FilteredEntityMut

Struct FilteredEntityMut 

Source
pub struct FilteredEntityMut<'w, 's> { /* private fields */ }
Expand description

Provides mutable access to a single entity and some of its components defined by the contained Access.

To define the access when used as a QueryData, use a QueryBuilder or QueryParamBuilder. The FilteredEntityMut must be the entire QueryData, and not nested inside a tuple with other data.

// This gives the `FilteredEntityMut` access to `&mut A`.
let mut query = QueryBuilder::<FilteredEntityMut>::new(&mut world)
    .data::<&mut A>()
    .build();

let mut filtered_entity: FilteredEntityMut = query.single_mut(&mut world).unwrap();
let component: Mut<A> = filtered_entity.get_mut().unwrap();

Implementations§

Source§

impl<'w, 's> FilteredEntityMut<'w, 's>

Source

pub fn reborrow(&mut self) -> FilteredEntityMut<'_, 's>

Returns a new instance with a shorter lifetime. This is useful if you have &mut FilteredEntityMut, but you need FilteredEntityMut.

Source

pub fn as_readonly(&self) -> FilteredEntityRef<'_, 's>

Gets read-only access to all of the entity’s components.

Source

pub fn id(&self) -> Entity

Returns the ID of the current entity.

Examples found in repository?
examples/ecs/dynamic.rs (line 190)
51fn main() {
52    let mut world = World::new();
53    let mut lines = std::io::stdin().lines();
54    let mut component_names = HashMap::<String, ComponentId>::new();
55    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
56
57    println!("{PROMPT}");
58    loop {
59        print!("\n> ");
60        let _ = std::io::stdout().flush();
61        let Some(Ok(line)) = lines.next() else {
62            return;
63        };
64
65        if line.is_empty() {
66            return;
67        };
68
69        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
70            match &line.chars().next() {
71                Some('c') => println!("{COMPONENT_PROMPT}"),
72                Some('s') => println!("{ENTITY_PROMPT}"),
73                Some('q') => println!("{QUERY_PROMPT}"),
74                _ => println!("{PROMPT}"),
75            }
76            continue;
77        };
78
79        match &first[0..1] {
80            "c" => {
81                rest.split(',').for_each(|component| {
82                    let mut component = component.split_whitespace();
83                    let Some(name) = component.next() else {
84                        return;
85                    };
86                    let size = match component.next().map(str::parse) {
87                        Some(Ok(size)) => size,
88                        _ => 0,
89                    };
90                    // Register our new component to the world with a layout specified by it's size
91                    // SAFETY: [u64] is Send + Sync
92                    let id = world.register_component_with_descriptor(unsafe {
93                        ComponentDescriptor::new_with_layout(
94                            name.to_string(),
95                            StorageType::Table,
96                            Layout::array::<u64>(size).unwrap(),
97                            None,
98                            true,
99                            ComponentCloneBehavior::Default,
100                        )
101                    });
102                    let Some(info) = world.components().get_info(id) else {
103                        return;
104                    };
105                    component_names.insert(name.to_string(), id);
106                    component_info.insert(id, info.clone());
107                    println!("Component {} created with id: {}", name, id.index());
108                });
109            }
110            "s" => {
111                let mut to_insert_ids = Vec::new();
112                let mut to_insert_data = Vec::new();
113                rest.split(',').for_each(|component| {
114                    let mut component = component.split_whitespace();
115                    let Some(name) = component.next() else {
116                        return;
117                    };
118
119                    // Get the id for the component with the given name
120                    let Some(&id) = component_names.get(name) else {
121                        println!("Component {name} does not exist");
122                        return;
123                    };
124
125                    // Calculate the length for the array based on the layout created for this component id
126                    let info = world.components().get_info(id).unwrap();
127                    let len = info.layout().size() / size_of::<u64>();
128                    let mut values: Vec<u64> = component
129                        .take(len)
130                        .filter_map(|value| value.parse::<u64>().ok())
131                        .collect();
132                    values.resize(len, 0);
133
134                    // Collect the id and array to be inserted onto our entity
135                    to_insert_ids.push(id);
136                    to_insert_data.push(values);
137                });
138
139                let mut entity = world.spawn_empty();
140
141                // Construct an `OwningPtr` for each component in `to_insert_data`
142                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
143
144                // SAFETY:
145                // - Component ids have been taken from the same world
146                // - Each array is created to the layout specified in the world
147                unsafe {
148                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
149                }
150
151                println!("Entity spawned with id: {}", entity.id());
152            }
153            "q" => {
154                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
155                parse_query(rest, &mut builder, &component_names);
156                let mut query = builder.build();
157                query.iter_mut(&mut world).for_each(|filtered_entity| {
158                    let terms = filtered_entity
159                        .access()
160                        .try_iter_component_access()
161                        .unwrap()
162                        .map(|component_access| {
163                            let id = *component_access.index();
164                            let ptr = filtered_entity.get_by_id(id).unwrap();
165                            let info = component_info.get(&id).unwrap();
166                            let len = info.layout().size() / size_of::<u64>();
167
168                            // SAFETY:
169                            // - All components are created with layout [u64]
170                            // - len is calculated from the component descriptor
171                            let data = unsafe {
172                                std::slice::from_raw_parts_mut(
173                                    ptr.assert_unique().as_ptr().cast::<u64>(),
174                                    len,
175                                )
176                            };
177
178                            // If we have write access, increment each value once
179                            if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
180                                data.iter_mut().for_each(|data| {
181                                    *data += 1;
182                                });
183                            }
184
185                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
186                        })
187                        .collect::<Vec<_>>()
188                        .join(", ");
189
190                    println!("{}: {}", filtered_entity.id(), terms);
191                });
192            }
193            _ => continue,
194        }
195    }
196}
Source

