Struct CircularSector

Source
pub struct CircularSector {
    pub arc: Arc2d,
}
Expand description

A primitive representing a circular sector: a pie slice of a circle.

The segment is positioned so that it always includes Vec2::Y and is vertically symmetrical. To orient the sector differently, apply a rotation. The sector is drawn with the center of its circle at the origin Vec2::ZERO.

Warning: Circular sectors with negative angle or radius, or with angle greater than an entire circle, are not officially supported. We recommend normalizing circular sectors to have an angle in [0, 2π].

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§arc: Arc2d

The arc defining the sector

Implementations§

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impl CircularSector

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pub fn new(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle

Examples found in repository?
examples/testbed/2d.rs (line 76)
67    pub fn setup(
68        mut commands: Commands,
69        mut meshes: ResMut<Assets<Mesh>>,
70        mut materials: ResMut<Assets<ColorMaterial>>,
71    ) {
72        commands.spawn((Camera2d, StateScoped(super::Scene::Shapes)));
73
74        let shapes = [
75            meshes.add(Circle::new(50.0)),
76            meshes.add(CircularSector::new(50.0, 1.0)),
77            meshes.add(CircularSegment::new(50.0, 1.25)),
78            meshes.add(Ellipse::new(25.0, 50.0)),
79            meshes.add(Annulus::new(25.0, 50.0)),
80            meshes.add(Capsule2d::new(25.0, 50.0)),
81            meshes.add(Rhombus::new(75.0, 100.0)),
82            meshes.add(Rectangle::new(50.0, 100.0)),
83            meshes.add(RegularPolygon::new(50.0, 6)),
84            meshes.add(Triangle2d::new(
85                Vec2::Y * 50.0,
86                Vec2::new(-50.0, -50.0),
87                Vec2::new(50.0, -50.0),
88            )),
89        ];
90        let num_shapes = shapes.len();
91
92        for (i, shape) in shapes.into_iter().enumerate() {
93            // Distribute colors evenly across the rainbow.
94            let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
95
96            commands.spawn((
97                Mesh2d(shape),
98                MeshMaterial2d(materials.add(color)),
99                Transform::from_xyz(
100                    // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
101                    -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
102                    0.0,
103                    0.0,
104                ),
105                StateScoped(super::Scene::Shapes),
106            ));
107        }
108    }
More examples
Hide additional examples
examples/2d/2d_shapes.rs (line 34)
25fn setup(
26    mut commands: Commands,
27    mut meshes: ResMut<Assets<Mesh>>,
28    mut materials: ResMut<Assets<ColorMaterial>>,
29) {
30    commands.spawn(Camera2d);
31
32    let shapes = [
33        meshes.add(Circle::new(50.0)),
34        meshes.add(CircularSector::new(50.0, 1.0)),
35        meshes.add(CircularSegment::new(50.0, 1.25)),
36        meshes.add(Ellipse::new(25.0, 50.0)),
37        meshes.add(Annulus::new(25.0, 50.0)),
38        meshes.add(Capsule2d::new(25.0, 50.0)),
39        meshes.add(Rhombus::new(75.0, 100.0)),
40        meshes.add(Rectangle::new(50.0, 100.0)),
41        meshes.add(RegularPolygon::new(50.0, 6)),
42        meshes.add(Triangle2d::new(
43            Vec2::Y * 50.0,
44            Vec2::new(-50.0, -50.0),
45            Vec2::new(50.0, -50.0),
46        )),
47    ];
48    let num_shapes = shapes.len();
49
50    for (i, shape) in shapes.into_iter().enumerate() {
51        // Distribute colors evenly across the rainbow.
52        let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
53
54        commands.spawn((
55            Mesh2d(shape),
56            MeshMaterial2d(materials.add(color)),
57            Transform::from_xyz(
58                // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
59                -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
60                0.0,
61                0.0,
62            ),
63        ));
64    }
65
66    #[cfg(not(target_arch = "wasm32"))]
67    commands.spawn((
68        Text::new("Press space to toggle wireframes"),
69        Node {
70            position_type: PositionType::Absolute,
71            top: Val::Px(12.0),
72            left: Val::Px(12.0),
73            ..default()
74        },
75    ));
76}
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pub fn from_radians(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle in radians.

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pub fn from_degrees(radius: f32, angle: f32) -> CircularSector

Create a new CircularSector from a radius and an angle in degrees.

