CircularSector

Struct CircularSector 

Source
pub struct CircularSector {
    pub arc: Arc2d,
}
Expand description

A primitive representing a circular sector: a pie slice of a circle.

The segment is positioned so that it always includes Vec2::Y and is vertically symmetrical. To orient the sector differently, apply a rotation. The sector is drawn with the center of its circle at the origin Vec2::ZERO.

Warning: Circular sectors with negative angle or radius, or with angle greater than an entire circle, are not officially supported. We recommend normalizing circular sectors to have an angle in [0, 2π].

Fields§

§arc: Arc2d

The arc defining the sector

Implementations§

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impl CircularSector

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pub const fn new(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle

Examples found in repository?
examples/testbed/2d.rs (line 75)
66    pub fn setup(
67        mut commands: Commands,
68        mut meshes: ResMut<Assets<Mesh>>,
69        mut materials: ResMut<Assets<ColorMaterial>>,
70    ) {
71        commands.spawn((Camera2d, DespawnOnExit(super::Scene::Shapes)));
72
73        let shapes = [
74            meshes.add(Circle::new(50.0)),
75            meshes.add(CircularSector::new(50.0, 1.0)),
76            meshes.add(CircularSegment::new(50.0, 1.25)),
77            meshes.add(Ellipse::new(25.0, 50.0)),
78            meshes.add(Annulus::new(25.0, 50.0)),
79            meshes.add(Capsule2d::new(25.0, 50.0)),
80            meshes.add(Rhombus::new(75.0, 100.0)),
81            meshes.add(Rectangle::new(50.0, 100.0)),
82            meshes.add(RegularPolygon::new(50.0, 6)),
83            meshes.add(Triangle2d::new(
84                Vec2::Y * 50.0,
85                Vec2::new(-50.0, -50.0),
86                Vec2::new(50.0, -50.0),
87            )),
88        ];
89        let num_shapes = shapes.len();
90
91        for (i, shape) in shapes.into_iter().enumerate() {
92            // Distribute colors evenly across the rainbow.
93            let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
94
95            commands.spawn((
96                Mesh2d(shape),
97                MeshMaterial2d(materials.add(color)),
98                Transform::from_xyz(
99                    // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
100                    -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
101                    0.0,
102                    0.0,
103                ),
104                DespawnOnExit(super::Scene::Shapes),
105            ));
106        }
107    }
More examples
Hide additional examples
examples/2d/2d_shapes.rs (line 44)
35fn setup(
36    mut commands: Commands,
37    mut meshes: ResMut<Assets<Mesh>>,
38    mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40    commands.spawn(Camera2d);
41
42    let shapes = [
43        meshes.add(Circle::new(50.0)),
44        meshes.add(CircularSector::new(50.0, 1.0)),
45        meshes.add(CircularSegment::new(50.0, 1.25)),
46        meshes.add(Ellipse::new(25.0, 50.0)),
47        meshes.add(Annulus::new(25.0, 50.0)),
48        meshes.add(Capsule2d::new(25.0, 50.0)),
49        meshes.add(Rhombus::new(75.0, 100.0)),
50        meshes.add(Rectangle::new(50.0, 100.0)),
51        meshes.add(RegularPolygon::new(50.0, 6)),
52        meshes.add(Triangle2d::new(
53            Vec2::Y * 50.0,
54            Vec2::new(-50.0, -50.0),
55            Vec2::new(50.0, -50.0),
56        )),
57        meshes.add(Segment2d::new(
58            Vec2::new(-50.0, 50.0),
59            Vec2::new(50.0, -50.0),
60        )),
61        meshes.add(Polyline2d::new(vec![
62            Vec2::new(-50.0, 50.0),
63            Vec2::new(0.0, -50.0),
64            Vec2::new(50.0, 50.0),
65        ])),
66    ];
67    let num_shapes = shapes.len();
68
69    for (i, shape) in shapes.into_iter().enumerate() {
70        // Distribute colors evenly across the rainbow.
71        let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
72
73        commands.spawn((
74            Mesh2d(shape),
75            MeshMaterial2d(materials.add(color)),
76            Transform::from_xyz(
77                // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
78                -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
79                0.0,
80                0.0,
81            ),
82        ));
83    }
84
85    #[cfg(not(target_arch = "wasm32"))]
86    commands.spawn((
87        Text::new("Press space to toggle wireframes"),
88        Node {
89            position_type: PositionType::Absolute,
90            top: px(12),
91            left: px(12),
92            ..default()
93        },
94    ));
95}
Source

pub const fn from_radians(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle in radians.

