pub struct VoxelWorldQuery<'w, 's, 'a, Q, F>where
Q: WorldQuery + 'static,
F: ReadOnlyWorldQuery + 'static,{ /* private fields */ }Expand description
A readonly utility handler for querying chunks within a specific voxel world.
Implementations§
Source§impl<'w, 's, 'a, Q, F> VoxelWorldQuery<'w, 's, 'a, Q, F>where
Q: WorldQuery + 'static,
F: ReadOnlyWorldQuery + 'static,
impl<'w, 's, 'a, Q, F> VoxelWorldQuery<'w, 's, 'a, Q, F>where
Q: WorldQuery + 'static,
F: ReadOnlyWorldQuery + 'static,
Sourcepub fn iter(
&'a self,
) -> impl Iterator<Item = <<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>> + 'a
pub fn iter( &'a self, ) -> impl Iterator<Item = <<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>> + 'a
Creates a readonly iterator over all chunks within this world that match the query.
This method is implemented by applying a filter the top of the standard
query iterator. As such, calling them method for multiple worlds
might be slower than calling VoxelQuery::iter directly.
Sourcepub fn get_chunk(
&'a self,
chunk_coords: IVec3,
) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>
pub fn get_chunk( &'a self, chunk_coords: IVec3, ) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>
Gets the chunk at the given chunk coordinates within this world, if it is both loaded and matches the indicated system query. Otherwise, this method returns None.
Sourcepub fn get_chunk_at_block(
&'a mut self,
block_coords: IVec3,
) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>
pub fn get_chunk_at_block( &'a mut self, block_coords: IVec3, ) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>
Gets the chunk at the given block coordinates within this world, if it is both loaded and matches the indicated system query. Otherwise,
Auto Trait Implementations§
impl<'w, 's, 'a, Q, F> !RefUnwindSafe for VoxelWorldQuery<'w, 's, 'a, Q, F>
impl<'w, 's, 'a, Q, F> !UnwindSafe for VoxelWorldQuery<'w, 's, 'a, Q, F>
impl<'w, 's, 'a, Q, F> Freeze for VoxelWorldQuery<'w, 's, 'a, Q, F>where
&'a VoxelQuery<'w, 's, Q, F>: Freeze,
impl<'w, 's, 'a, Q, F> Send for VoxelWorldQuery<'w, 's, 'a, Q, F>where
&'a VoxelQuery<'w, 's, Q, F>: Send,
impl<'w, 's, 'a, Q, F> Sync for VoxelWorldQuery<'w, 's, 'a, Q, F>where
&'a VoxelQuery<'w, 's, Q, F>: Sync,
impl<'w, 's, 'a, Q, F> Unpin for VoxelWorldQuery<'w, 's, 'a, Q, F>where
&'a VoxelQuery<'w, 's, Q, F>: Unpin,
impl<'w, 's, 'a, Q, F> UnsafeUnpin for VoxelWorldQuery<'w, 's, 'a, Q, F>where
&'a VoxelQuery<'w, 's, Q, F>: UnsafeUnpin,
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