Struct EventReader

Source
pub struct EventReader<'w, 's, E>
where E: Event,
{ /* private fields */ }
Expand description

Reads events of type T in order and tracks which events have already been read.

§Concurrency

Unlike EventWriter<T>, systems with EventReader<T> param can be executed concurrently (but not concurrently with EventWriter<T> or EventMutator<T> systems for the same event type).

Implementations§

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impl<'w, 's, E> EventReader<'w, 's, E>
where E: Event,

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pub fn read(&mut self) -> EventIterator<'_, E>

Iterates over the events this EventReader has not seen yet. This updates the EventReader’s event counter, which means subsequent event reads will not include events that happened before now.

Examples found in repository?
examples/ecs/send_and_receive_events.rs (line 60)
59fn read_and_write_different_event_types(mut a: EventWriter<A>, mut b: EventReader<B>) {
60    for _ in b.read() {}
61    a.write(A);
62}
63
64/// A dummy event type.
65#[derive(Debug, Clone, Event)]
66struct DebugEvent {
67    resend_from_param_set: bool,
68    resend_from_local_event_reader: bool,
69    times_sent: u8,
70}
71
72/// A system that sends all combinations of events.
73fn send_events(mut events: EventWriter<DebugEvent>, frame_count: Res<FrameCount>) {
74    println!("Sending events for frame {}", frame_count.0);
75
76    events.write(DebugEvent {
77        resend_from_param_set: false,
78        resend_from_local_event_reader: false,
79        times_sent: 1,
80    });
81    events.write(DebugEvent {
82        resend_from_param_set: true,
83        resend_from_local_event_reader: false,
84        times_sent: 1,
85    });
86    events.write(DebugEvent {
87        resend_from_param_set: false,
88        resend_from_local_event_reader: true,
89        times_sent: 1,
90    });
91    events.write(DebugEvent {
92        resend_from_param_set: true,
93        resend_from_local_event_reader: true,
94        times_sent: 1,
95    });
96}
97
98/// A system that prints all events sent since the last time this system ran.
99///
100/// Note that some events will be printed twice, because they were sent twice.
101fn debug_events(mut events: EventReader<DebugEvent>) {
102    for event in events.read() {
103        println!("{event:?}");
104    }
105}
106
107/// A system that both sends and receives events using [`ParamSet`].
108fn send_and_receive_param_set(
109    mut param_set: ParamSet<(EventReader<DebugEvent>, EventWriter<DebugEvent>)>,
110    frame_count: Res<FrameCount>,
111) {
112    println!(
113        "Sending and receiving events for frame {} with a `ParamSet`",
114        frame_count.0
115    );
116
117    // We must collect the events to resend, because we can't access the writer while we're iterating over the reader.
118    let mut events_to_resend = Vec::new();
119
120    // This is p0, as the first parameter in the `ParamSet` is the reader.
121    for event in param_set.p0().read() {
122        if event.resend_from_param_set {
123            events_to_resend.push(event.clone());
124        }
125    }
126
127    // This is p1, as the second parameter in the `ParamSet` is the writer.
128    for mut event in events_to_resend {
129        event.times_sent += 1;
130        param_set.p1().write(event);
131    }
132}
More examples
Hide additional examples
examples/window/custom_user_event.rs (line 74)
73fn handle_event(mut events: EventReader<CustomEvent>) {
74    for evt in events.read() {
75        info!("Received event: {evt:?}");
76    }
77}
examples/app/drag_and_drop.rs (line 13)
12fn file_drag_and_drop_system(mut events: EventReader<FileDragAndDrop>) {
13    for event in events.read() {
14        info!("{:?}", event);
15    }
16}
examples/input/touch_input_events.rs (line 13)
12fn touch_event_system(mut touch_events: EventReader<TouchInput>) {
13    for event in touch_events.read() {
14        info!("{:?}", event);
15    }
16}
examples/input/keyboard_input_events.rs (line 14)
13fn print_keyboard_event_system(mut keyboard_input_events: EventReader<KeyboardInput>) {
14    for event in keyboard_input_events.read() {
15        info!("{:?}", event);
16    }
17}
examples/3d/clustered_decals.rs (line 388)
384fn handle_selection_change(
385    mut events: EventReader<WidgetClickEvent<Selection>>,
386    mut app_status: ResMut<AppStatus>,
387) {
388    for event in events.read() {
389        app_status.selection = **event;
390    }
391}
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pub fn read_with_id(&mut self) -> EventIteratorWithId<'_, E>

Like read, except also returning the EventId of the events.

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pub fn par_read(&mut self) -> EventParIter<'_, E>

Returns a parallel iterator over the events this EventReader has not seen yet. See also for_each.

§Example

#[derive(Event)]
struct MyEvent {
    value: usize,
}

#[derive(Resource, Default)]
struct Counter(AtomicUsize);

// setup
let mut world = World::new();
world.init_resource::<Events<MyEvent>>();
world.insert_resource(Counter::default());

let mut schedule = Schedule::default();
schedule.add_systems(|mut events: EventReader<MyEvent>, counter: Res<Counter>| {
    events.par_read().for_each(|MyEvent { value }| {
        counter.0.fetch_add(*value, Ordering::Relaxed);
    });
});
for value in 0..100 {
    world.send_event(MyEvent { value });
}
schedule.run(&mut world);
let Counter(counter) = world.remove_resource::<Counter>().unwrap();
// all events were processed
assert_eq!(counter.into_inner(), 4950);
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pub fn len(&self) -> usize

Determines the number of events available to be read from this EventReader without consuming any.

