pub struct CircularSector {
pub arc: Arc2d,
}
Expand description
A primitive representing a circular sector: a pie slice of a circle.
The segment is positioned so that it always includes Vec2::Y
and is vertically symmetrical.
To orient the sector differently, apply a rotation.
The sector is drawn with the center of its circle at the origin Vec2::ZERO
.
Warning: Circular sectors with negative angle or radius, or with angle greater than an entire circle, are not officially supported. We recommend normalizing circular sectors to have an angle in [0, 2π].
Fields§
§arc: Arc2d
The arc defining the sector
Implementations§
Source§impl CircularSector
impl CircularSector
Sourcepub fn new(radius: f32, angle: f32) -> CircularSector
pub fn new(radius: f32, angle: f32) -> CircularSector
Create a new CircularSector
from a radius
and an angle
Examples found in repository?
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pub fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((Camera2d, StateScoped(super::Scene::Shapes)));
let shapes = [
meshes.add(Circle::new(50.0)),
meshes.add(CircularSector::new(50.0, 1.0)),
meshes.add(CircularSegment::new(50.0, 1.25)),
meshes.add(Ellipse::new(25.0, 50.0)),
meshes.add(Annulus::new(25.0, 50.0)),
meshes.add(Capsule2d::new(25.0, 50.0)),
meshes.add(Rhombus::new(75.0, 100.0)),
meshes.add(Rectangle::new(50.0, 100.0)),
meshes.add(RegularPolygon::new(50.0, 6)),
meshes.add(Triangle2d::new(
Vec2::Y * 50.0,
Vec2::new(-50.0, -50.0),
Vec2::new(50.0, -50.0),
)),
];
let num_shapes = shapes.len();
for (i, shape) in shapes.into_iter().enumerate() {
// Distribute colors evenly across the rainbow.
let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
commands.spawn((
Mesh2d(shape),
MeshMaterial2d(materials.add(color)),
Transform::from_xyz(
// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
0.0,
0.0,
),
StateScoped(super::Scene::Shapes),
));
}
}
More examples
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fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2d);
let shapes = [
meshes.add(Circle::new(50.0)),
meshes.add(CircularSector::new(50.0, 1.0)),
meshes.add(CircularSegment::new(50.0, 1.25)),
meshes.add(Ellipse::new(25.0, 50.0)),
meshes.add(Annulus::new(25.0, 50.0)),
meshes.add(Capsule2d::new(25.0, 50.0)),
meshes.add(Rhombus::new(75.0, 100.0)),
meshes.add(Rectangle::new(50.0, 100.0)),
meshes.add(RegularPolygon::new(50.0, 6)),
meshes.add(Triangle2d::new(
Vec2::Y * 50.0,
Vec2::new(-50.0, -50.0),
Vec2::new(50.0, -50.0),
)),
];
let num_shapes = shapes.len();
for (i, shape) in shapes.into_iter().enumerate() {
// Distribute colors evenly across the rainbow.
let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
commands.spawn((
Mesh2d(shape),
MeshMaterial2d(materials.add(color)),
Transform::from_xyz(
// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
0.0,
0.0,
),
));
}
#[cfg(not(target_arch = "wasm32"))]
commands.spawn((
Text::new("Press space to toggle wireframes"),
Node {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
));
}
Sourcepub fn from_radians(radius: f32, angle: f32) -> CircularSector
pub fn from_radians(radius: f32, angle: f32) -> CircularSector
Create a new CircularSector
from a radius
and an angle
in radians.
Sourcepub fn from_degrees(radius: f32, angle: f32) -> CircularSector
pub fn from_degrees(radius: f32, angle: f32) -> CircularSector
Create a new CircularSector
from a radius
and an angle
in degrees.
Sourcepub fn from_turns(radius: f32, fraction: f32) -> CircularSector
pub fn from_turns(radius: f32, fraction: f32) -> CircularSector
Create a new CircularSector
from a radius
and a number of turns
of a circle.
For instance, 0.5
turns is a semicircle.
Examples found in repository?
