Enum bevy_landmass::AgentState
source · pub enum AgentState {
Idle,
ReachedTarget,
Moving,
AgentNotOnNavMesh,
TargetNotOnNavMesh,
NoPath,
}
Expand description
The state of an agent.
This does not control an agent’s state and is just used to report the agent’s state.
Variants§
Idle
The agent is idle, due to not having a target. Note this does not mean that they are motionless. An agent will still avoid nearby agents.
ReachedTarget
The agent has reached their target. The agent may resume moving if the target moves or otherwise changes.
Moving
The agent has a path and is moving towards their target.
The agent is not on a nav mesh.
The target is not on a nav mesh.
NoPath
The agent has a target but cannot find a path to it.
Trait Implementations§
source§impl Clone for AgentState
impl Clone for AgentState
source§fn clone(&self) -> AgentState
fn clone(&self) -> AgentState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for AgentState
impl Component for AgentState
source§impl Debug for AgentState
impl Debug for AgentState
source§impl Default for AgentState
impl Default for AgentState
source§fn default() -> AgentState
fn default() -> AgentState
Returns the “default value” for a type. Read more
source§impl PartialEq for AgentState
impl PartialEq for AgentState
source§fn eq(&self, other: &AgentState) -> bool
fn eq(&self, other: &AgentState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for AgentState
impl Eq for AgentState
impl StructuralPartialEq for AgentState
Auto Trait Implementations§
impl RefUnwindSafe for AgentState
impl Send for AgentState
impl Sync for AgentState
impl Unpin for AgentState
impl UnwindSafe for AgentState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].