pub struct Isometry2d {
pub rotation: Rot2,
pub translation: Vec2,
}
Expand description
An isometry in two dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
In particular, this type represents a distance-preserving transformation known as a rigid motion or a direct motion, and belongs to the special Euclidean group SE(2). This includes translation and rotation, but excludes reflection.
For the three-dimensional version, see Isometry3d
.
§Example
Isometries can be created from a given translation and rotation:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));
Or from separate parts:
let iso1 = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let iso2 = Isometry2d::from_rotation(Rot2::degrees(90.0));
The isometries can be used to transform points:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));
let point = Vec2::new(4.0, 4.0);
// These are equivalent
let result = iso.transform_point(point);
let result = iso * point;
assert_eq!(result, Vec2::new(-2.0, 5.0));
Isometries can also be composed together:
assert_eq!(iso1 * iso2, iso);
One common operation is to compute an isometry representing the relative positions of two objects for things like intersection tests. This can be done with an inverse transformation:
let circle_iso = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let rectangle_iso = Isometry2d::from_rotation(Rot2::degrees(90.0));
// Compute the relative position and orientation between the two shapes
let relative_iso = circle_iso.inverse() * rectangle_iso;
// Or alternatively, to skip an extra rotation operation:
let relative_iso = circle_iso.inverse_mul(rectangle_iso);
Fields§
§rotation: Rot2
The rotational part of a two-dimensional isometry.
translation: Vec2
The translational part of a two-dimensional isometry.
Implementations§
Source§impl Isometry2d
impl Isometry2d
Sourcepub const IDENTITY: Isometry2d
pub const IDENTITY: Isometry2d
The identity isometry which represents the rigid motion of not doing anything.
Sourcepub fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
pub fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation and a translation.
Examples found in repository?
104fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
105 q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
106 mut gizmos: Gizmos,
107) {
108 for (shape, transform) in &q {
109 let (_, rotation, translation) = transform.to_scale_rotation_translation();
110 let translation = translation.truncate();
111 let rotation = rotation.to_euler(EulerRot::XYZ).2;
112 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
113
114 let aabb = shape.0.aabb_2d(isometry);
115 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
116
117 let bounding_circle = shape.0.bounding_circle(isometry);
118 gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
119 }
120}
More examples
101fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
102 let color = GRAY;
103 for (shape, transform) in query.iter() {
104 let translation = transform.translation.xy();
105 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
106 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
107 match shape {
108 Shape::Rectangle(r) => {
109 gizmos.primitive_2d(r, isometry, color);
110 }
111 Shape::Circle(c) => {
112 gizmos.primitive_2d(c, isometry, color);
113 }
114 Shape::Triangle(t) => {
115 gizmos.primitive_2d(t, isometry, color);
116 }
117 Shape::Line(l) => {
118 gizmos.primitive_2d(l, isometry, color);
119 }
120 Shape::Capsule(c) => {
121 gizmos.primitive_2d(c, isometry, color);
122 }
123 Shape::Polygon(p) => {
124 gizmos.primitive_2d(p, isometry, color);
125 }
126 }
127 }
128}
129
130#[derive(Component)]
131enum DesiredVolume {
132 Aabb,
133 Circle,
134}
135
136#[derive(Component, Debug)]
137enum CurrentVolume {
138 Aabb(Aabb2d),
139 Circle(BoundingCircle),
140}
141
142fn update_volumes(
143 mut commands: Commands,
144 query: Query<
145 (Entity, &DesiredVolume, &Shape, &Transform),
146 Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
147 >,
148) {
149 for (entity, desired_volume, shape, transform) in query.iter() {
150 let translation = transform.translation.xy();
151 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
152 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
153 match desired_volume {
154 DesiredVolume::Aabb => {
155 let aabb = match shape {
156 Shape::Rectangle(r) => r.aabb_2d(isometry),
157 Shape::Circle(c) => c.aabb_2d(isometry),
158 Shape::Triangle(t) => t.aabb_2d(isometry),
159 Shape::Line(l) => l.aabb_2d(isometry),
160 Shape::Capsule(c) => c.aabb_2d(isometry),
161 Shape::Polygon(p) => p.aabb_2d(isometry),
162 };
163 commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
164 }
165 DesiredVolume::Circle => {
166 let circle = match shape {
167 Shape::Rectangle(r) => r.bounding_circle(isometry),
168 Shape::Circle(c) => c.bounding_circle(isometry),
169 Shape::Triangle(t) => t.bounding_circle(isometry),
170 Shape::Line(l) => l.bounding_circle(isometry),
171 Shape::Capsule(c) => c.bounding_circle(isometry),
172 Shape::Polygon(p) => p.bounding_circle(isometry),
173 };
174 commands
175 .entity(entity)
176 .insert(CurrentVolume::Circle(circle));
177 }
178 }
179 }
180}
182fn bounding_shapes_2d(
183 shapes: Query<&Transform, With<Shape2d>>,
184 mut gizmos: Gizmos,
185 bounding_shape: Res<State<BoundingShape>>,
186) {
187 for transform in shapes.iter() {
188 // Get the rotation angle from the 3D rotation.
