pub struct Isometry2d {
pub rotation: Rot2,
pub translation: Vec2,
}
Expand description
An isometry in two dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
In particular, this type represents a distance-preserving transformation known as a rigid motion or a direct motion, and belongs to the special Euclidean group SE(2). This includes translation and rotation, but excludes reflection.
For the three-dimensional version, see Isometry3d
.
§Example
Isometries can be created from a given translation and rotation:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));
Or from separate parts:
let iso1 = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let iso2 = Isometry2d::from_rotation(Rot2::degrees(90.0));
The isometries can be used to transform points:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));
let point = Vec2::new(4.0, 4.0);
// These are equivalent
let result = iso.transform_point(point);
let result = iso * point;
assert_eq!(result, Vec2::new(-2.0, 5.0));
Isometries can also be composed together:
assert_eq!(iso1 * iso2, iso);
One common operation is to compute an isometry representing the relative positions of two objects for things like intersection tests. This can be done with an inverse transformation:
let circle_iso = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let rectangle_iso = Isometry2d::from_rotation(Rot2::degrees(90.0));
// Compute the relative position and orientation between the two shapes
let relative_iso = circle_iso.inverse() * rectangle_iso;
// Or alternatively, to skip an extra rotation operation:
let relative_iso = circle_iso.inverse_mul(rectangle_iso);
Fields§
§rotation: Rot2
The rotational part of a two-dimensional isometry.
translation: Vec2
The translational part of a two-dimensional isometry.
Implementations§
Source§impl Isometry2d
impl Isometry2d
Sourcepub const IDENTITY: Isometry2d
pub const IDENTITY: Isometry2d
The identity isometry which represents the rigid motion of not doing anything.
Sourcepub const fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
pub const fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation and a translation.
Examples found in repository?
104fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
105 q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
106 mut gizmos: Gizmos,
107) {
108 for (shape, transform) in &q {
109 let (_, rotation, translation) = transform.to_scale_rotation_translation();
110 let translation = translation.truncate();
111 let rotation = rotation.to_euler(EulerRot::XYZ).2;
112 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
113
114 let aabb = shape.0.aabb_2d(isometry);
115 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
116
117 let bounding_circle = shape.0.bounding_circle(isometry);
118 gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
119 }
120}
More examples
101fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
102 let color = GRAY;
103 for (shape, transform) in query.iter() {
104 let translation = transform.translation.xy();
105 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
106 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
107 match shape {
108 Shape::Rectangle(r) => {
109 gizmos.primitive_2d(r, isometry, color);
110 }
111 Shape::Circle(c) => {
112 gizmos.primitive_2d(c, isometry, color);
113 }
114 Shape::Triangle(t) => {
115 gizmos.primitive_2d(t, isometry, color);
116 }
117 Shape::Line(l) => {
118 gizmos.primitive_2d(l, isometry, color);
119 }
120 Shape::Capsule(c) => {
121 gizmos.primitive_2d(c, isometry, color);
122 }
123 Shape::Polygon(p) => {
124 gizmos.primitive_2d(p, isometry, color);
125 }
126 }
127 }
128}
129
130#[derive(Component)]
131enum DesiredVolume {
132 Aabb,
133 Circle,
134}
135
136#[derive(Component, Debug)]
137enum CurrentVolume {
138 Aabb(Aabb2d),
139 Circle(BoundingCircle),
140}
141
142fn update_volumes(
143 mut commands: Commands,
144 query: Query<
145 (Entity, &DesiredVolume, &Shape, &Transform),
146 Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
147 >,
148) {
149 for (entity, desired_volume, shape, transform) in query.iter() {
150 let translation = transform.translation.xy();
151 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
152 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
153 match desired_volume {
154 DesiredVolume::Aabb => {
155 let aabb = match shape {
156 Shape::Rectangle(r) => r.aabb_2d(isometry),
157 Shape::Circle(c) => c.aabb_2d(isometry),
158 Shape::Triangle(t) => t.aabb_2d(isometry),
159 Shape::Line(l) => l.aabb_2d(isometry),
160 Shape::Capsule(c) => c.aabb_2d(isometry),
161 Shape::Polygon(p) => p.aabb_2d(isometry),
162 };
163 commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
164 }
165 DesiredVolume::Circle => {
166 let circle = match shape {
167 Shape::Rectangle(r) => r.bounding_circle(isometry),
168 Shape::Circle(c) => c.bounding_circle(isometry),
169 Shape::Triangle(t) => t.bounding_circle(isometry),
170 Shape::Line(l) => l.bounding_circle(isometry),
171 Shape::Capsule(c) => c.bounding_circle(isometry),
172 Shape::Polygon(p) => p.bounding_circle(isometry),
173 };
174 commands
175 .entity(entity)
176 .insert(CurrentVolume::Circle(circle));
177 }
178 }
179 }
180}
180fn bounding_shapes_2d(
181 shapes: Query<&Transform, With<Shape2d>>,
182 mut gizmos: Gizmos,
183 bounding_shape: Res<State<BoundingShape>>,
184) {
185 for transform in shapes.iter() {
186 // Get the rotation angle from the 3D rotation.
