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Components

Struct Components 

Source
pub struct Components { /* private fields */ }
Expand description

Stores metadata associated with each kind of Component in a given World.

Implementations§

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impl Components

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pub fn len(&self) -> usize

Returns the number of components registered or queued with this instance.

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pub fn is_empty(&self) -> bool

Returns true if there are no components registered or queued with this instance. Otherwise, this returns false.

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pub fn num_queued(&self) -> usize

Returns the number of components registered with this instance.

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pub fn any_queued(&self) -> bool

Returns true if there are any components registered with this instance. Otherwise, this returns false.

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pub fn num_queued_mut(&mut self) -> usize

A faster version of Self::num_queued.

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pub fn any_queued_mut(&mut self) -> bool

A faster version of Self::any_queued.

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pub fn num_registered(&self) -> usize

Returns the number of components registered with this instance.

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pub fn any_registered(&self) -> bool

Returns true if there are any components registered with this instance. Otherwise, this returns false.

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pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>

Gets the metadata associated with the given component, if it is registered. This will return None if the id is not registered or is queued.

This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.

Examples found in repository?
examples/ecs/dynamic.rs (line 125)
69fn main() {
70    let mut world = World::new();
71    let mut lines = std::io::stdin().lines();
72    let mut component_names = HashMap::<String, ComponentId>::new();
73    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
74    let mut event_names = HashMap::<String, EventKey>::new();
75
76    println!("{PROMPT}");
77    loop {
78        print!("\n> ");
79        let _ = std::io::stdout().flush();
80        let Some(Ok(line)) = lines.next() else {
81            return;
82        };
83
84        if line.is_empty() {
85            return;
86        };
87
88        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
89            match &line.chars().next() {
90                Some('c') => println!("{COMPONENT_PROMPT}"),
91                Some('s') => println!("{ENTITY_PROMPT}"),
92                Some('q') => println!("{QUERY_PROMPT}"),
93                Some('e') => println!("{EVENT_PROMPT}"),
94                Some('t') => println!("{EMIT_PROMPT}"),
95                _ => println!("{PROMPT}"),
96            }
97            continue;
98        };
99
100        match &first[0..1] {
101            "c" => {
102                rest.split(',').for_each(|component| {
103                    let mut component = component.split_whitespace();
104                    let Some(name) = component.next() else {
105                        return;
106                    };
107                    let size = match component.next().map(str::parse) {
108                        Some(Ok(size)) => size,
109                        _ => 0,
110                    };
111                    // Register our new component to the world with a layout specified by its size
112                    // SAFETY: [u64] is Send + Sync
113                    let id = world.register_component_with_descriptor(unsafe {
114                        ComponentDescriptor::new_with_layout(
115                            name.to_string(),
116                            StorageType::Table,
117                            Layout::array::<u64>(size).unwrap(),
118                            None,
119                            true,
120                            false,
121                            ComponentCloneBehavior::Default,
122                            None,
123                        )
124                    });
125                    let Some(info) = world.components().get_info(id) else {
126                        return;
127                    };
128                    component_names.insert(name.to_string(), id);
129                    component_info.insert(id, info.clone());
130                    println!("Component {} created with id: {}", name, id.index());
131                });
132            }
133            "s" => {
134                let mut to_insert_ids = Vec::new();
135                let mut to_insert_data = Vec::new();
136                rest.split(',').for_each(|component| {
137                    let mut component = component.split_whitespace();
138                    let Some(name) = component.next() else {
139                        return;
140                    };
141
142                    // Get the id for the component with the given name
143                    let Some(&id) = component_names.get(name) else {
144                        println!("Component {name} does not exist");
145                        return;
146                    };
147
148                    // Calculate the length for the array based on the layout created for this component id
149                    let info = world.components().get_info(id).unwrap();
150                    let len = info.layout().size() / size_of::<u64>();
151                    let mut values: Vec<u64> = component
152                        .take(len)
153                        .filter_map(|value| value.parse::<u64>().ok())
154                        .collect();
155                    values.resize(len, 0);
156
157                    // Collect the id and array to be inserted onto our entity
158                    to_insert_ids.push(id);
159                    to_insert_data.push(values);
160                });
161
162                let mut entity = world.spawn_empty();
163
