pub struct Timer { /* private fields */ }
Expand description
Tracks elapsed time. Enters the finished state once duration
is reached.
Non repeating timers will stop tracking and stay in the finished state until reset.
Repeating timers will only be in the finished state on each tick duration
is reached or
exceeded, and can still be reset at any given point.
Paused timers will not have elapsed time increased.
Note that in order to advance the timer tick
MUST be called.
Implementations§
Source§impl Timer
impl Timer
Sourcepub fn new(duration: Duration, mode: TimerMode) -> Timer
pub fn new(duration: Duration, mode: TimerMode) -> Timer
Creates a new timer with a given duration.
See also Timer::from_seconds
.
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fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(TargetScale {
start_scale: 1.0,
target_scale: 1.0,
target_time: Timer::new(Duration::from_millis(SCALE_TIME), TimerMode::Once),
})
.add_systems(Startup, setup)
.add_systems(
Update,
(change_scaling, apply_scaling.after(change_scaling)),
)
.run();
}
Sourcepub fn from_seconds(duration: f32, mode: TimerMode) -> Timer
pub fn from_seconds(duration: f32, mode: TimerMode) -> Timer
Creates a new timer with a given duration in seconds.
§Example
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
Examples found in repository?
More examples
- examples/time/timers.rs
- examples/ecs/generic_system.rs
- examples/audio/soundtrack.rs
- examples/animation/animated_fox.rs
- examples/games/alien_cake_addict.rs
- examples/2d/sprite_sheet.rs
- examples/games/game_menu.rs
- examples/input/text_input.rs
- examples/picking/sprite_picking.rs
- examples/stress_tests/many_animated_sprites.rs
Sourcepub fn finished(&self) -> bool
pub fn finished(&self) -> bool
Returns true
if the timer has reached its duration.
For repeating timers, this method behaves identically to Timer::just_finished
.
§Examples
use std::time::Duration;
let mut timer_once = Timer::from_seconds(1.0, TimerMode::Once);
timer_once.tick(Duration::from_secs_f32(1.5));
assert!(timer_once.finished());
timer_once.tick(Duration::from_secs_f32(0.5));
assert!(timer_once.finished());
let mut timer_repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer_repeating.tick(Duration::from_secs_f32(1.1));
assert!(timer_repeating.finished());
timer_repeating.tick(Duration::from_secs_f32(0.8));
assert!(!timer_repeating.finished());
timer_repeating.tick(Duration::from_secs_f32(0.6));
assert!(timer_repeating.finished());
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fn countdown(
mut game_state: ResMut<NextState<GameState>>,
time: Res<Time>,
mut timer: ResMut<SplashTimer>,
) {
if timer.tick(time.delta()).finished() {
game_state.set(GameState::Menu);
}
}
}
mod game {
use bevy::{
color::palettes::basic::{BLUE, LIME},
prelude::*,
};
use super::{despawn_screen, DisplayQuality, GameState, Volume, TEXT_COLOR};
// This plugin will contain the game. In this case, it's just be a screen that will
// display the current settings for 5 seconds before returning to the menu
pub fn game_plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Game), game_setup)
.add_systems(Update, game.run_if(in_state(GameState::Game)))
.add_systems(OnExit(GameState::Game), despawn_screen::<OnGameScreen>);
}
// Tag component used to tag entities added on the game screen
#[derive(Component)]
struct OnGameScreen;
#[derive(Resource, Deref, DerefMut)]
struct GameTimer(Timer);
fn game_setup(
mut commands: Commands,
display_quality: Res<DisplayQuality>,
volume: Res<Volume>,
) {
commands
.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
// center children
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
OnGameScreen,
))
.with_children(|parent| {
// First create a `Node` for centering what we want to display
parent
.spawn((
Node {
// This will display its children in a column, from top to bottom
flex_direction: FlexDirection::Column,
// `align_items` will align children on the cross axis. Here the main axis is