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pub const fn from_degrees(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle in degrees.

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pub const fn from_turns(radius: f32, fraction: f32) -> CircularSector

Create a new CircularSector from a radius and a number of turns of a circle.

For instance, 0.5 turns is a semicircle.

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 59)
34fn setup(
35    mut commands: Commands,
36    asset_server: Res<AssetServer>,
37    mut meshes: ResMut<Assets<Mesh>>,
38    mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40    let material = materials.add(asset_server.load("branding/icon.png"));
41
42    commands.spawn((
43        Camera2d,
44        Camera {
45            clear_color: ClearColorConfig::Custom(GRAY.into()),
46            ..default()
47        },
48    ));
49
50    const NUM_SLICES: i32 = 8;
51    const SPACING_X: f32 = 100.0;
52    const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54    // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55    // with successively larger angles up to a complete circle.
56    for i in 0..NUM_SLICES {
57        let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59        let sector = CircularSector::from_turns(40.0, fraction);
60        // We want to rotate the circular sector so that the sectors appear clockwise from north.
61        // We must rotate it both in the Transform and in the mesh's UV mappings.
62        let sector_angle = -sector.half_angle();
63        let sector_mesh =
64            CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65                angle: sector_angle,
66            });
67        commands.spawn((
68            Mesh2d(meshes.add(sector_mesh)),
69            MeshMaterial2d(material.clone()),
70            Transform {
71                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72                rotation: Quat::from_rotation_z(sector_angle),
73                ..default()
74            },
75            DrawBounds(sector),
76        ));
77
78        let segment = CircularSegment::from_turns(40.0, fraction);
79        // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80        // shape and texture by 90 degrees.
81        //
82        // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83        // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84        // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85        // so it is the negative of what you might otherwise expect.
86        let segment_angle = -FRAC_PI_2;
87        let segment_mesh =
88            CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89                angle: -segment_angle,
90            });
91        commands.spawn((
92            Mesh2d(meshes.add(segment_mesh)),
93            MeshMaterial2d(material.clone()),
94            Transform {
95                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96                rotation: Quat::from_rotation_z(segment_angle),
97                ..default()
98            },
99            DrawBounds(segment),
100        ));
101    }
102}
Source

pub const fn half_angle(&self) -> f32

Get half the angle of the sector

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 62)
34fn setup(
35    mut commands: Commands,
36    asset_server: Res<AssetServer>,
37    mut meshes: ResMut<Assets<Mesh>>,
38    mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40    let material = materials.add(asset_server.load("branding/icon.png"));
41
42    commands.spawn((
43        Camera2d,
44        Camera {
45            clear_color: ClearColorConfig::Custom(GRAY.into()),
46            ..default()
47        },
48    ));
49
50    const NUM_SLICES: i32 = 8;
51    const SPACING_X: f32 = 100.0;
52    const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54    // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55    // with successively larger angles up to a complete circle.
56    for i in 0..NUM_SLICES {
57        let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59        let sector = CircularSector::from_turns(40.0, fraction);
60        // We want to rotate the circular sector so that the sectors appear clockwise from north.
61        // We must rotate it both in the Transform and in the mesh's UV mappings.
62        let sector_angle = -sector.half_angle();
63        let sector_mesh =
64            CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65                angle: sector_angle,
66            });
67        commands.spawn((
68            Mesh2d(meshes.add(sector_mesh)),
69            MeshMaterial2d(material.clone()),
70            Transform {
71                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72                rotation: Quat::from_rotation_z(sector_angle),
73                ..default()
74            },
75            DrawBounds(sector),
76        ));
77
78        let segment = CircularSegment::from_turns(40.0, fraction);
79        // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80        // shape and texture by 90 degrees.
81        //
82        // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83        // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84        // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85        // so it is the negative of what you might otherwise expect.
86        let segment_angle = -FRAC_PI_2;
87        let segment_mesh =
88            CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89                angle: -segment_angle,
90            });
91        commands.spawn((
92            Mesh2d(meshes.add(segment_mesh)),
93            MeshMaterial2d(material.clone()),
94            Transform {
95                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96                rotation: Quat::from_rotation_z(segment_angle),
97                ..default()
98            },
99            DrawBounds(segment),
100        ));
101    }
102}
Source

pub const fn angle(&self) -> f32

Get the angle of the sector

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pub const fn radius(&self) -> f32