pub fn location(&self) -> EntityLocation

Gets metadata indicating the location where the current entity is stored.

Source

pub fn archetype(&self) -> &Archetype

Returns the archetype that the current entity belongs to.

Source

pub fn access(&self) -> &Access

Returns a reference to the underlying Access.

Examples found in repository?
examples/ecs/dynamic.rs (line 159)
51fn main() {
52    let mut world = World::new();
53    let mut lines = std::io::stdin().lines();
54    let mut component_names = HashMap::<String, ComponentId>::new();
55    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
56
57    println!("{PROMPT}");
58    loop {
59        print!("\n> ");
60        let _ = std::io::stdout().flush();
61        let Some(Ok(line)) = lines.next() else {
62            return;
63        };
64
65        if line.is_empty() {
66            return;
67        };
68
69        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
70            match &line.chars().next() {
71                Some('c') => println!("{COMPONENT_PROMPT}"),
72                Some('s') => println!("{ENTITY_PROMPT}"),
73                Some('q') => println!("{QUERY_PROMPT}"),
74                _ => println!("{PROMPT}"),
75            }
76            continue;
77        };
78
79        match &first[0..1] {
80            "c" => {
81                rest.split(',').for_each(|component| {
82                    let mut component = component.split_whitespace();
83                    let Some(name) = component.next() else {
84                        return;
85                    };
86                    let size = match component.next().map(str::parse) {
87                        Some(Ok(size)) => size,
88                        _ => 0,
89                    };
90                    // Register our new component to the world with a layout specified by it's size
91                    // SAFETY: [u64] is Send + Sync
92                    let id = world.register_component_with_descriptor(unsafe {
93                        ComponentDescriptor::new_with_layout(
94                            name.to_string(),
95                            StorageType::Table,
96                            Layout::array::<u64>(size).unwrap(),
97                            None,
98                            true,
99                            ComponentCloneBehavior::Default,
100                        )
101                    });
102                    let Some(info) = world.components().get_info(id) else {
103                        return;
104                    };
105                    component_names.insert(name.to_string(), id);
106                    component_info.insert(id, info.clone());
107                    println!("Component {} created with id: {}", name, id.index());
108                });
109            }
110            "s" => {
111                let mut to_insert_ids = Vec::new();
112                let mut to_insert_data = Vec::new();
113                rest.split(',').for_each(|component| {
114                    let mut component = component.split_whitespace();
115                    let Some(name) = component.next() else {
116                        return;
117                    };
118
119                    // Get the id for the component with the given name
120                    let Some(&id) = component_names.get(name) else {
121                        println!("Component {name} does not exist");
122                        return;
123                    };
124
125                    // Calculate the length for the array based on the layout created for this component id
126                    let info = world.components().get_info(id).unwrap();
127                    let len = info.layout().size() / size_of::<u64>();
128                    let mut values: Vec<u64> = component
129                        .take(len)
130                        .filter_map(|value| value.parse::<u64>().ok())
131                        .collect();
132                    values.resize(len, 0);
133
134                    // Collect the id and array to be inserted onto our entity
135                    to_insert_ids.push(id);
