pub struct CircularSectorMeshBuilder {
pub sector: CircularSector,
pub resolution: u32,
pub uv_mode: CircularMeshUvMode,
}
Expand description
A builder used for creating a Mesh
with a CircularSector
shape.
The resulting mesh will have a UV-map such that the center of the circle is at the center of the texture.
Fields§
§sector: CircularSector
The sector shape.
resolution: u32
The number of vertices used for the arc portion of the sector mesh.
The default is 32
.
uv_mode: CircularMeshUvMode
The UV mapping mode
Implementations§
Source§impl CircularSectorMeshBuilder
impl CircularSectorMeshBuilder
Sourcepub fn new(sector: CircularSector) -> CircularSectorMeshBuilder
pub fn new(sector: CircularSector) -> CircularSectorMeshBuilder
Creates a new CircularSectorMeshBuilder
from a given sector
Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 64)
34fn setup(
35 mut commands: Commands,
36 asset_server: Res<AssetServer>,
37 mut meshes: ResMut<Assets<Mesh>>,
38 mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40 let material = materials.add(asset_server.load("branding/icon.png"));
41
42 commands.spawn((
43 Camera2d,
44 Camera {
45 clear_color: ClearColorConfig::Custom(GRAY.into()),
46 ..default()
47 },
48 ));
49
50 const NUM_SLICES: i32 = 8;
51 const SPACING_X: f32 = 100.0;
52 const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54 // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55 // with successively larger angles up to a complete circle.
56 for i in 0..NUM_SLICES {
57 let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59 let sector = CircularSector::from_turns(40.0, fraction);
60 // We want to rotate the circular sector so that the sectors appear clockwise from north.
61 // We must rotate it both in the Transform and in the mesh's UV mappings.
62 let sector_angle = -sector.half_angle();
63 let sector_mesh =
64 CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65 angle: sector_angle,
66 });
67 commands.spawn((
68 Mesh2d(meshes.add(sector_mesh)),
69 MeshMaterial2d(material.clone()),
70 Transform {
71 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72 rotation: Quat::from_rotation_z(sector_angle),
73 ..default()
74 },
75 DrawBounds(sector),
76 ));
77
78 let segment = CircularSegment::from_turns(40.0, fraction);
79 // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80 // shape and texture by 90 degrees.
81 //
82 // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83 // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84 // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85 // so it is the negative of what you might otherwise expect.
86 let segment_angle = -FRAC_PI_2;
87 let segment_mesh =
88 CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89 angle: -segment_angle,
90 });
91 commands.spawn((
92 Mesh2d(meshes.add(segment_mesh)),
93 MeshMaterial2d(material.clone()),
94 Transform {
95 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96 rotation: Quat::from_rotation_z(segment_angle),
97 ..default()
98 },
99 DrawBounds(segment),
100 ));
101 }
102}
Sourcepub const fn resolution(self, resolution: u32) -> CircularSectorMeshBuilder
pub const fn resolution(self, resolution: u32) -> CircularSectorMeshBuilder
Sets the number of vertices used for the sector mesh.
Sourcepub const fn uv_mode(
self,
uv_mode: CircularMeshUvMode,
) -> CircularSectorMeshBuilder
pub const fn uv_mode( self, uv_mode: CircularMeshUvMode, ) -> CircularSectorMeshBuilder
Sets the uv mode used for the sector mesh
Examples found in repository?
examples/2d/mesh2d_arcs.rs (lines 64-66)
34fn setup(
35 mut commands: Commands,
36 asset_server: Res<AssetServer>,
37 mut meshes: ResMut<Assets<Mesh>>,
38 mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40 let material = materials.add(asset_server.load("branding/icon.png"));
41
42 commands.spawn((
43 Camera2d,
44 Camera {
45 clear_color: ClearColorConfig::Custom(GRAY.into()),
46 ..default()
47 },
48 ));
49
50 const NUM_SLICES: i32 = 8;
51 const SPACING_X: f32 = 100.0;
52 const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54 // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55 // with successively larger angles up to a complete circle.
56 for i in 0..NUM_SLICES {
57 let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59 let sector = CircularSector::from_turns(40.0, fraction);
60 // We want to rotate the circular sector so that the sectors appear clockwise from north.
