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VoxelWorldQuery

Struct VoxelWorldQuery 

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pub struct VoxelWorldQuery<'w, 's, 'a, Q, F>
where Q: WorldQuery + 'static, F: ReadOnlyWorldQuery + 'static,
{ /* private fields */ }
Expand description

A readonly utility handler for querying chunks within a specific voxel world.

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impl<'w, 's, 'a, Q, F> VoxelWorldQuery<'w, 's, 'a, Q, F>
where Q: WorldQuery + 'static, F: ReadOnlyWorldQuery + 'static,

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pub fn iter( &'a self, ) -> impl Iterator<Item = <<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>> + 'a

Creates a readonly iterator over all chunks within this world that match the query.

This method is implemented by applying a filter the top of the standard query iterator. As such, calling them method for multiple worlds might be slower than calling VoxelQuery::iter directly.

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pub fn get_chunk( &'a self, chunk_coords: IVec3, ) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>

Gets the chunk at the given chunk coordinates within this world, if it is both loaded and matches the indicated system query. Otherwise, this method returns None.

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pub fn get_chunk_at_block( &'a mut self, block_coords: IVec3, ) -> Option<<<Q as WorldQuery>::ReadOnly as WorldQuery>::Item<'a>>

Gets the chunk at the given block coordinates within this world, if it is both loaded and matches the indicated system query. Otherwise,

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pub fn world_id(&self) -> Entity

Gets the id of the voxel world being handled.

Auto Trait Implementations§

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impl<'w, 's, 'a, Q, F> !RefUnwindSafe for VoxelWorldQuery<'w, 's, 'a, Q, F>

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impl<'w, 's, 'a, Q, F> !UnwindSafe for VoxelWorldQuery<'w, 's, 'a, Q, F>

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impl<'w, 's, 'a, Q, F> Freeze for VoxelWorldQuery<'w, 's, 'a, Q, F>
where &'a VoxelQuery<'w, 's, Q, F>: Freeze,

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impl<'w, 's, 'a, Q, F> Send for VoxelWorldQuery<'w, 's, 'a, Q, F>
where &'a VoxelQuery<'w, 's, Q, F>: Send,

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impl<'w, 's, 'a, Q, F> Sync for VoxelWorldQuery<'w, 's, 'a, Q, F>
where &'a VoxelQuery<'w, 's, Q, F>: Sync,

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impl<'w, 's, 'a, Q, F> Unpin for VoxelWorldQuery<'w, 's, 'a, Q, F>
where &'a VoxelQuery<'w, 's, Q, F>: Unpin,

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impl<'w, 's, 'a, Q, F> UnsafeUnpin for VoxelWorldQuery<'w, 's, 'a, Q, F>
where &'a VoxelQuery<'w, 's, Q, F>: UnsafeUnpin,

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