// vertical (column), so the cross axis is horizontal. This will center the
// children
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::BLACK),
))
.with_children(|p| {
p.spawn((
Text::new("Will be back to the menu shortly..."),
TextFont {
font_size: 67.0,
..default()
},
TextColor(TEXT_COLOR),
Node {
margin: UiRect::all(Val::Px(50.0)),
..default()
},
));
p.spawn((
Text::default(),
Node {
margin: UiRect::all(Val::Px(50.0)),
..default()
},
))
.with_children(|p| {
p.spawn((
TextSpan(format!("quality: {:?}", *display_quality)),
TextFont {
font_size: 50.0,
..default()
},
TextColor(BLUE.into()),
));
p.spawn((
TextSpan::new(" - "),
TextFont {
font_size: 50.0,
..default()
},
TextColor(TEXT_COLOR),
));
p.spawn((
TextSpan(format!("volume: {:?}", *volume)),
TextFont {
font_size: 50.0,
..default()
},
TextColor(LIME.into()),
));
});
});
});
// Spawn a 5 seconds timer to trigger going back to the menu
commands.insert_resource(GameTimer(Timer::from_seconds(5.0, TimerMode::Once)));
}
// Tick the timer, and change state when finished
fn game(
time: Res<Time>,
mut game_state: ResMut<NextState<GameState>>,
mut timer: ResMut<GameTimer>,
) {
if timer.tick(time.delta()).finished() {
game_state.set(GameState::Menu);
}
}
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fn text_update_system(
mut state: ResMut<State>,
time: Res<Time>,
mut query: Query<&mut Text>,
mut seeded_rng: ResMut<SeededRng>,
) {
if state.timer.tick(time.delta()).finished() {
for mut text in &mut query {
let c = seeded_rng.gen::<u8>() as char;
let string = &mut **text;
if !string.contains(c) {
string.push(c);
}
}
state.timer.reset();
}
}
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fn countdown(time: Res<Time>, mut countdown: ResMut<Countdown>) {
countdown.main_timer.tick(time.delta());
// The API encourages this kind of timer state checking (if you're only checking for one value)
// Additionally, `finished()` would accomplish the same thing as `just_finished` due to the
// timer being repeating, however this makes more sense visually.
if countdown.percent_trigger.tick(time.delta()).just_finished() {
if !countdown.main_timer.finished() {
// Print the percent complete the main timer is.
info!(
"Timer is {:0.0}% complete!",
countdown.main_timer.fraction() * 100.0
);
} else {
// The timer has finished so we pause the percent output timer
countdown.percent_trigger.pause();
info!("Paused percent trigger timer");
}
}
}
Sourcepub fn just_finished(&self) -> bool
pub fn just_finished(&self) -> bool
Returns true
only on the tick the timer reached its duration.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
assert!(timer.just_finished());
timer.tick(Duration::from_secs_f32(0.5));
assert!(!timer.just_finished());
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fn print_light_count(time: Res<Time>, mut timer: Local<PrintingTimer>, lights: Query<&PointLight>) {
timer.0.tick(time.delta());
if timer.0.just_finished() {
info!("Lights: {}", lights.iter().len());
}
}
struct LogVisibleLights;
impl Plugin for LogVisibleLights {
fn build(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.add_systems(Render, print_visible_light_count.in_set(RenderSet::Prepare));
}
}
// System for printing the number of meshes on every tick of the timer
fn print_visible_light_count(
time: Res<Time>,
mut timer: Local<PrintingTimer>,
visible: Query<&ExtractedPointLight>,
global_light_meta: Res<GlobalClusterableObjectMeta>,
) {
timer.0.tick(time.delta());
if timer.0.just_finished() {
info!(
"Visible Lights: {}, Rendered Lights: {}",
visible.iter().len(),
global_light_meta.entity_to_index.len()
);
}
}
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fn print_when_completed(time: Res<Time>, mut query: Query<&mut PrintOnCompletionTimer>) {
for mut timer in &mut query {
if timer.tick(time.delta()).just_finished() {
info!("Entity timer just finished");
}
}
}
/// This system controls ticking the timer within the countdown resource and
/// handling its state.