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pub fn is_empty(&self) -> bool

Returns true if there are no events available to read.

§Example

The following example shows a useful pattern where some behavior is triggered if new events are available. EventReader::clear() is used so the same events don’t re-trigger the behavior the next time the system runs.

#[derive(Event)]
struct CollisionEvent;

fn play_collision_sound(mut events: EventReader<CollisionEvent>) {
    if !events.is_empty() {
        events.clear();
        // Play a sound
    }
}
Examples found in repository?
examples/games/breakout.rs (line 400)
394fn play_collision_sound(
395    mut commands: Commands,
396    mut collision_events: EventReader<CollisionEvent>,
397    sound: Res<CollisionSound>,
398) {
399    // Play a sound once per frame if a collision occurred.
400    if !collision_events.is_empty() {
401        // This prevents events staying active on the next frame.
402        collision_events.clear();
403        commands.spawn((AudioPlayer(sound.clone()), PlaybackSettings::DESPAWN));
404    }
405}
More examples
Hide additional examples
examples/asset/processing/asset_processing.rs (line 254)
249fn print_text(
250    handles: Res<TextAssets>,
251    texts: Res<Assets<Text>>,
252    mut asset_events: EventReader<AssetEvent<Text>>,
253) {
254    if !asset_events.is_empty() {
255        // This prints the current values of the assets
256        // Hot-reloading is supported, so try modifying the source assets (and their meta files)!
257        println!("Current Values:");
258        println!("  a: {:?}", texts.get(&handles.a));
259        println!("  b: {:?}", texts.get(&handles.b));
260        println!("  c: {:?}", texts.get(&handles.c));
261        println!("  d: {:?}", texts.get(&handles.d));
262        println!("  e: {:?}", texts.get(&handles.e));
263        println!("(You can modify source assets and their .meta files to hot-reload changes!)");
264        println!();
265        asset_events.clear();
266    }
267}
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pub fn clear(&mut self)

Consumes all available events.

This means these events will not appear in calls to EventReader::read() or EventReader::read_with_id() and EventReader::is_empty() will return true.

For usage, see EventReader::is_empty().

Examples found in repository?
examples/games/breakout.rs (line 402)
394fn play_collision_sound(
395    mut commands: Commands,
396    mut collision_events: EventReader<CollisionEvent>,
397    sound: Res<CollisionSound>,
398) {
399    // Play a sound once per frame if a collision occurred.
400    if !collision_events.is_empty() {
401        // This prevents events staying active on the next frame.
402        collision_events.clear();
403        commands.spawn((AudioPlayer(sound.clone()), PlaybackSettings::DESPAWN));
404    }
405}
More examples
Hide additional examples
examples/asset/processing/asset_processing.rs (line 265)
249fn print_text(
250    handles: Res<TextAssets>,
251    texts: Res<Assets<Text>>,
252    mut asset_events: EventReader<AssetEvent<Text>>,
253) {
254    if !asset_events.is_empty() {
255        // This prints the current values of the assets
256        // Hot-reloading is supported, so try modifying the source assets (and their meta files)!
257        println!("Current Values:");
258        println!("  a: {:?}", texts.get(&handles.a));
259        println!("  b: {:?}", texts.get(&handles.b));
260        println!("  c: {:?}", texts.get(&handles.c));
261        println!("  d: {:?}", texts.get(&handles.d));
262        println!("  e: {:?}", texts.get(&handles.e));
263        println!("(You can modify source assets and their .meta files to hot-reload changes!)");
264        println!();
265        asset_events.clear();
266    }
267}

Trait Implementations§

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impl<'w, 's, E> Debug for EventReader<'w, 's, E>
where E: Debug + Event,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<E> SystemParam for EventReader<'_, '_, E>
where E: Event,

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type State = FetchState<E>

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = EventReader<'w, 's, E>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <EventReader<'_, '_, E> as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn new_archetype( state: &mut <EventReader<'_, '_, E> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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fn apply( state: &mut <EventReader<'_, '_, E> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during ApplyDeferred.
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fn queue( state: &mut <EventReader<'_, '_, E> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )

Queues any deferred mutations to be applied at the next ApplyDeferred.
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unsafe fn validate_param<'w, 's>( state: &'s <EventReader<'_, '_, E> as SystemParam>::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>

Validates that the param can be acquired by the get_param. Read more
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unsafe fn get_param<'w, 's>( state: &'s mut <EventReader<'_, '_, E> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <EventReader<'_, '_, E> as SystemParam>::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's, E> ReadOnlySystemParam for EventReader<'w, 's, E>

Auto Trait Implementations§

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impl<'w, 's, E> Freeze for EventReader<'w, 's, E>

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impl<'w, 's, E> RefUnwindSafe for EventReader<'w, 's, E>
where E: RefUnwindSafe,

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impl<'w, 's, E> Send for EventReader<'w, 's, E>

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impl<'w, 's, E> Sync for EventReader<'w, 's, E>

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impl<'w, 's, E> Unpin for EventReader<'w, 's, E>

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impl<'w, 's, E> !UnwindSafe for EventReader<'w, 's, E>

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,