164                // Construct an `OwningPtr` for each component in `to_insert_data`
165                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
166
167                // SAFETY:
168                // - Component ids have been taken from the same world
169                // - Each array is created to the layout specified in the world
170                unsafe {
171                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
172                }
173
174                println!("Entity spawned with id: {}", entity.id());
175            }
176            "q" => {
177                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
178                parse_query(rest, &mut builder, &component_names);
179                let mut query = builder.build();
180                query.iter_mut(&mut world).for_each(|filtered_entity| {
181                    let terms = filtered_entity
182                        .access()
183                        .try_iter_access()
184                        .unwrap()
185                        .map(|component_access| {
186                            let id = *component_access.index();
187                            let ptr = filtered_entity.get_by_id(id).unwrap();
188                            let info = component_info.get(&id).unwrap();
189                            let len = info.layout().size() / size_of::<u64>();
190
191                            // SAFETY:
192                            // - All components are created with layout [u64]
193                            // - len is calculated from the component descriptor
194                            let data = unsafe {
195                                std::slice::from_raw_parts_mut(
196                                    ptr.assert_unique().as_ptr().cast::<u64>(),
197                                    len,
198                                )
199                            };
200
201                            // If we have write access, increment each value once
202                            if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
203                                data.iter_mut().for_each(|data| {
204                                    *data += 1;
205                                });
206                            }
207
208                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
209                        })
210                        .collect::<Vec<_>>()
211                        .join(", ");
212
213                    println!("{}: {}", filtered_entity.id(), terms);
214                });
215            }
216            "e" => {
217                rest.split(',').for_each(|event| {
218                    let name = event.trim();
219                    if name.is_empty() {
220                        return;
221                    }
222
223                    // Register a ComponentId for this event, no Rust type needed.
224                    // SAFETY: ZST with no drop
225                    let event_component_id = world.register_component_with_descriptor(unsafe {
226                        ComponentDescriptor::new_with_layout(
227                            format!("event:{name}"),
228                            StorageType::Table,
229                            Layout::new::<()>(),
230                            None,
231                            false,
232                            false,
233                            ComponentCloneBehavior::Ignore,
234                            None,
235                        )
236                    });
237                    // SAFETY: event_component_id was just registered for this event
238                    let event_key = unsafe { EventKey::new(event_component_id) };
239                    event_names.insert(name.to_string(), event_key);
240
241                    // Build a dynamic observer that prints when the event fires.
242                    let runner: ObserverRunner = |mut world, _observer, ctx, _event, _trigger| {
243                        println!("  Observer fired!");
244                        if let Some(mut counts) = world.get_resource_mut::<EventFireCount>() {
245                            *counts.0.entry(ctx.event_key).or_insert(0) += 1;
246                        }
247                    };
248
249                    // SAFETY: event_key was just registered, runner ignores pointers
250                    let observer =
251                        unsafe { Observer::with_dynamic_runner(runner).with_event_key(event_key) };
252                    world.spawn(observer);
253
254                    println!(
255                        "Event '{name}' registered (key: {}) with a dynamic observer",
256                        event_component_id.index()
257                    );
258                });
259
260                // Ensure the counter resource exists.
261                world.init_resource::<EventFireCount>();
262            }
263            "t" => {
264                let name = rest.trim();
265                let Some(&event_key) = event_names.get(name) else {
266                    println!(
267                        "Event '{name}' does not exist. Register it first with 'event {name}'"
268                    );
269                    continue;
270                };
271
272                let mut event_data = ();
273                let mut trigger_data = ();
274                // SAFETY: event_key was registered in this world, both pointers are valid ZSTs
275                unsafe {
276                    world.trigger_dynamic(
277                        event_key,
278                        PtrMut::from(&mut event_data),
279                        PtrMut::from(&mut trigger_data),
280                    );
281                }
282
283                let count = world
284                    .get_resource::<EventFireCount>()
285                    .map_or(0, |c| c.0.get(&event_key).copied().unwrap_or(0));
286                println!("Event '{name}' triggered ({count} fires)");
287            }
288            _ => continue,
289        }
290    }
291}
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pub fn get_descriptor<'a>( &'a self, id: ComponentId, ) -> Option<Cow<'a, ComponentDescriptor>>