Get the radius of the sector

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pub const fn arc_length(&self) -> f32

Get the length of the arc defining the sector

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pub fn half_chord_length(&self) -> f32

Get half the length of the chord defined by the sector

See Arc2d::half_chord_length

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pub fn chord_length(&self) -> f32

Get the length of the chord defined by the sector

See Arc2d::chord_length

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pub fn chord_midpoint(&self) -> Vec2

Get the midpoint of the chord defined by the sector

See Arc2d::chord_midpoint

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pub fn apothem(&self) -> f32

Get the length of the apothem of this sector

See Arc2d::apothem

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pub fn sagitta(&self) -> f32

Get the length of the sagitta of this sector

See Arc2d::sagitta

Trait Implementations§

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impl Bounded2d for CircularSector

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fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d

Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
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fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle

Get a bounding circle for the shape translated and rotated by the given isometry.
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impl Clone for CircularSector

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fn clone(&self) -> CircularSector

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CircularSector

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CircularSector

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fn default() -> CircularSector

Returns the default CircularSector with radius 0.5 and covering a third of a circle

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impl<'de> Deserialize<'de> for CircularSector

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CircularSector, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Arc2d> for CircularSector

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fn from(value: Arc2d) -> CircularSector

Converts to this type from the input type.
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impl From<CircularSector> for Mesh

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fn from(sector: CircularSector) -> Mesh

Converts this sector into a Mesh using a default CircularSectorMeshBuilder.

See the documentation of CircularSectorMeshBuilder for more details.

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impl FromArg for CircularSector

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type This<'from_arg> = CircularSector

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<CircularSector as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for CircularSector

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<CircularSector>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for CircularSector

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for CircularSector

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<Config, Clear> GizmoPrimitive2d<CircularSector> for GizmoBuffer<Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = () where GizmoBuffer<Config, Clear>: 'a

The output of primitive_2d. This is a builder to set non-default values.
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fn primitive_2d( &mut self, primitive: &CircularSector, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<CircularSector>>::Output<'_>

Renders a 2D primitive with its associated details.
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impl IntoReturn for CircularSector

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fn into_return<'into_return>(self) -> Return<'into_return>
where CircularSector: 'into_return,

Converts Self into a Return value.
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impl Measured2d for CircularSector

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fn area(&self) -> f32

Get the area of the shape
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fn perimeter(&self) -> f32

Get the perimeter of the shape
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impl Meshable for CircularSector

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type Output = CircularSectorMeshBuilder

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <CircularSector as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for CircularSector

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fn eq(&self, other: &CircularSector) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for CircularSector

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<CircularSector>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<CircularSector>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<CircularSector>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for CircularSector

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fn into_any(self: Box<CircularSector>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<CircularSector>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for CircularSector

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl ShapeSample for CircularSector

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type Output = Vec2

The type of vector returned by the sample methods, Vec2 for 2D shapes and Vec3 for 3D shapes.
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fn sample_interior<R>(&self, rng: &mut R) -> Vec2
where R: Rng + ?Sized,

Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
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fn sample_boundary<R>(&self, rng: &mut R) -> Vec2
where R: Rng + ?Sized,

Uniformly sample a point from the surface of this shape, centered on 0. Read more
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fn interior_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s interior, taken uniformly. Read more
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fn boundary_dist(self) -> impl Distribution<Self::Output>
where Self: Sized,

Extract a Distribution whose samples are points of this shape’s boundary, taken uniformly. Read more
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impl Struct for CircularSector

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for CircularSector

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for CircularSector

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for CircularSector

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impl Primitive2d for CircularSector

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impl StructuralPartialEq for CircularSector

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,