pub struct MainScheduleOrder {
pub labels: Vec<Interned<dyn ScheduleLabel>>,
pub startup_labels: Vec<Interned<dyn ScheduleLabel>>,
}Expand description
Defines the schedules to be run for the Main schedule, including
their order.
Fields§
§labels: Vec<Interned<dyn ScheduleLabel>>The labels to run for the main phase of the Main schedule (in the order they will be run).
startup_labels: Vec<Interned<dyn ScheduleLabel>>The labels to run for the startup phase of the Main schedule (in the order they will be run).
Implementations§
Source§impl MainScheduleOrder
impl MainScheduleOrder
Sourcepub fn insert_after(
&mut self,
after: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_after( &mut self, after: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule after the after schedule in the main list of schedules.
Examples found in repository?
examples/showcase/stepping.rs (line 45)
34 fn build(&self, app: &mut App) {
35 app.add_systems(Startup, build_stepping_hint);
36 if cfg!(not(feature = "bevy_debug_stepping")) {
37 return;
38 }
39
40 // create and insert our debug schedule into the main schedule order.
41 // We need an independent schedule so we have access to all other
42 // schedules through the `Stepping` resource
43 app.init_schedule(DebugSchedule);
44 let mut order = app.world_mut().resource_mut::<MainScheduleOrder>();
45 order.insert_after(Update, DebugSchedule);
46
47 // create our stepping resource
48 let mut stepping = Stepping::new();
49 for label in &self.schedule_labels {
50 stepping.add_schedule(*label);
51 }
52 app.insert_resource(stepping);
53
54 // add our startup & stepping systems
55 app.insert_resource(State {
56 ui_top: self.top,
57 ui_left: self.left,
58 systems: Vec::new(),
59 })
60 .add_systems(
61 DebugSchedule,
62 (
63 build_ui.run_if(not(initialized)),
64 handle_input,
65 update_ui.run_if(initialized),
66 )
67 .chain(),
68 );
69 }More examples
examples/ecs/custom_schedule.rs (line 39)
16fn main() {
17 let mut app = App::new();
18
19 // Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that
20 // systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in
21 // general.
22 let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate);
23 custom_update_schedule.set_executor(SingleThreadedExecutor::new());
24
25 // Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so
26 // that systems can look it up using the `Schedules` resource.
27 app.add_schedule(custom_update_schedule);
28
29 // Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`.
30 // By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as
31 // `Update`, `Startup` or `Last`.
32 //
33 // We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying
34 // the `MainScheduleOrder` resource.
35 //
36 // Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is
37 // that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule.
38 let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
39 main_schedule_order.insert_after(Update, SingleThreadedUpdate);
40
41 // Adding a custom startup schedule works similarly, but needs to use `insert_startup_after`
42 // instead of `insert_after`.
43 app.add_schedule(Schedule::new(CustomStartup));
44
45 let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
46 main_schedule_order.insert_startup_after(PreStartup, CustomStartup);
47
48 app.add_systems(SingleThreadedUpdate, single_threaded_update_system)
49 .add_systems(CustomStartup, custom_startup_system)
50 .add_systems(PreStartup, pre_startup_system)
51 .add_systems(Startup, startup_system)
52 .add_systems(First, first_system)
53 .add_systems(Update, update_system)
54 .add_systems(Last, last_system)
55 .run();
56}Sourcepub fn insert_before(
&mut self,
before: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_before( &mut self, before: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule before the before schedule in the main list of schedules.
Sourcepub fn insert_startup_after(
&mut self,
after: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_startup_after( &mut self, after: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule after the after schedule in the list of startup schedules.
Examples found in repository?
examples/ecs/custom_schedule.rs (line 46)
16fn main() {
17 let mut app = App::new();
18
19 // Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that
20 // systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in
21 // general.
22 let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate);
23 custom_update_schedule.set_executor(SingleThreadedExecutor::new());
24
25 // Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so
26 // that systems can look it up using the `Schedules` resource.
27 app.add_schedule(custom_update_schedule);
28
29 // Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`.
30 // By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as
31 // `Update`, `Startup` or `Last`.
32 //
33 // We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying
34 // the `MainScheduleOrder` resource.
35 //
36 // Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is
37 // that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule.
38 let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
39 main_schedule_order.insert_after(Update, SingleThreadedUpdate);
40
41 // Adding a custom startup schedule works similarly, but needs to use `insert_startup_after`
42 // instead of `insert_after`.
43 app.add_schedule(Schedule::new(CustomStartup));
44
45 let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
46 main_schedule_order.insert_startup_after(PreStartup, CustomStartup);
47
48 app.add_systems(SingleThreadedUpdate, single_threaded_update_system)
49 .add_systems(CustomStartup, custom_startup_system)
50 .add_systems(PreStartup, pre_startup_system)
51 .add_systems(Startup, startup_system)
52 .add_systems(First, first_system)
53 .add_systems(Update, update_system)
54 .add_systems(Last, last_system)
55 .run();
56}Sourcepub fn insert_startup_before(
&mut self,
before: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_startup_before( &mut self, before: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule before the before schedule in the list of startup schedules.
Trait Implementations§
Source§impl Component for MainScheduleOrder
impl Component for MainScheduleOrder
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
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Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<MainScheduleOrder>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<MainScheduleOrder>>
Returns
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Set this constant to true if the component should track a summary
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Source§impl Debug for MainScheduleOrder
impl Debug for MainScheduleOrder
Source§impl Default for MainScheduleOrder
impl Default for MainScheduleOrder
Source§fn default() -> MainScheduleOrder
fn default() -> MainScheduleOrder
Returns the “default value” for a type. Read more
impl Resource for MainScheduleOrder
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impl !UnwindSafe for MainScheduleOrder
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.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
Calls
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
Calls
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
Calls
.tap_deref() only in debug builds, and is erased in release
builds.