Gets the ComponentDescriptor of the component with this ComponentId if it is present. This will return None only if the id is neither registered nor queued to be registered.

Currently, the Cow will be Cow::Owned if and only if the component is queued. It will be Cow::Borrowed otherwise.

This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.

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pub fn get_name<'a>(&'a self, id: ComponentId) -> Option<DebugName>

Gets the name of the component with this ComponentId if it is present. This will return None only if the id is neither registered nor queued to be registered.

This will return an incorrect result if id did not come from the same world as self. It may return None or a garbage value.

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pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo

Gets the metadata associated with the given component.

§Safety

id must be a valid and fully registered ComponentId.

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pub fn is_id_valid(&self, id: ComponentId) -> bool

Returns true if the ComponentId is fully registered and valid. Ids may be invalid if they are still queued to be registered. Those ids are still correct, but they are not usable in every context yet.

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pub fn get_valid_id(&self, type_id: TypeId) -> Option<ComponentId>

Type-erased equivalent of Components::valid_component_id().

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pub fn valid_component_id<T>(&self) -> Option<ComponentId>
where T: Component,

Returns the ComponentId of the given Component type T if it is fully registered. If you want to include queued registration, see Components::component_id().

use bevy_ecs::prelude::*;

let mut world = World::new();

#[derive(Component)]
struct ComponentA;

let component_a_id = world.register_component::<ComponentA>();

assert_eq!(component_a_id, world.components().valid_component_id::<ComponentA>().unwrap())
§See also
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pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>

Type-erased equivalent of Components::component_id().

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pub fn component_id<T>(&self) -> Option<ComponentId>
where T: Component,

Returns the ComponentId of the given Component type T.

The returned ComponentId is specific to the Components instance it was retrieved from and should not be used with another Components instance.

Returns None if the Component type has not yet been initialized using ComponentsRegistrator::register_component() or ComponentsQueuedRegistrator::queue_register_component().

use bevy_ecs::prelude::*;

let mut world = World::new();

#[derive(Component)]
struct ComponentA;

let component_a_id = world.register_component::<ComponentA>();

assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())
§See also
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pub fn iter_registered( &self, ) -> impl Iterator<Item = (ComponentId, &ComponentInfo)>

Gets an iterator over all components fully registered with this instance.

Trait Implementations§

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impl Debug for Components

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Components

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fn default() -> Components

Returns the “default value” for a type. Read more
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impl<'a> ReadOnlySystemParam for &'a Components

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impl<'a> SystemParam for &'a Components

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type State = ()

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = &'w Components

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(_world: &mut World) -> <&'a Components as SystemParam>::State

Creates a new instance of this param’s State.
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fn init_access( _state: &<&'a Components as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, _world: &mut World, )

Registers any World access used by this SystemParam. Read more
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unsafe fn get_param<'w, 's>( _state: &'s mut <&'a Components as SystemParam>::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, _change_tick: Tick, ) -> Result<<&'a Components as SystemParam>::Item<'w, 's>, SystemParamValidationError>

Creates a parameter to be passed into a SystemParamFunction. Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during ApplyDeferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )

Queues any deferred mutations to be applied at the next ApplyDeferred.

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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more