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fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let material = materials.add(asset_server.load("branding/icon.png"));
commands.spawn((
Camera2d,
Camera {
clear_color: ClearColorConfig::Custom(DARK_SLATE_GREY.into()),
..default()
},
));
const UPPER_Y: f32 = 50.0;
const LOWER_Y: f32 = -50.0;
const FIRST_X: f32 = -450.0;
const OFFSET: f32 = 100.0;
const NUM_SLICES: i32 = 8;
// This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
// with successively larger angles up to a complete circle.
for i in 0..NUM_SLICES {
let fraction = (i + 1) as f32 / NUM_SLICES as f32;
let sector = CircularSector::from_turns(40.0, fraction);
// We want to rotate the circular sector so that the sectors appear clockwise from north.
// We must rotate it both in the Transform and in the mesh's UV mappings.
let sector_angle = -sector.half_angle();
let sector_mesh =
CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
angle: sector_angle,
});
commands.spawn((
Mesh2d(meshes.add(sector_mesh)),
MeshMaterial2d(material.clone()),
Transform {
translation: Vec3::new(FIRST_X + OFFSET * i as f32, 2.0 * UPPER_Y, 0.0),
rotation: Quat::from_rotation_z(sector_angle),
..default()
},
DrawBounds(sector),
));
let segment = CircularSegment::from_turns(40.0, fraction);
// For the circular segment, we will draw Bevy charging forward, which requires rotating the
// shape and texture by 90 degrees.
//
// Note that this may be unintuitive; it may feel like we should rotate the texture by the
// opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
// texture itself, rather it is the angle at which the vertices are mapped onto the texture.
// so it is the negative of what you might otherwise expect.
let segment_angle = -FRAC_PI_2;
let segment_mesh =
CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
angle: -segment_angle,
});
commands.spawn((
Mesh2d(meshes.add(segment_mesh)),
MeshMaterial2d(material.clone()),
Transform {
translation: Vec3::new(FIRST_X + OFFSET * i as f32, LOWER_Y, 0.0),
rotation: Quat::from_rotation_z(segment_angle),
..default()
},
DrawBounds(segment),
));
}
}
Sourcepub fn half_angle(&self) -> f32
pub fn half_angle(&self) -> f32
Get half the angle of the sector
Examples found in repository?
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fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let material = materials.add(asset_server.load("branding/icon.png"));
commands.spawn((
Camera2d,
Camera {
clear_color: ClearColorConfig::Custom(DARK_SLATE_GREY.into()),
..default()
},
));
const UPPER_Y: f32 = 50.0;
const LOWER_Y: f32 = -50.0;
const FIRST_X: f32 = -450.0;
const OFFSET: f32 = 100.0;
const NUM_SLICES: i32 = 8;
// This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
// with successively larger angles up to a complete circle.
for i in 0..NUM_SLICES {
let fraction = (i + 1) as f32 / NUM_SLICES as f32;
let sector = CircularSector::from_turns(40.0, fraction);
// We want to rotate the circular sector so that the sectors appear clockwise from north.
// We must rotate it both in the Transform and in the mesh's UV mappings.
let sector_angle = -sector.half_angle();
let sector_mesh =
CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
angle: sector_angle,
});
commands.spawn((
Mesh2d(meshes.add(sector_mesh)),
MeshMaterial2d(material.clone()),
Transform {
translation: Vec3::new(FIRST_X + OFFSET * i as f32, 2.0 * UPPER_Y, 0.0),
rotation: Quat::from_rotation_z(sector_angle),
..default()
},
DrawBounds(sector),
));
let segment = CircularSegment::from_turns(40.0, fraction);
// For the circular segment, we will draw Bevy charging forward, which requires rotating the
// shape and texture by 90 degrees.
//
// Note that this may be unintuitive; it may feel like we should rotate the texture by the
// opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
// texture itself, rather it is the angle at which the vertices are mapped onto the texture.