187 let rotation = transform.rotation.to_scaled_axis().z;
188 let rotation = Rot2::radians(rotation);
189 let isometry = Isometry2d::new(transform.translation.xy(), rotation);
190
191 match bounding_shape.get() {
192 BoundingShape::None => (),
193 BoundingShape::BoundingBox => {
194 // Get the AABB of the primitive with the rotation and translation of the mesh.
195 let aabb = HEART.aabb_2d(isometry);
196 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2., WHITE);
197 }
198 BoundingShape::BoundingSphere => {
199 // Get the bounding sphere of the primitive with the rotation and translation of the mesh.
200 let bounding_circle = HEART.bounding_circle(isometry);
201 gizmos
202 .circle_2d(bounding_circle.center(), bounding_circle.radius(), WHITE)
203 .resolution(64);
204 }
205 }
206 }
207}
404fn draw_gizmos_2d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
405 const POSITION: Vec2 = Vec2::new(-LEFT_RIGHT_OFFSET_2D, 0.0);
406 let angle = time.elapsed_secs();
407 let isometry = Isometry2d::new(POSITION, Rot2::radians(angle));
408 let color = Color::WHITE;
409
410 #[expect(
411 clippy::match_same_arms,
412 reason = "Certain primitives don't have any 2D rendering support yet."
413 )]
414 match state.get() {
415 PrimitiveSelected::RectangleAndCuboid => {
416 gizmos.primitive_2d(&RECTANGLE, isometry, color);
417 }
418 PrimitiveSelected::CircleAndSphere => {
419 gizmos.primitive_2d(&CIRCLE, isometry, color);
420 }
421 PrimitiveSelected::Ellipse => drop(gizmos.primitive_2d(&ELLIPSE, isometry, color)),
422 PrimitiveSelected::Triangle => gizmos.primitive_2d(&TRIANGLE_2D, isometry, color),
423 PrimitiveSelected::Plane => gizmos.primitive_2d(&PLANE_2D, isometry, color),
424 PrimitiveSelected::Line => drop(gizmos.primitive_2d(&LINE2D, isometry, color)),
425 PrimitiveSelected::Segment => {
426 drop(gizmos.primitive_2d(&SEGMENT_2D, isometry, color));
427 }
428 PrimitiveSelected::Polyline => gizmos.primitive_2d(
429 &Polyline2d {
430 vertices: vec![
431 Vec2::new(-BIG_2D, -SMALL_2D),
432 Vec2::new(-SMALL_2D, SMALL_2D),
433 Vec2::new(SMALL_2D, -SMALL_2D),
434 Vec2::new(BIG_2D, SMALL_2D),
435 ],
436 },
437 isometry,
438 color,
439 ),
440 PrimitiveSelected::Polygon => gizmos.primitive_2d(
441 &Polygon {
442 vertices: vec![
443 Vec2::new(-BIG_2D, -SMALL_2D),
444 Vec2::new(BIG_2D, -SMALL_2D),
445 Vec2::new(BIG_2D, SMALL_2D),
446 Vec2::new(0.0, 0.0),
447 Vec2::new(-BIG_2D, SMALL_2D),
448 ],
449 },
450 isometry,
451 color,
452 ),
453 PrimitiveSelected::RegularPolygon => {
454 gizmos.primitive_2d(®ULAR_POLYGON, isometry, color);
455 }
456 PrimitiveSelected::Capsule => gizmos.primitive_2d(&CAPSULE_2D, isometry, color),
457 PrimitiveSelected::Cylinder => {}
458 PrimitiveSelected::Cone => {}
459 PrimitiveSelected::ConicalFrustum => {}
460 PrimitiveSelected::Torus => drop(gizmos.primitive_2d(&ANNULUS, isometry, color)),
461 PrimitiveSelected::Tetrahedron => {}
462 PrimitiveSelected::Arc => gizmos.primitive_2d(&ARC, isometry, color),
463 PrimitiveSelected::CircularSector => {
464 gizmos.primitive_2d(&CIRCULAR_SECTOR, isometry, color);
465 }
466 PrimitiveSelected::CircularSegment => {
467 gizmos.primitive_2d(&CIRCULAR_SEGMENT, isometry, color);
468 }
469 }
470}
Sourcepub const fn from_rotation(rotation: Rot2) -> Isometry2d
pub const fn from_rotation(rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation.
Sourcepub const fn from_translation(translation: Vec2) -> Isometry2d
pub const fn from_translation(translation: Vec2) -> Isometry2d
Create a two-dimensional isometry from a translation.
Examples found in repository?