136                    to_insert_data.push(values);
137                });
138
139                let mut entity = world.spawn_empty();
140
141                // Construct an `OwningPtr` for each component in `to_insert_data`
142                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
143
144                // SAFETY:
145                // - Component ids have been taken from the same world
146                // - Each array is created to the layout specified in the world
147                unsafe {
148                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
149                }
150
151                println!("Entity spawned with id: {}", entity.id());
152            }
153            "q" => {
154                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
155                parse_query(rest, &mut builder, &component_names);
156                let mut query = builder.build();
157                query.iter_mut(&mut world).for_each(|filtered_entity| {
158                    let terms = filtered_entity
159                        .access()
160                        .try_iter_component_access()
161                        .unwrap()
162                        .map(|component_access| {
163                            let id = *component_access.index();
164                            let ptr = filtered_entity.get_by_id(id).unwrap();
165                            let info = component_info.get(&id).unwrap();
166                            let len = info.layout().size() / size_of::<u64>();
167
168                            // SAFETY:
169                            // - All components are created with layout [u64]
170                            // - len is calculated from the component descriptor
171                            let data = unsafe {
172                                std::slice::from_raw_parts_mut(
173                                    ptr.assert_unique().as_ptr().cast::<u64>(),
174                                    len,
175                                )
176                            };
177
178                            // If we have write access, increment each value once
179                            if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
180                                data.iter_mut().for_each(|data| {
181                                    *data += 1;
182                                });
183                            }
184
185                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
186                        })
187                        .collect::<Vec<_>>()
188                        .join(", ");
189
190                    println!("{}: {}", filtered_entity.id(), terms);
191                });
192            }
193            _ => continue,
194        }
195    }
196}
Source

pub fn contains<T>(&self) -> bool
where T: Component,

Returns true if the current entity has a component of type T. Otherwise, this returns false.

§Notes

If you do not know the concrete type of a component, consider using Self::contains_id or Self::contains_type_id.

Source

pub fn contains_id(&self, component_id: ComponentId) -> bool

Returns true if the current entity has a component identified by component_id. Otherwise, this returns false.

§Notes
Source

pub fn contains_type_id(&self, type_id: TypeId) -> bool

Returns true if the current entity has a component with the type identified by type_id. Otherwise, this returns false.

§Notes
Source

pub fn get<T>(&self) -> Option<&T>
where T: Component,

Gets access to the component of type T for the current entity. Returns None if the entity does not have a component of type T.

Source

pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>
where T: Component,

Gets access to the component of type T for the current entity, including change detection information as a Ref.

Returns None if the entity does not have a component of type T.

Source

pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>
where T: Component<Mutability = Mutable>,

Gets mutable access to the component of type T for the current entity. Returns None if the entity does not have a component of type T.

