velocity of the agent.

§target: AgentTarget<CS>

The target of the agent.

§state: AgentState

The current state of the agent. This is set by landmass (during [LandmassSystemSet::Output]).

§desired_velocity: AgentDesiredVelocity<CS>

The current desired velocity of the agent. This is set by landmass (during [LandmassSystemSet::Output]).

Trait Implementations§

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impl<CS: CoordinateSystem> Bundle for AgentBundle<CS>

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<CS: CoordinateSystem> DynamicBundle for AgentBundle<CS>

Auto Trait Implementations§

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impl<CS> Freeze for AgentBundle<CS>

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impl<CS> RefUnwindSafe for AgentBundle<CS>

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impl<CS> Send for AgentBundle<CS>

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impl<CS> Sync for AgentBundle<CS>

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impl<CS> Unpin for AgentBundle<CS>
where <CS as CoordinateSystem>::Coordinate: Sized + Unpin, CS: Unpin,

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impl<CS> UnwindSafe for AgentBundle<CS>

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