Struct bevy_landmass::AgentDesiredVelocity
source · pub struct AgentDesiredVelocity<CS: CoordinateSystem>(/* private fields */);
Expand description
The current desired velocity of the agent. This is set by landmass
(during
[LandmassSystemSet::Output
]).
Implementations§
source§impl<CS: CoordinateSystem> AgentDesiredVelocity<CS>
impl<CS: CoordinateSystem> AgentDesiredVelocity<CS>
sourcepub fn velocity(&self) -> CS::Coordinate
pub fn velocity(&self) -> CS::Coordinate
The desired velocity of the agent.
Trait Implementations§
source§impl<CS: CoordinateSystem> Component for AgentDesiredVelocity<CS>
impl<CS: CoordinateSystem> Component for AgentDesiredVelocity<CS>
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
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source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl<CS: CoordinateSystem> Default for AgentDesiredVelocity<CS>
impl<CS: CoordinateSystem> Default for AgentDesiredVelocity<CS>
Auto Trait Implementations§
impl<CS> Freeze for AgentDesiredVelocity<CS>
impl<CS> RefUnwindSafe for AgentDesiredVelocity<CS>
impl<CS> Send for AgentDesiredVelocity<CS>
impl<CS> Sync for AgentDesiredVelocity<CS>
impl<CS> Unpin for AgentDesiredVelocity<CS>
impl<CS> UnwindSafe for AgentDesiredVelocity<CS>
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