Source

pub fn into_mut<T>(self) -> Option<Mut<'w, T>>
where T: Component<Mutability = Mutable>,

Consumes self and gets mutable access to the component of type T with the world 'w lifetime for the current entity. Returns None if the entity does not have a component of type T.

Source

pub unsafe fn into_mut_assume_mutable<T>(self) -> Option<Mut<'w, T>>
where T: Component,

Consumes self and gets mutable access to the component of type T with the world 'w lifetime for the current entity. Returns None if the entity does not have a component of type T.

§Safety
  • T must be a mutable component
Source

pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>
where T: Component,

Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.

Source

pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>

Retrieves the change ticks for the given ComponentId. This can be useful for implementing change detection in custom runtimes.

You should prefer to use the typed API Self::get_change_ticks where possible and only use this in cases where the actual component types are not known at compile time.

Source

pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>

Gets the component of the given ComponentId from the entity.

You should prefer to use the typed API Self::get where possible and only use this in cases where the actual component types are not known at compile time.

Unlike FilteredEntityMut::get, this returns a raw pointer to the component, which is only valid while the FilteredEntityMut is alive.

Examples found in repository?
examples/stress_tests/many_components.rs (line 51)
38fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {
39    #[cfg(feature = "trace")]
40    let _span = tracing::info_span!("base_system", components = ?access_components.0, count = query.iter().len()).entered();
41
42    for mut filtered_entity in &mut query {
43        // We calculate Faulhaber's formula mod 256 with n = value and p = exponent.
44        // See https://en.wikipedia.org/wiki/Faulhaber%27s_formula
45        // The time is takes to compute this depends on the number of entities and the values in
46        // each entity. This is to ensure that each system takes a different amount of time.
47        let mut total: Wrapping<u8> = Wrapping(0);
48        let mut exponent: u32 = 1;
49        for component_id in &access_components.0 {
50            // find the value of the component
51            let ptr = filtered_entity.get_by_id(*component_id).unwrap();
52
53            // SAFETY: All components have a u8 layout
54            let value: u8 = unsafe { *ptr.deref::<u8>() };
55
56            for i in 0..=value {
57                let mut product = Wrapping(1);
58                for _ in 1..=exponent {
59                    product *= Wrapping(i);
60                }
61                total += product;
62            }
63            exponent += 1;
64        }
65
66        // we assign this value to all the components we can write to
67        for component_id in &access_components.0 {
68            if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {
69                // SAFETY: All components have a u8 layout
70                unsafe {
71                    let mut value = ptr.with_type::<u8>();
72                    *value = total.0;
73                }
74            }
75        }
76    }
77}
More examples
Hide additional examples
examples/ecs/dynamic.rs (line 164)
51fn main() {
52    let mut world = World::new();
53    let mut lines = std::io::stdin().lines();
54    let mut component_names = HashMap::<String, ComponentId>::new();
55    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
56
57    println!("{PROMPT}");
58    loop {
59        print!("\n> ");
60        let _ = std::io::stdout().flush();
61        let Some(Ok(line)) = lines.next() else {
62            return;
63        };
64
65        if line.is_empty() {
66            return;
67        };
68
69        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
70            match &line.chars().next() {
71                Some('c') => println!("{COMPONENT_PROMPT}"),
72                Some('s') => println!("{ENTITY_PROMPT}"),
73                Some('q') => println!("{QUERY_PROMPT}"),
74                _ => println!("{PROMPT}"),
75            }
76            continue;
77        };
78
79        match &first[0..1] {
80            "c" => {
81                rest.split(',').for_each(|component| {
82                    let mut component = component.split_whitespace();
83                    let Some(name) = component.next() else {
84                        return;
85                    };
86                    let size = match component.next().map(str::parse) {
87                        Some(Ok(size)) => size,
88                        _ => 0,
89                    };
90                    // Register our new component to the world with a layout specified by it's size
91                    // SAFETY: [u64] is Send + Sync
92                    let id = world.register_component_with_descriptor(unsafe {
93                        ComponentDescriptor::new_with_layout(
94                            name.to_string(),
95                            StorageType::Table,
96                            Layout::array::<u64>(size).unwrap(),
