pub struct Segment2d {
pub vertices: [Vec2; 2],
}Expand description
A line segment defined by two endpoints in 2D space.
Fields§
§vertices: [Vec2; 2]The endpoints of the line segment.
Implementations§
Source§impl Segment2d
impl Segment2d
Sourcepub const fn new(point1: Vec2, point2: Vec2) -> Segment2d
pub const fn new(point1: Vec2, point2: Vec2) -> Segment2d
Create a new Segment2d from its endpoints.
Examples found in repository?
35fn setup(
36 mut commands: Commands,
37 mut meshes: ResMut<Assets<Mesh>>,
38 mut materials: ResMut<Assets<ColorMaterial>>,
39) {
40 commands.spawn(Camera2d);
41
42 let shapes = [
43 meshes.add(Circle::new(50.0)),
44 meshes.add(CircularSector::new(50.0, 1.0)),
45 meshes.add(CircularSegment::new(50.0, 1.25)),
46 meshes.add(Ellipse::new(25.0, 50.0)),
47 meshes.add(Annulus::new(25.0, 50.0)),
48 meshes.add(Capsule2d::new(25.0, 50.0)),
49 meshes.add(Rhombus::new(75.0, 100.0)),
50 meshes.add(Rectangle::new(50.0, 100.0)),
51 meshes.add(RegularPolygon::new(50.0, 6)),
52 meshes.add(Triangle2d::new(
53 Vec2::Y * 50.0,
54 Vec2::new(-50.0, -50.0),
55 Vec2::new(50.0, -50.0),
56 )),
57 meshes.add(Segment2d::new(
58 Vec2::new(-50.0, 50.0),
59 Vec2::new(50.0, -50.0),
60 )),
61 meshes.add(Polyline2d::new(vec![
62 Vec2::new(-50.0, 50.0),
63 Vec2::new(0.0, -50.0),
64 Vec2::new(50.0, 50.0),
65 ])),
66 ];
67 let num_shapes = shapes.len();
68
69 for (i, shape) in shapes.into_iter().enumerate() {
70 // Distribute colors evenly across the rainbow.
71 let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
72
73 commands.spawn((
74 Mesh2d(shape),
75 MeshMaterial2d(materials.add(color)),
76 Transform::from_xyz(
77 // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
78 -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
79 0.0,
80 0.0,
81 ),
82 ));
83 }
84
85 #[cfg(not(target_arch = "wasm32"))]
86 commands.spawn((
87 Text::new("Press space to toggle wireframes"),
88 Node {
89 position_type: PositionType::Absolute,
90 top: px(12),
91 left: px(12),
92 ..default()
93 },
94 ));
95}Sourcepub fn from_direction_and_length(direction: Dir2, length: f32) -> Segment2d
pub fn from_direction_and_length(direction: Dir2, length: f32) -> Segment2d
Create a new Segment2d centered at the origin with the given direction and length.
The endpoints will be at -direction * length / 2.0 and direction * length / 2.0.
Examples found in repository?
202fn setup(mut commands: Commands) {
203 commands.spawn(Camera2d);
204
205 commands.spawn((
206 Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
207 Shape::Circle(Circle::new(45.)),
208 DesiredVolume::Aabb,
209 Intersects::default(),
210 ));
211
212 commands.spawn((
213 Transform::from_xyz(0., OFFSET_Y, 0.),
214 Shape::Rectangle(Rectangle::new(80., 80.)),
215 Spin,
216 DesiredVolume::Circle,
217 Intersects::default(),
218 ));
219
220 commands.spawn((
221 Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
222 Shape::Triangle(Triangle2d::new(
223 Vec2::new(-40., -40.),
224 Vec2::new(-20., 40.),
225 Vec2::new(40., 50.),
226 )),
227 Spin,
228 DesiredVolume::Aabb,
229 Intersects::default(),
230 ));
231
232 commands.spawn((
233 Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
234 Shape::Line(Segment2d::from_direction_and_length(
235 Dir2::from_xy(1., 0.3).unwrap(),
236 90.,
237 )),
238 Spin,
239 DesiredVolume::Circle,
240 Intersects::default(),
241 ));
242
243 commands.spawn((
244 Transform::from_xyz(0., -OFFSET_Y, 0.),
245 Shape::Capsule(Capsule2d::new(25., 50.)),
246 Spin,
247 DesiredVolume::Aabb,
248 Intersects::default(),
249 ));
250
251 commands.spawn((
252 Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
253 Shape::Polygon(RegularPolygon::new(50., 6)),
254 Spin,
255 DesiredVolume::Circle,
256 Intersects::default(),
257 ));
258
259 commands.spawn((
260 Text::default(),
261 Node {
262 position_type: PositionType::Absolute,
263 top: px(12),
264 left: px(12),
265 ..default()
266 },
267 ));
268}Sourcepub fn from_scaled_direction(scaled_direction: Vec2) -> Segment2d
pub fn from_scaled_direction(scaled_direction: Vec2) -> Segment2d
Create a new Segment2d centered at the origin from a vector representing
the direction and length of the line segment.