// so it is the negative of what you might otherwise expect.
let segment_angle = -FRAC_PI_2;
let segment_mesh =
CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
angle: -segment_angle,
});
commands.spawn((
Mesh2d(meshes.add(segment_mesh)),
MeshMaterial2d(material.clone()),
Transform {
translation: Vec3::new(FIRST_X + OFFSET * i as f32, LOWER_Y, 0.0),
rotation: Quat::from_rotation_z(segment_angle),
..default()
},
DrawBounds(segment),
));
}
}
Sourcepub fn arc_length(&self) -> f32
pub fn arc_length(&self) -> f32
Get the length of the arc defining the sector
Sourcepub fn half_chord_length(&self) -> f32
pub fn half_chord_length(&self) -> f32
Get half the length of the chord defined by the sector
Sourcepub fn chord_length(&self) -> f32
pub fn chord_length(&self) -> f32
Get the length of the chord defined by the sector
Sourcepub fn chord_midpoint(&self) -> Vec2
pub fn chord_midpoint(&self) -> Vec2
Get the midpoint of the chord defined by the sector
Sourcepub fn apothem(&self) -> f32
pub fn apothem(&self) -> f32
Get the length of the apothem of this sector
See Arc2d::apothem
Sourcepub fn sagitta(&self) -> f32
pub fn sagitta(&self) -> f32
Get the length of the sagitta of this sector
See Arc2d::sagitta
Trait Implementations§
Source§impl Bounded2d for CircularSector
impl Bounded2d for CircularSector
Source§fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
Source§fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
Source§impl Clone for CircularSector
impl Clone for CircularSector
Source§fn clone(&self) -> CircularSector
fn clone(&self) -> CircularSector
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CircularSector
impl Debug for CircularSector
Source§impl Default for CircularSector
impl Default for CircularSector
Source§fn default() -> CircularSector
fn default() -> CircularSector
Returns the default CircularSector
with radius 0.5
and covering a third of a circle
Source§impl<'de> Deserialize<'de> for CircularSector
impl<'de> Deserialize<'de> for CircularSector
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CircularSector, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CircularSector, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl From<Arc2d> for CircularSector
impl From<Arc2d> for CircularSector
Source§fn from(value: Arc2d) -> CircularSector
fn from(value: Arc2d) -> CircularSector
Source§impl From<CircularSector> for Mesh
impl From<CircularSector> for Mesh
Source§fn from(sector: CircularSector) -> Mesh
fn from(sector: CircularSector) -> Mesh
Converts this sector into a Mesh
using a default CircularSectorMeshBuilder
.
See the documentation of CircularSectorMeshBuilder
for more details.
Source§impl FromArg for &'static CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for &'static mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromReflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<CircularSector>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<CircularSector>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for &mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetTypeRegistration for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<'w, 's, Config, Clear> GizmoPrimitive2d<CircularSector> for Gizmos<'w, 's, Config, Clear>
impl<'w, 's, Config, Clear> GizmoPrimitive2d<CircularSector> for Gizmos<'w, 's, Config, Clear>
Source§type Output<'a> = ()
where
Gizmos<'w, 's, Config, Clear>: 'a
type Output<'a> = () where Gizmos<'w, 's, Config, Clear>: 'a
primitive_2d
. This is a builder to set non-default values.Source§fn primitive_2d(
&mut self,
primitive: &CircularSector,
isometry: impl Into<Isometry2d>,
color: impl Into<Color>,
) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<CircularSector>>::Output<'_>
fn primitive_2d( &mut self, primitive: &CircularSector, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <Gizmos<'w, 's, Config, Clear> as GizmoPrimitive2d<CircularSector>>::Output<'_>
Source§impl IntoReturn for &CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&CircularSector: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&CircularSector: 'into_return,
Source§impl IntoReturn for &mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &mut CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&mut CircularSector: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&mut CircularSector: 'into_return,
Source§impl IntoReturn for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
CircularSector: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
CircularSector: 'into_return,
Source§impl Measured2d for CircularSector
impl Measured2d for CircularSector
Source§impl Meshable for CircularSector
impl Meshable for CircularSector
Source§impl PartialEq for CircularSector
impl PartialEq for CircularSector
Source§impl PartialReflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<CircularSector>) -> ReflectOwned
fn reflect_owned(self: Box<CircularSector>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<CircularSector>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<CircularSector>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<CircularSector>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<CircularSector>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<CircularSector>) -> Box<dyn Any>
fn into_any(self: Box<CircularSector>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<CircularSector>) -> Box<dyn Reflect>
fn into_reflect(self: Box<CircularSector>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for CircularSector
impl Serialize for CircularSector
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for CircularSectorwhere
CircularSector: Any + Send + Sync,
Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
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