189 let rotation = transform.rotation.to_scaled_axis().z;
190 let rotation = Rot2::radians(rotation);
191 let isometry = Isometry2d::new(transform.translation.xy(), rotation);
192
193 match bounding_shape.get() {
194 BoundingShape::None => (),
195 BoundingShape::BoundingBox => {
196 // Get the AABB of the primitive with the rotation and translation of the mesh.
197 let aabb = HEART.aabb_2d(isometry);
198 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2., WHITE);
199 }
200 BoundingShape::BoundingSphere => {
201 // Get the bounding sphere of the primitive with the rotation and translation of the mesh.
202 let bounding_circle = HEART.bounding_circle(isometry);
203 gizmos
204 .circle_2d(bounding_circle.center(), bounding_circle.radius(), WHITE)
205 .resolution(64);
206 }
207 }
208 }
209}
431fn draw_gizmos_2d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
432 const POSITION: Vec2 = Vec2::new(-LEFT_RIGHT_OFFSET_2D, 0.0);
433 let angle = time.elapsed_secs();
434 let isometry = Isometry2d::new(POSITION, Rot2::radians(angle));
435 let color = Color::WHITE;
436
437 #[expect(
438 clippy::match_same_arms,
439 reason = "Certain primitives don't have any 2D rendering support yet."
440 )]
441 match state.get() {
442 PrimitiveSelected::RectangleAndCuboid => {
443 gizmos.primitive_2d(&RECTANGLE, isometry, color);
444 }
445 PrimitiveSelected::CircleAndSphere => {
446 gizmos.primitive_2d(&CIRCLE, isometry, color);
447 }
448 PrimitiveSelected::Ellipse => drop(gizmos.primitive_2d(&ELLIPSE, isometry, color)),
449 PrimitiveSelected::Triangle => gizmos.primitive_2d(&TRIANGLE_2D, isometry, color),
450 PrimitiveSelected::Plane => gizmos.primitive_2d(&PLANE_2D, isometry, color),
451 PrimitiveSelected::Line => drop(gizmos.primitive_2d(&LINE2D, isometry, color)),
452 PrimitiveSelected::Segment => {
453 drop(gizmos.primitive_2d(&SEGMENT_2D, isometry, color));
454 }
455 PrimitiveSelected::Polyline => gizmos.primitive_2d(&POLYLINE_2D, isometry, color),
456 PrimitiveSelected::Polygon => gizmos.primitive_2d(&POLYGON_2D, isometry, color),
457 PrimitiveSelected::RegularPolygon => {
458 gizmos.primitive_2d(®ULAR_POLYGON, isometry, color);
459 }
460 PrimitiveSelected::Capsule => gizmos.primitive_2d(&CAPSULE_2D, isometry, color),
461 PrimitiveSelected::Cylinder => {}
462 PrimitiveSelected::Cone => {}
463 PrimitiveSelected::ConicalFrustum => {}
464 PrimitiveSelected::Torus => drop(gizmos.primitive_2d(&ANNULUS, isometry, color)),
465 PrimitiveSelected::Tetrahedron => {}
466 PrimitiveSelected::Arc => gizmos.primitive_2d(&ARC, isometry, color),
467 PrimitiveSelected::CircularSector => {
468 gizmos.primitive_2d(&CIRCULAR_SECTOR, isometry, color);
469 }
470 PrimitiveSelected::CircularSegment => {
471 gizmos.primitive_2d(&CIRCULAR_SEGMENT, isometry, color);
472 }
473 }
474}
Sourcepub fn from_rotation(rotation: Rot2) -> Isometry2d
pub fn from_rotation(rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation.