fn countdown(time: Res<Time>, mut countdown: ResMut<Countdown>) {
countdown.main_timer.tick(time.delta());
// The API encourages this kind of timer state checking (if you're only checking for one value)
// Additionally, `finished()` would accomplish the same thing as `just_finished` due to the
// timer being repeating, however this makes more sense visually.
if countdown.percent_trigger.tick(time.delta()).just_finished() {
if !countdown.main_timer.finished() {
// Print the percent complete the main timer is.
info!(
"Timer is {:0.0}% complete!",
countdown.main_timer.fraction() * 100.0
);
} else {
// The timer has finished so we pause the percent output timer
countdown.percent_trigger.pause();
info!("Paused percent trigger timer");
}
}
}
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fn print_mesh_count(
time: Res<Time>,
mut timer: Local<PrintingTimer>,
sprites: Query<(&Mesh3d, &ViewVisibility)>,
) {
timer.tick(time.delta());
if timer.just_finished() {
info!(
"Meshes: {} - Visible Meshes {}",
sprites.iter().len(),
sprites.iter().filter(|(_, vis)| vis.get()).count(),
);
}
}
Sourcepub fn elapsed(&self) -> Duration
pub fn elapsed(&self) -> Duration
Returns the time elapsed on the timer. Guaranteed to be between 0.0 and duration
.
Will only equal duration
when the timer is finished and non repeating.
See also Stopwatch::elapsed
.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed(), Duration::from_secs_f32(0.5));
Sourcepub fn elapsed_secs(&self) -> f32
pub fn elapsed_secs(&self) -> f32
Returns the time elapsed on the timer as an f32
.
See also Timer::elapsed
.
Sourcepub fn elapsed_secs_f64(&self) -> f64
pub fn elapsed_secs_f64(&self) -> f64
Returns the time elapsed on the timer as an f64
.
See also Timer::elapsed
.
Sourcepub fn set_elapsed(&mut self, time: Duration)
pub fn set_elapsed(&mut self, time: Duration)
Sets the elapsed time of the timer without any other considerations.
See also Stopwatch::set
.
§
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.set_elapsed(Duration::from_secs(2));
assert_eq!(timer.elapsed(), Duration::from_secs(2));
// the timer is not finished even if the elapsed time is greater than the duration.
assert!(!timer.finished());
Examples found in repository?
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fn setup(
mut commands: Commands,
assets: Res<AssetServer>,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
warn!(include_str!("warning_string.txt"));
let mut rng = rand::thread_rng();
let tile_size = Vec2::splat(64.0);
let map_size = Vec2::splat(320.0);
let half_x = (map_size.x / 2.0) as i32;
let half_y = (map_size.y / 2.0) as i32;
let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png");
let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
// Spawns the camera
commands.spawn(Camera2d);
// Builds and spawns the sprites
for y in -half_y..half_y {
for x in -half_x..half_x {
let position = Vec2::new(x as f32, y as f32);
let translation = (position * tile_size).extend(rng.gen::<f32>());
let rotation = Quat::from_rotation_z(rng.gen::<f32>());
let scale = Vec3::splat(rng.gen::<f32>() * 2.0);
let mut timer = Timer::from_seconds(0.1, TimerMode::Repeating);
timer.set_elapsed(Duration::from_secs_f32(rng.gen::<f32>()));
commands.spawn((
Sprite {
image: texture_handle.clone(),
texture_atlas: Some(TextureAtlas::from(texture_atlas_handle.clone())),
custom_size: Some(tile_size),
..default()
},
Transform {
translation,
rotation,
scale,
},
AnimationTimer(timer),
));
}
}
}
Sourcepub fn duration(&self) -> Duration
pub fn duration(&self) -> Duration
Returns the duration of the timer.