97                            None,
98                            true,
99                            ComponentCloneBehavior::Default,
100                        )
101                    });
102                    let Some(info) = world.components().get_info(id) else {
103                        return;
104                    };
105                    component_names.insert(name.to_string(), id);
106                    component_info.insert(id, info.clone());
107                    println!("Component {} created with id: {}", name, id.index());
108                });
109            }
110            "s" => {
111                let mut to_insert_ids = Vec::new();
112                let mut to_insert_data = Vec::new();
113                rest.split(',').for_each(|component| {
114                    let mut component = component.split_whitespace();
115                    let Some(name) = component.next() else {
116                        return;
117                    };
118
119                    // Get the id for the component with the given name
120                    let Some(&id) = component_names.get(name) else {
121                        println!("Component {name} does not exist");
122                        return;
123                    };
124
125                    // Calculate the length for the array based on the layout created for this component id
126                    let info = world.components().get_info(id).unwrap();
127                    let len = info.layout().size() / size_of::<u64>();
128                    let mut values: Vec<u64> = component
129                        .take(len)
130                        .filter_map(|value| value.parse::<u64>().ok())
131                        .collect();
132                    values.resize(len, 0);
133
134                    // Collect the id and array to be inserted onto our entity
135                    to_insert_ids.push(id);
136                    to_insert_data.push(values);
137                });
138
139                let mut entity = world.spawn_empty();
140
141                // Construct an `OwningPtr` for each component in `to_insert_data`
142                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
143
144                // SAFETY:
145                // - Component ids have been taken from the same world
146                // - Each array is created to the layout specified in the world
147                unsafe {
148                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
149                }
150
151                println!("Entity spawned with id: {}", entity.id());
152            }
153            "q" => {
154                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
155                parse_query(rest, &mut builder, &component_names);
156                let mut query = builder.build();
157                query.iter_mut(&mut world).for_each(|filtered_entity| {
158                    let terms = filtered_entity
159                        .access()
160                        .try_iter_component_access()
161                        .unwrap()
162                        .map(|component_access| {
163                            let id = *component_access.index();
164                            let ptr = filtered_entity.get_by_id(id).unwrap();
165                            let info = component_info.get(&id).unwrap();
166                            let len = info.layout().size() / size_of::<u64>();
167
168                            // SAFETY:
169                            // - All components are created with layout [u64]
170                            // - len is calculated from the component descriptor
171                            let data = unsafe {
172                                std::slice::from_raw_parts_mut(
173                                    ptr.assert_unique().as_ptr().cast::<u64>(),
174                                    len,
175                                )
176                            };
177
178                            // If we have write access, increment each value once
179                            if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
180                                data.iter_mut().for_each(|data| {
181                                    *data += 1;
182                                });
183                            }
184
185                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
186                        })
187                        .collect::<Vec<_>>()
188                        .join(", ");
189
190                    println!("{}: {}", filtered_entity.id(), terms);
191                });
192            }
193            _ => continue,
194        }
195    }
196}
Source

pub fn get_mut_by_id( &mut self, component_id: ComponentId, ) -> Option<MutUntyped<'_>>

Gets a MutUntyped of the component of the given ComponentId from the entity.

You should prefer to use the typed API Self::get_mut where possible and only use this in cases where the actual component types are not known at compile time.

Unlike FilteredEntityMut::get_mut, this returns a raw pointer to the component, which is only valid while the FilteredEntityMut is alive.