Sourcepub fn from_translation(translation: Vec2) -> Isometry2d
pub fn from_translation(translation: Vec2) -> Isometry2d
Create a two-dimensional isometry from a translation.
Sourcepub fn from_xy(x: f32, y: f32) -> Isometry2d
pub fn from_xy(x: f32, y: f32) -> Isometry2d
Create a two-dimensional isometry from a translation with the given x
and y
components.
Sourcepub fn inverse(&self) -> Isometry2d
pub fn inverse(&self) -> Isometry2d
The inverse isometry that undoes this one.
Sourcepub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
pub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
Compute iso1.inverse() * iso2
in a more efficient way for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute the inverse once and use that for each transformation.
Sourcepub fn transform_point(&self, point: Vec2) -> Vec2
pub fn transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using this isometry.
Sourcepub fn inverse_transform_point(&self, point: Vec2) -> Vec2
pub fn inverse_transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using the inverse of this isometry.
This is more efficient than iso.inverse().transform_point(point)
for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute
the inverse once and use that for each transformation.
Trait Implementations§
Source§impl Clone for Isometry2d
impl Clone for Isometry2d
Source§fn clone(&self) -> Isometry2d
fn clone(&self) -> Isometry2d
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for Isometry2d
impl Debug for Isometry2d
Source§impl Default for Isometry2d
impl Default for Isometry2d
Source§fn default() -> Isometry2d
fn default() -> Isometry2d
Source§impl<'de> Deserialize<'de> for Isometry2d
impl<'de> Deserialize<'de> for Isometry2d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Ease for Isometry2d
impl Ease for Isometry2d
Source§fn interpolating_curve_unbounded(
start: Isometry2d,
end: Isometry2d,
) -> impl Curve<Isometry2d>
fn interpolating_curve_unbounded( start: Isometry2d, end: Isometry2d, ) -> impl Curve<Isometry2d>
Source§impl From<Isometry2d> for Affine2
impl From<Isometry2d> for Affine2
Source§fn from(iso: Isometry2d) -> Affine2
fn from(iso: Isometry2d) -> Affine2
Source§impl From<Rot2> for Isometry2d
impl From<Rot2> for Isometry2d
Source§fn from(rotation: Rot2) -> Isometry2d
fn from(rotation: Rot2) -> Isometry2d
Source§impl From<Vec2> for Isometry2d
impl From<Vec2> for Isometry2d
Source§fn from(translation: Vec2) -> Isometry2d
fn from(translation: Vec2) -> Isometry2d
Source§impl FromArg for &'static Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for &'static mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromReflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for &mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetTypeRegistration for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for &Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&Isometry2d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&Isometry2d: 'into_return,
Source§impl IntoReturn for &mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &mut Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&mut Isometry2d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&mut Isometry2d: 'into_return,
Source§impl IntoReturn for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
Source§impl Mul<Dir2> for Isometry2d
impl Mul<Dir2> for Isometry2d
Source§impl Mul<Vec2> for Isometry2d
impl Mul<Vec2> for Isometry2d
Source§impl Mul for Isometry2d
impl Mul for Isometry2d
Source§type Output = Isometry2d
type Output = Isometry2d
*
operator.Source§fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
*
operation. Read moreSource§impl PartialEq for Isometry2d
impl PartialEq for Isometry2d
Source§impl PartialReflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Isometry2d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Isometry2d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
reflect_clone
. To convert reflected values to dynamic ones, use to_dynamic
.Self
into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Isometry2d
impl Serialize for Isometry2d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Isometry2dwhere
Isometry2d: Any + Send + Sync,
Rot2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
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