§Examples
use std::time::Duration;
let timer = Timer::new(Duration::from_secs(1), TimerMode::Once);
assert_eq!(timer.duration(), Duration::from_secs(1));
Sourcepub fn set_duration(&mut self, duration: Duration)
pub fn set_duration(&mut self, duration: Duration)
Sets the duration of the timer.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.5, TimerMode::Once);
timer.set_duration(Duration::from_secs(1));
assert_eq!(timer.duration(), Duration::from_secs(1));
Sourcepub fn mode(&self) -> TimerMode
pub fn mode(&self) -> TimerMode
Returns the mode of the timer.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
assert_eq!(timer.mode(), TimerMode::Repeating);
Sourcepub fn set_mode(&mut self, mode: TimerMode)
pub fn set_mode(&mut self, mode: TimerMode)
Sets the mode of the timer.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.set_mode(TimerMode::Once);
assert_eq!(timer.mode(), TimerMode::Once);
Sourcepub fn tick(&mut self, delta: Duration) -> &Timer
pub fn tick(&mut self, delta: Duration) -> &Timer
Advance the timer by delta
seconds.
Non repeating timer will clamp at duration.
Repeating timer will wrap around.
Will not affect paused timers.
See also Stopwatch::tick
.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
let mut repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(1.5));
repeating.tick(Duration::from_secs_f32(1.5));
assert_eq!(timer.elapsed_secs(), 1.0);
assert_eq!(repeating.elapsed_secs(), 0.5);
Examples found in repository?
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fn print_light_count(time: Res<Time>, mut timer: Local<PrintingTimer>, lights: Query<&PointLight>) {
timer.0.tick(time.delta());
if timer.0.just_finished() {
info!("Lights: {}", lights.iter().len());
}
}
struct LogVisibleLights;
impl Plugin for LogVisibleLights {
fn build(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.add_systems(Render, print_visible_light_count.in_set(RenderSet::Prepare));
}
}
// System for printing the number of meshes on every tick of the timer
fn print_visible_light_count(
time: Res<Time>,
mut timer: Local<PrintingTimer>,
visible: Query<&ExtractedPointLight>,
global_light_meta: Res<GlobalClusterableObjectMeta>,
) {
timer.0.tick(time.delta());
if timer.0.just_finished() {
info!(
"Visible Lights: {}, Rendered Lights: {}",
visible.iter().len(),
global_light_meta.entity_to_index.len()
);
}
}
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fn print_when_completed(time: Res<Time>, mut query: Query<&mut PrintOnCompletionTimer>) {
for mut timer in &mut query {
if timer.tick(time.delta()).just_finished() {
info!("Entity timer just finished");
}
}
}
/// This system controls ticking the timer within the countdown resource and
/// handling its state.
fn countdown(time: Res<Time>, mut countdown: ResMut<Countdown>) {
countdown.main_timer.tick(time.delta());
// The API encourages this kind of timer state checking (if you're only checking for one value)
// Additionally, `finished()` would accomplish the same thing as `just_finished` due to the
// timer being repeating, however this makes more sense visually.
if countdown.percent_trigger.tick(time.delta()).just_finished() {
if !countdown.main_timer.finished() {
// Print the percent complete the main timer is.
info!(
"Timer is {:0.0}% complete!",
countdown.main_timer.fraction() * 100.0
);
} else {
// The timer has finished so we pause the percent output timer
countdown.percent_trigger.pause();
info!("Paused percent trigger timer");
}
}
}
- examples/games/game_menu.rs
- examples/ecs/event.rs
- examples/stress_tests/many_cubes.rs
- examples/audio/soundtrack.rs
- examples/input/text_input.rs
- examples/ui/font_atlas_debug.rs
- examples/2d/sprite_sheet.rs
- examples/picking/sprite_picking.rs
- examples/stress_tests/many_animated_sprites.rs
- examples/animation/animated_fox.rs
- examples/2d/sprite_animation.rs
- examples/games/contributors.rs
- examples/games/alien_cake_addict.rs
Sourcepub fn pause(&mut self)
pub fn pause(&mut self)
Pauses the Timer. Disables the ticking of the timer.