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pub fn from_turns(radius: f32, fraction: f32) -> CircularSector

Create a new CircularSector from a radius and a number of turns of a circle.

For instance, 0.5 turns is a semicircle.

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 59)
34fn setup(
35    mut commands: Commands,
36    asset_server: Res<AssetServer>,
37    mut meshes: ResMut<Assets<Mesh>>,
38    mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40    let material = materials.add(asset_server.load("branding/icon.png"));
41
42    commands.spawn((
43        Camera2d,
44        Camera {
45            clear_color: ClearColorConfig::Custom(GRAY.into()),
46            ..default()
47        },
48    ));
49
50    const NUM_SLICES: i32 = 8;
51    const SPACING_X: f32 = 100.0;
52    const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54    // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55    // with successively larger angles up to a complete circle.
56    for i in 0..NUM_SLICES {
57        let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59        let sector = CircularSector::from_turns(40.0, fraction);
60        // We want to rotate the circular sector so that the sectors appear clockwise from north.
61        // We must rotate it both in the Transform and in the mesh's UV mappings.
62        let sector_angle = -sector.half_angle();
63        let sector_mesh =
64            CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65                angle: sector_angle,
66            });
67        commands.spawn((
68            Mesh2d(meshes.add(sector_mesh)),
69            MeshMaterial2d(material.clone()),
70            Transform {
71                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72                rotation: Quat::from_rotation_z(sector_angle),
73                ..default()
74            },
75            DrawBounds(sector),
76        ));
77
78        let segment = CircularSegment::from_turns(40.0, fraction);
79        // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80        // shape and texture by 90 degrees.
81        //
82        // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83        // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84        // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85        // so it is the negative of what you might otherwise expect.
86        let segment_angle = -FRAC_PI_2;
87        let segment_mesh =
88            CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89                angle: -segment_angle,
90            });
91        commands.spawn((
92            Mesh2d(meshes.add(segment_mesh)),
93            MeshMaterial2d(material.clone()),
94            Transform {
95                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96                rotation: Quat::from_rotation_z(segment_angle),
97                ..default()
98            },
99            DrawBounds(segment),
100        ));
101    }
102}
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pub fn half_angle(&self) -> f32

Get half the angle of the sector

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 62)
34fn setup(
35    mut commands: Commands,
36    asset_server: Res<AssetServer>,
37    mut meshes: ResMut<Assets<Mesh>>,
38    mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40    let material = materials.add(asset_server.load("branding/icon.png"));
41
42    commands.spawn((
43        Camera2d,
44        Camera {
45            clear_color: ClearColorConfig::Custom(GRAY.into()),
46            ..default()
47        },
48    ));
49
50    const NUM_SLICES: i32 = 8;
51    const SPACING_X: f32 = 100.0;
52    const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
53
54    // This draws NUM_SLICES copies of the Bevy logo as circular sectors and segments,
55    // with successively larger angles up to a complete circle.
56    for i in 0..NUM_SLICES {
57        let fraction = (i + 1) as f32 / NUM_SLICES as f32;
58
59        let sector = CircularSector::from_turns(40.0, fraction);
60        // We want to rotate the circular sector so that the sectors appear clockwise from north.
61        // We must rotate it both in the Transform and in the mesh's UV mappings.
62        let sector_angle = -sector.half_angle();
63        let sector_mesh =
64            CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
65                angle: sector_angle,
66            });
67        commands.spawn((
68            Mesh2d(meshes.add(sector_mesh)),
69            MeshMaterial2d(material.clone()),
70            Transform {
71                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
72                rotation: Quat::from_rotation_z(sector_angle),
73                ..default()
74            },
75            DrawBounds(sector),
76        ));
77
78        let segment = CircularSegment::from_turns(40.0, fraction);
79        // For the circular segment, we will draw Bevy charging forward, which requires rotating the
80        // shape and texture by 90 degrees.
81        //
82        // Note that this may be unintuitive; it may feel like we should rotate the texture by the
83        // opposite angle to preserve the orientation of Bevy. But the angle is not the angle of the
84        // texture itself, rather it is the angle at which the vertices are mapped onto the texture.
85        // so it is the negative of what you might otherwise expect.
86        let segment_angle = -FRAC_PI_2;
87        let segment_mesh =
88            CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
89                angle: -segment_angle,
90            });
91        commands.spawn((
92            Mesh2d(meshes.add(segment_mesh)),
93            MeshMaterial2d(material.clone()),
94            Transform {
95                translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
96                rotation: Quat::from_rotation_z(segment_angle),
97                ..default()
98            },
99            DrawBounds(segment),
100        ));
101    }
102}
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pub fn angle(&self) -> f32