61 // We must rotate it both in the Transform and in the mesh's UV mappings.
62 let sector_angle = -sector.half_angle();
63 let sector_mesh =
64 CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65 angle: sector_angle,
66 });
67 commands.spawn((
68 Mesh2d(meshes.add(sector_mesh)),
69 MeshMaterial2d(material.clone()),
70 Transform {
71 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72 rotation: Quat::from_rotation_z(sector_angle),
73 ..default()
74 },
75 DrawBounds(sector),
76 ));
77
78 let segment = CircularSegment::from_turns(40.0, fraction);
79 // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80 // shape and texture by 90 degrees.
81 //
82 // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83 // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84 // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85 // so it is the negative of what you might otherwise expect.
86 let segment_angle = -FRAC_PI_2;
87 let segment_mesh =
88 CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89 angle: -segment_angle,
90 });
91 commands.spawn((
92 Mesh2d(meshes.add(segment_mesh)),
93 MeshMaterial2d(material.clone()),
94 Transform {
95 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96 rotation: Quat::from_rotation_z(segment_angle),
97 ..default()
98 },
99 DrawBounds(segment),
100 ));
101 }
102}
Trait Implementations§
Source§impl Clone for CircularSectorMeshBuilder
impl Clone for CircularSectorMeshBuilder
Source§fn clone(&self) -> CircularSectorMeshBuilder
fn clone(&self) -> CircularSectorMeshBuilder
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CircularSectorMeshBuilder
impl Debug for CircularSectorMeshBuilder
Source§impl Default for CircularSectorMeshBuilder
impl Default for CircularSectorMeshBuilder
Source§fn default() -> CircularSectorMeshBuilder
fn default() -> CircularSectorMeshBuilder
Returns the “default value” for a type. Read more
Source§impl Extrudable for CircularSectorMeshBuilder
impl Extrudable for CircularSectorMeshBuilder
Source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
Source§impl FromArg for &'static CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for &'static mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromReflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<CircularSectorMeshBuilder>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<CircularSectorMeshBuilder>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for &mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetTypeRegistration for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl IntoReturn for &CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&CircularSectorMeshBuilder: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&CircularSectorMeshBuilder: 'into_return,
Source§impl IntoReturn for &mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &mut CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&mut CircularSectorMeshBuilder: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&mut CircularSectorMeshBuilder: 'into_return,
Source§impl IntoReturn for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
CircularSectorMeshBuilder: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
CircularSectorMeshBuilder: 'into_return,
Source§impl PartialReflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<CircularSectorMeshBuilder>) -> ReflectOwned
fn reflect_owned(self: Box<CircularSectorMeshBuilder>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<CircularSectorMeshBuilder>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<CircularSectorMeshBuilder>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(
self: Box<CircularSectorMeshBuilder>,
) -> Box<dyn PartialReflect>
fn into_partial_reflect( self: Box<CircularSectorMeshBuilder>, ) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self
using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
👎Deprecated since 0.16.0: to clone reflected values, prefer using
reflect_clone
. To convert reflected values to dynamic ones, use to_dynamic
.Clones
Self
into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<CircularSectorMeshBuilder>) -> Box<dyn Any>
fn into_any(self: Box<CircularSectorMeshBuilder>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<CircularSectorMeshBuilder>) -> Box<dyn Reflect>
fn into_reflect(self: Box<CircularSectorMeshBuilder>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl Struct for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field named
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
👎Deprecated since 0.16.0: use
to_dynamic_struct
insteadClones the struct into a
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for CircularSectorMeshBuilder
impl TypePath for CircularSectorMeshBuilder
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for CircularSectorMeshBuilderwhere
CircularSectorMeshBuilder: Any + Send + Sync,
CircularSector: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
CircularMeshUvMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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impl Freeze for CircularSectorMeshBuilder
impl RefUnwindSafe for CircularSectorMeshBuilder
impl Send for CircularSectorMeshBuilder
impl Sync for CircularSectorMeshBuilder
impl Unpin for CircularSectorMeshBuilder
impl UnwindSafe for CircularSectorMeshBuilder
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