See also Stopwatch::pause
.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.0);
Examples found in repository?
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fn countdown(time: Res<Time>, mut countdown: ResMut<Countdown>) {
countdown.main_timer.tick(time.delta());
// The API encourages this kind of timer state checking (if you're only checking for one value)
// Additionally, `finished()` would accomplish the same thing as `just_finished` due to the
// timer being repeating, however this makes more sense visually.
if countdown.percent_trigger.tick(time.delta()).just_finished() {
if !countdown.main_timer.finished() {
// Print the percent complete the main timer is.
info!(
"Timer is {:0.0}% complete!",
countdown.main_timer.fraction() * 100.0
);
} else {
// The timer has finished so we pause the percent output timer
countdown.percent_trigger.pause();
info!("Paused percent trigger timer");
}
}
}
Sourcepub fn unpause(&mut self)
pub fn unpause(&mut self)
Unpauses the Timer. Resumes the ticking of the timer.
See also Stopwatch::unpause()
.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
timer.unpause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.5);
Sourcepub fn paused(&self) -> bool
pub fn paused(&self) -> bool
Returns true
if the timer is paused.
See also Stopwatch::is_paused
.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
assert!(!timer.paused());
timer.pause();
assert!(timer.paused());
timer.unpause();
assert!(!timer.paused());
Sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Resets the timer. The reset doesn’t affect the paused
state of the timer.
See also Stopwatch::reset
.
Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
timer.reset();
assert!(!timer.finished());
assert!(!timer.just_finished());
assert_eq!(timer.elapsed_secs(), 0.0);
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fn text_update_system(
mut state: ResMut<State>,
time: Res<Time>,
mut query: Query<&mut Text>,
mut seeded_rng: ResMut<SeededRng>,
) {
if state.timer.tick(time.delta()).finished() {
for mut text in &mut query {
let c = seeded_rng.gen::<u8>() as char;
let string = &mut **text;
if !string.contains(c) {
string.push(c);
}
}
state.timer.reset();
}
}
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fn move_player(
mut commands: Commands,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut game: ResMut<Game>,
mut transforms: Query<&mut Transform>,
time: Res<Time>,
) {
if game.player.move_cooldown.tick(time.delta()).finished() {
let mut moved = false;
let mut rotation = 0.0;
if keyboard_input.pressed(KeyCode::ArrowUp) {
if game.player.i < BOARD_SIZE_I - 1 {
game.player.i += 1;
}
rotation = -PI / 2.;
moved = true;
}
if keyboard_input.pressed(KeyCode::ArrowDown) {
if game.player.i > 0 {
game.player.i -= 1;
}
rotation = PI / 2.;
moved = true;
}
if keyboard_input.pressed(KeyCode::ArrowRight) {
if game.player.j < BOARD_SIZE_J - 1 {
game.player.j += 1;
}
rotation = PI;
moved = true;
}
if keyboard_input.pressed(KeyCode::ArrowLeft) {
if game.player.j > 0 {
game.player.j -= 1;
}
rotation = 0.0;
moved = true;
}
// move on the board
if moved {
game.player.move_cooldown.reset();
*transforms.get_mut(game.player.entity.unwrap()).unwrap() = Transform {
translation: Vec3::new(
game.player.i as f32,
game.board[game.player.j][game.player.i].height,
game.player.j as f32,
),
rotation: Quat::from_rotation_y(rotation),
..default()
};
}
}
// eat the cake!
if let Some(entity) = game.bonus.entity {
if game.player.i == game.bonus.i && game.player.j == game.bonus.j {
game.score += 2;
game.cake_eaten += 1;
commands.entity(entity).despawn_recursive();
game.bonus.entity = None;
}
}
}
Sourcepub fn fraction(&self) -> f32
pub fn fraction(&self) -> f32
Returns the fraction of the timer elapsed time (goes from 0.0 to 1.0).