Get the angle of the sector

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pub fn radius(&self) -> f32

Get the radius of the sector

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pub fn arc_length(&self) -> f32

Get the length of the arc defining the sector

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pub fn half_chord_length(&self) -> f32

Get half the length of the chord defined by the sector

See Arc2d::half_chord_length

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pub fn chord_length(&self) -> f32

Get the length of the chord defined by the sector

See Arc2d::chord_length

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pub fn chord_midpoint(&self) -> Vec2

Get the midpoint of the chord defined by the sector

See Arc2d::chord_midpoint

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pub fn apothem(&self) -> f32

Get the length of the apothem of this sector

See Arc2d::apothem

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pub fn sagitta(&self) -> f32

Get the length of the sagitta of this sector

See Arc2d::sagitta

Trait Implementations§

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impl Bounded2d for CircularSector

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fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d

Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
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fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle

Get a bounding circle for the shape translated and rotated by the given isometry.
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impl Clone for CircularSector

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fn clone(&self) -> CircularSector

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CircularSector

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CircularSector

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fn default() -> CircularSector

Returns the default CircularSector with radius 0.5 and covering a third of a circle

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impl<'de> Deserialize<'de> for CircularSector

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fn deserialize<__D>( __deserializer: __D, ) -> Result<CircularSector, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Arc2d> for CircularSector

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fn from(value: Arc2d) -> CircularSector

Converts to this type from the input type.
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impl From<CircularSector> for Mesh

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fn from(sector: CircularSector) -> Mesh

Converts this sector into a Mesh using a default CircularSectorMeshBuilder.

See the documentation of CircularSectorMeshBuilder for more details.

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impl FromArg for &'static CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg CircularSector

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static CircularSector as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for &'static mut CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = &'from_arg mut CircularSector

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut CircularSector as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromArg for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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type This<'from_arg> = CircularSector

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<CircularSector as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<CircularSector>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for &CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for &mut CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetOwnership for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<Config, Clear> GizmoPrimitive2d<CircularSector> for GizmoBuffer<Config, Clear>
where Config: GizmoConfigGroup, Clear: 'static + Send + Sync,

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type Output<'a> = () where GizmoBuffer<Config, Clear>: 'a

The output of primitive_2d. This is a builder to set non-default values.
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fn primitive_2d( &mut self, primitive: &CircularSector, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<CircularSector>>::Output<'_>

Renders a 2D primitive with its associated details.
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impl IntoReturn for &CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &CircularSector: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for &mut CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where &mut CircularSector: 'into_return,

Converts Self into a Return value.
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impl IntoReturn for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_return<'into_return>(self) -> Return<'into_return>
where CircularSector: 'into_return,

Converts Self into a Return value.
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impl Measured2d for CircularSector

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fn area(&self) -> f32

Get the area of the shape
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fn perimeter(&self) -> f32

Get the perimeter of the shape
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impl Meshable for CircularSector

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type Output = CircularSectorMeshBuilder

The output of Self::mesh. This will be a MeshBuilder used for creating a Mesh.
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fn mesh(&self) -> <CircularSector as Meshable>::Output

Creates a Mesh for a shape.
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impl PartialEq for CircularSector

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fn eq(&self, other: &CircularSector) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<CircularSector>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<CircularSector>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<CircularSector>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<CircularSector>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<CircularSector>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for CircularSector

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Struct for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for CircularSector

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for CircularSector
where CircularSector: Any + Send + Sync, Arc2d: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for CircularSector

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impl Primitive2d for CircularSector

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impl StructuralPartialEq for CircularSector

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where Self: LowerHex,

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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

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where T: Reflect,

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type NoneType = T

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The none-equivalent value.
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

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Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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fn tap(self, func: impl FnOnce(&Self)) -> Self

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where Self: Deref<Target = T>, T: ?Sized,

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Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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where Self: Deref<Target = T>, T: ?Sized,

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type Owned = T

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
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Performs the conversion.
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Performs the conversion.
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