290 pub fn draw_gizmos(mut gizmos: Gizmos) {
291 gizmos.rect_2d(
292 Isometry2d::from_translation(Vec2::new(-200.0, 0.0)),
293 Vec2::new(200.0, 200.0),
294 RED,
295 );
296 gizmos
297 .circle_2d(
298 Isometry2d::from_translation(Vec2::new(-200.0, 0.0)),
299 200.0,
300 GREEN,
301 )
302 .resolution(64);
303
304 // 2d grids with all variations of outer edges on or off
305 for i in 0..4 {
306 let x = 200.0 * (1.0 + (i % 2) as f32);
307 let y = 150.0 * (0.5 - (i / 2) as f32);
308 let mut grid = gizmos.grid(
309 Vec3::new(x, y, 0.0),
310 UVec2::new(5, 4),
311 Vec2::splat(30.),
312 Color::WHITE,
313 );
314 if i & 1 > 0 {
315 grid = grid.outer_edges_x();
316 }
317 if i & 2 > 0 {
318 grid.outer_edges_y();
319 }
320 }
321 }
Sourcepub const fn from_xy(x: f32, y: f32) -> Isometry2d
pub const fn from_xy(x: f32, y: f32) -> Isometry2d
Create a two-dimensional isometry from a translation with the given x
and y
components.
Sourcepub fn inverse(&self) -> Isometry2d
pub fn inverse(&self) -> Isometry2d
The inverse isometry that undoes this one.
Sourcepub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
pub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
Compute iso1.inverse() * iso2
in a more efficient way for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute the inverse once and use that for each transformation.
Sourcepub fn transform_point(&self, point: Vec2) -> Vec2
pub fn transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using this isometry.
Sourcepub fn inverse_transform_point(&self, point: Vec2) -> Vec2
pub fn inverse_transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using the inverse of this isometry.
This is more efficient than iso.inverse().transform_point(point)
for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute
the inverse once and use that for each transformation.
Trait Implementations§
Source§impl Clone for Isometry2d
impl Clone for Isometry2d
Source§fn clone(&self) -> Isometry2d
fn clone(&self) -> Isometry2d
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for Isometry2d
impl Debug for Isometry2d
Source§impl Default for Isometry2d
impl Default for Isometry2d
Source§fn default() -> Isometry2d
fn default() -> Isometry2d
Source§impl<'de> Deserialize<'de> for Isometry2d
impl<'de> Deserialize<'de> for Isometry2d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Ease for Isometry2d
impl Ease for Isometry2d
Source§fn interpolating_curve_unbounded(
start: Isometry2d,
end: Isometry2d,
) -> impl Curve<Isometry2d>
fn interpolating_curve_unbounded( start: Isometry2d, end: Isometry2d, ) -> impl Curve<Isometry2d>
Source§impl From<Isometry2d> for Affine2
impl From<Isometry2d> for Affine2
Source§fn from(iso: Isometry2d) -> Affine2
fn from(iso: Isometry2d) -> Affine2
Source§impl From<Rot2> for Isometry2d
impl From<Rot2> for Isometry2d
Source§fn from(rotation: Rot2) -> Isometry2d
fn from(rotation: Rot2) -> Isometry2d
Source§impl From<Vec2> for Isometry2d
impl From<Vec2> for Isometry2d
Source§fn from(translation: Vec2) -> Isometry2d
fn from(translation: Vec2) -> Isometry2d
Source§impl FromArg for Isometry2d
impl FromArg for Isometry2d
Source§impl FromReflect for Isometry2d
impl FromReflect for Isometry2d
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for Isometry2d
impl GetOwnership for Isometry2d
Source§impl GetTypeRegistration for Isometry2d
impl GetTypeRegistration for Isometry2d
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for Isometry2d
impl IntoReturn for Isometry2d
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
Source§impl Mul<Dir2> for Isometry2d
impl Mul<Dir2> for Isometry2d
Source§impl Mul<Vec2> for Isometry2d
impl Mul<Vec2> for Isometry2d
Source§impl Mul for Isometry2d
impl Mul for Isometry2d
Source§type Output = Isometry2d
type Output = Isometry2d
*
operator.Source§fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
*
operation. Read moreSource§impl PartialEq for Isometry2d
impl PartialEq for Isometry2d
Source§impl PartialReflect for Isometry2d
impl PartialReflect for Isometry2d
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Isometry2d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Isometry2d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect
, combines reflect_clone
and
take
in a useful fashion, automatically constructing an appropriate
ReflectCloneError
if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Isometry2d
impl Reflect for Isometry2d
Source§fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Isometry2d
impl Serialize for Isometry2d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for Isometry2d
impl Struct for Isometry2d
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct
from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for Isometry2d
impl TypePath for Isometry2d
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Isometry2d
impl Typed for Isometry2d
impl Copy for Isometry2d
impl StructuralPartialEq for Isometry2d
Auto Trait Implementations§
impl Freeze for Isometry2d
impl RefUnwindSafe for Isometry2d
impl Send for Isometry2d
impl Sync for Isometry2d
impl Unpin for Isometry2d
impl UnwindSafe for Isometry2d
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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(where Trait: Downcast
) to Rc<Any>
, which can then be further
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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