The endpoints will be at -scaled_direction / 2.0 and scaled_direction / 2.0.
Sourcepub fn from_ray_and_length(ray: Ray2d, length: f32) -> Segment2d
pub fn from_ray_and_length(ray: Ray2d, length: f32) -> Segment2d
Create a new Segment2d starting from the origin of the given ray,
going in the direction of the ray for the given length.
The endpoints will be at ray.origin and ray.origin + length * ray.direction.
Sourcepub const fn point2(&self) -> Vec2
pub const fn point2(&self) -> Vec2
Get the position of the second endpoint of the line segment.
Sourcepub fn center(&self) -> Vec2
pub fn center(&self) -> Vec2
Compute the midpoint between the two endpoints of the line segment.
Sourcepub fn length_squared(&self) -> f32
pub fn length_squared(&self) -> f32
Compute the squared length of the line segment.
Sourcepub fn direction(&self) -> Dir2
pub fn direction(&self) -> Dir2
Compute the normalized direction pointing from the first endpoint to the second endpoint.
For the non-panicking version, see Segment2d::try_direction.
§Panics
Panics if a valid direction could not be computed, for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn try_direction(&self) -> Result<Dir2, InvalidDirectionError>
pub fn try_direction(&self) -> Result<Dir2, InvalidDirectionError>
Try to compute the normalized direction pointing from the first endpoint to the second endpoint.
Returns Err(InvalidDirectionError) if a valid direction could not be computed,
for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn scaled_direction(&self) -> Vec2
pub fn scaled_direction(&self) -> Vec2
Compute the vector from the first endpoint to the second endpoint.
Sourcepub fn left_normal(&self) -> Dir2
pub fn left_normal(&self) -> Dir2
Compute the normalized counterclockwise normal on the left-hand side of the line segment.
For the non-panicking version, see Segment2d::try_left_normal.
§Panics
Panics if a valid normal could not be computed, for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn try_left_normal(&self) -> Result<Dir2, InvalidDirectionError>
pub fn try_left_normal(&self) -> Result<Dir2, InvalidDirectionError>
Try to compute the normalized counterclockwise normal on the left-hand side of the line segment.
Returns Err(InvalidDirectionError) if a valid normal could not be computed,
for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn scaled_left_normal(&self) -> Vec2
pub fn scaled_left_normal(&self) -> Vec2
Compute the non-normalized counterclockwise normal on the left-hand side of the line segment.
The length of the normal is the distance between the endpoints.
Sourcepub fn right_normal(&self) -> Dir2
pub fn right_normal(&self) -> Dir2
Compute the normalized clockwise normal on the right-hand side of the line segment.
For the non-panicking version, see Segment2d::try_right_normal.
§Panics
Panics if a valid normal could not be computed, for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn try_right_normal(&self) -> Result<Dir2, InvalidDirectionError>
pub fn try_right_normal(&self) -> Result<Dir2, InvalidDirectionError>
Try to compute the normalized clockwise normal on the right-hand side of the line segment.
Returns Err(InvalidDirectionError) if a valid normal could not be computed,
for example when the endpoints are coincident, NaN, or infinite.
Sourcepub fn scaled_right_normal(&self) -> Vec2
pub fn scaled_right_normal(&self) -> Vec2
Compute the non-normalized clockwise normal on the right-hand side of the line segment.
The length of the normal is the distance between the endpoints.
Sourcepub fn transformed(&self, isometry: impl Into<Isometry2d>) -> Segment2d
pub fn transformed(&self, isometry: impl Into<Isometry2d>) -> Segment2d
Compute the segment transformed by the given Isometry2d.
Sourcepub fn translated(&self, translation: Vec2) -> Segment2d
pub fn translated(&self, translation: Vec2) -> Segment2d
Compute the segment translated by the given vector.
Sourcepub fn rotated(&self, rotation: Rot2) -> Segment2d
pub fn rotated(&self, rotation: Rot2) -> Segment2d
Compute the segment rotated around the origin by the given rotation.
