Struct bevy_render::render_asset::RenderAssets
source · pub struct RenderAssets<A: RenderAsset>(/* private fields */);
Expand description
Stores all GPU representations (RenderAsset::PreparedAssets
)
of RenderAssets
as long as they exist.
Trait Implementations§
source§impl<A: RenderAsset> Default for RenderAssets<A>
impl<A: RenderAsset> Default for RenderAssets<A>
source§impl<A: RenderAsset> Deref for RenderAssets<A>
impl<A: RenderAsset> Deref for RenderAssets<A>
§type Target = HashMap<Handle<A>, <A as RenderAsset>::PreparedAsset, BuildHasherDefault<AHasher>, Global>
type Target = HashMap<Handle<A>, <A as RenderAsset>::PreparedAsset, BuildHasherDefault<AHasher>, Global>
The resulting type after dereferencing.
source§impl<A: RenderAsset> DerefMut for RenderAssets<A>
impl<A: RenderAsset> DerefMut for RenderAssets<A>
impl<A: RenderAsset> Resource for RenderAssets<A>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<A> RefUnwindSafe for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: RefUnwindSafe,
impl<A> Send for RenderAssets<A>
impl<A> Sync for RenderAssets<A>
impl<A> Unpin for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: Unpin,
impl<A> UnwindSafe for RenderAssets<A>where <A as RenderAsset>::PreparedAsset: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World