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.fraction(), 0.25);
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fn simulate_particles(
mut commands: Commands,
mut query: Query<(Entity, &mut Transform, &mut Particle)>,
time: Res<Time>,
) {
for (entity, mut transform, mut particle) in &mut query {
if particle.lifeteime_timer.tick(time.delta()).just_finished() {
commands.entity(entity).despawn();
} else {
transform.translation += particle.velocity * time.delta_secs();
transform.scale =
Vec3::splat(particle.size.lerp(0.0, particle.lifeteime_timer.fraction()));
particle
.velocity
.smooth_nudge(&Vec3::ZERO, 4.0, time.delta_secs());
}
}
}
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fn countdown(time: Res<Time>, mut countdown: ResMut<Countdown>) {
countdown.main_timer.tick(time.delta());
// The API encourages this kind of timer state checking (if you're only checking for one value)
// Additionally, `finished()` would accomplish the same thing as `just_finished` due to the
// timer being repeating, however this makes more sense visually.
if countdown.percent_trigger.tick(time.delta()).just_finished() {
if !countdown.main_timer.finished() {
// Print the percent complete the main timer is.
info!(
"Timer is {:0.0}% complete!",
countdown.main_timer.fraction() * 100.0
);
} else {
// The timer has finished so we pause the percent output timer
countdown.percent_trigger.pause();
info!("Paused percent trigger timer");
}
}
}
Sourcepub fn fraction_remaining(&self) -> f32
pub fn fraction_remaining(&self) -> f32
Returns the fraction of the timer remaining time (goes from 1.0 to 0.0).
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.fraction_remaining(), 0.75);
Sourcepub fn remaining_secs(&self) -> f32
pub fn remaining_secs(&self) -> f32
Returns the remaining time in seconds
§Examples
use std::cmp::Ordering;
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
let result = timer.remaining_secs().total_cmp(&1.5);
assert_eq!(Ordering::Equal, result);
Sourcepub fn remaining(&self) -> Duration
pub fn remaining(&self) -> Duration
Returns the remaining time using Duration
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.remaining(), Duration::from_secs_f32(1.5));
Sourcepub fn times_finished_this_tick(&self) -> u32
pub fn times_finished_this_tick(&self) -> u32
Returns the number of times a repeating timer
finished during the last tick
call.
For non repeating-timers, this method will only ever return 0 or 1.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(6.0));
assert_eq!(timer.times_finished_this_tick(), 6);
timer.tick(Duration::from_secs_f32(2.0));
assert_eq!(timer.times_finished_this_tick(), 2);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.times_finished_this_tick(), 0);
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Timer
impl<'de> Deserialize<'de> for Timer
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Timer, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Timer, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl FromArg for &'static Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for &'static mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromReflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Timer>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Timer>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for &mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetTypeRegistration for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for &Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl IntoReturn for &mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &mut Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl IntoReturn for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl PartialReflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Timer>) -> ReflectOwned
fn reflect_owned(self: Box<Timer>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Timer>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Timer>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Timer>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Timer>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Timer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Timer>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Timer
impl Serialize for Timer
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for Timer
impl TypePath for Timer
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Timerwhere
Timer: Any + Send + Sync,
Stopwatch: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Duration: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
TimerMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Eq for Timer
impl StructuralPartialEq for Timer
Auto Trait Implementations§
impl Freeze for Timer
impl RefUnwindSafe for Timer
impl Send for Timer
impl Sync for Timer
impl Unpin for Timer
impl UnwindSafe for Timer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Clone,
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T: Clone,
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impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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