Sourcepub fn rotated_around(&self, rotation: Rot2, point: Vec2) -> Segment2d
pub fn rotated_around(&self, rotation: Rot2, point: Vec2) -> Segment2d
Compute the segment rotated around the given point by the given rotation.
Sourcepub fn rotated_around_center(&self, rotation: Rot2) -> Segment2d
pub fn rotated_around_center(&self, rotation: Rot2) -> Segment2d
Compute the segment rotated around its own center.
Sourcepub fn centered(&self) -> Segment2d
pub fn centered(&self) -> Segment2d
Compute the segment with its center at the origin, keeping the same direction and length.
Sourcepub fn resized(&self, length: f32) -> Segment2d
pub fn resized(&self, length: f32) -> Segment2d
Compute the segment with a new length, keeping the same direction and center.
Sourcepub fn reverse(&mut self)
pub fn reverse(&mut self)
Reverses the direction of the line segment by swapping the endpoints.
Sourcepub fn reversed(self) -> Segment2d
pub fn reversed(self) -> Segment2d
Returns the line segment with its direction reversed by swapping the endpoints.
Sourcepub fn closest_point(&self, point: Vec2) -> Vec2
pub fn closest_point(&self, point: Vec2) -> Vec2
Returns the point on the Segment2d that is closest to the specified point.
Trait Implementations§
Source§impl Bounded2d for Segment2d
impl Bounded2d for Segment2d
Source§fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d
Source§fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle
Source§impl BoundedExtrusion for Segment2d
impl BoundedExtrusion for Segment2d
Source§fn extrusion_aabb_3d(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> Aabb3d
fn extrusion_aabb_3d( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> Aabb3d
half_depth, transformed by the given translation and rotation.Source§fn extrusion_bounding_sphere(
&self,
half_depth: f32,
isometry: impl Into<Isometry3d>,
) -> BoundingSphere
fn extrusion_bounding_sphere( &self, half_depth: f32, isometry: impl Into<Isometry3d>, ) -> BoundingSphere
base_shape with the given half_depth with the given translation and rotationSource§impl<'de> Deserialize<'de> for Segment2d
impl<'de> Deserialize<'de> for Segment2d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Segment2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Segment2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl FromReflect for Segment2d
impl FromReflect for Segment2d
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Segment2d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Segment2d>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for Segment2d
impl GetOwnership for Segment2d
Source§impl GetTypeRegistration for Segment2d
impl GetTypeRegistration for Segment2d
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<Config, Clear> GizmoPrimitive2d<Segment2d> for GizmoBuffer<Config, Clear>
impl<Config, Clear> GizmoPrimitive2d<Segment2d> for GizmoBuffer<Config, Clear>
Source§type Output<'a> = Segment2dBuilder<'a, Config, Clear>
where
GizmoBuffer<Config, Clear>: 'a
type Output<'a> = Segment2dBuilder<'a, Config, Clear> where GizmoBuffer<Config, Clear>: 'a
primitive_2d. This is a builder to set non-default values.Source§fn primitive_2d(
&mut self,
primitive: &Segment2d,
isometry: impl Into<Isometry2d>,
color: impl Into<Color>,
) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<Segment2d>>::Output<'_>
fn primitive_2d( &mut self, primitive: &Segment2d, isometry: impl Into<Isometry2d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive2d<Segment2d>>::Output<'_>
Source§impl IntoReturn for Segment2d
impl IntoReturn for Segment2d
Source§impl PartialReflect for Segment2d
impl PartialReflect for Segment2d
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Segment2d>) -> ReflectOwned
fn reflect_owned(self: Box<Segment2d>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Segment2d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Segment2d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Segment2d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Segment2d>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails. Read moreSource§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Segment2d
impl Reflect for Segment2d
Source§fn into_any(self: Box<Segment2d>) -> Box<dyn Any>
fn into_any(self: Box<Segment2d>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Segment2d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Segment2d>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Segment2d
impl Serialize for Segment2d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for Segment2d
impl Struct for Segment2d
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Segment2d
impl TypePath for Segment2d
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Segment2d
impl Primitive2d for Segment2d
impl StructuralPartialEq for Segment2d
Auto Trait Implementations§
impl Freeze for Segment2d
impl RefUnwindSafe for Segment2d
impl Send for Segment2d
impl Sync for Segment2d
impl Unpin for Segment2d
impl UnwindSafe for Segment2d
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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