Examples found in repository?
examples/stress_tests/many_components.rs (line 68)
38fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {
39    #[cfg(feature = "trace")]
40    let _span = tracing::info_span!("base_system", components = ?access_components.0, count = query.iter().len()).entered();
41
42    for mut filtered_entity in &mut query {
43        // We calculate Faulhaber's formula mod 256 with n = value and p = exponent.
44        // See https://en.wikipedia.org/wiki/Faulhaber%27s_formula
45        // The time is takes to compute this depends on the number of entities and the values in
46        // each entity. This is to ensure that each system takes a different amount of time.
47        let mut total: Wrapping<u8> = Wrapping(0);
48        let mut exponent: u32 = 1;
49        for component_id in &access_components.0 {
50            // find the value of the component
51            let ptr = filtered_entity.get_by_id(*component_id).unwrap();
52
53            // SAFETY: All components have a u8 layout
54            let value: u8 = unsafe { *ptr.deref::<u8>() };
55
56            for i in 0..=value {
57                let mut product = Wrapping(1);
58                for _ in 1..=exponent {
59                    product *= Wrapping(i);
60                }
61                total += product;
62            }
63            exponent += 1;
64        }
65
66        // we assign this value to all the components we can write to
67        for component_id in &access_components.0 {
68            if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {
69                // SAFETY: All components have a u8 layout
70                unsafe {
71                    let mut value = ptr.with_type::<u8>();
72                    *value = total.0;
73                }
74            }
75        }
76    }
77}
Source

pub fn spawned_by(&self) -> MaybeLocation

Returns the source code location from which this entity has last been spawned.

Source

pub fn spawn_tick(&self) -> Tick

Returns the Tick at which this entity has been spawned.

Trait Implementations§

Source§

impl ContainsEntity for FilteredEntityMut<'_, '_>

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fn entity(&self) -> Entity

Returns the contained entity.
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impl<'w, 's, B> From<&'w EntityMutExcept<'_, 's, B>> for FilteredEntityMut<'w, 's>
where B: Bundle,

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fn from(value: &'w EntityMutExcept<'_, 's, B>) -> FilteredEntityMut<'w, 's>

Converts to this type from the input type.
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impl<'w, 's> From<&'w FilteredEntityMut<'_, 's>> for FilteredEntityRef<'w, 's>

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fn from(entity: &'w FilteredEntityMut<'_, 's>) -> FilteredEntityRef<'w, 's>

Converts to this type from the input type.
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impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a, 'static>

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fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a, 'static>

Converts to this type from the input type.
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impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a, 'static>

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fn from(entity: &'a mut EntityWorldMut<'_>) -> FilteredEntityMut<'a, 'static>

Converts to this type from the input type.
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impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a, 'static>

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fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a, 'static>

Converts to this type from the input type.
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impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a, 'static>

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fn from(entity: EntityWorldMut<'a>) -> FilteredEntityMut<'a, 'static>

Converts to this type from the input type.
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impl<'w, 's> From<FilteredEntityMut<'w, 's>> for FilteredEntityRef<'w, 's>

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fn from(entity: FilteredEntityMut<'w, 's>) -> FilteredEntityRef<'w, 's>

Converts to this type from the input type.
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impl Hash for FilteredEntityMut<'_, '_>

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for FilteredEntityMut<'_, '_>

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fn cmp(&self, other: &FilteredEntityMut<'_, '_>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for FilteredEntityMut<'_, '_>

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fn eq(&self, other: &FilteredEntityMut<'_, '_>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for FilteredEntityMut<'_, '_>

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fn partial_cmp(&self, other: &FilteredEntityMut<'_, '_>) -> Option<Ordering>

FilteredEntityMut’s comparison trait implementations match the underlying Entity, and cannot discern between different worlds.

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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<'a, 'b> QueryData for FilteredEntityMut<'a, 'b>

SAFETY: access of FilteredEntityRef is a subset of FilteredEntityMut

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const IS_READ_ONLY: bool = false

True if this query is read-only and may not perform mutable access.
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type ReadOnly = FilteredEntityRef<'a, 'b>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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type Item<'w, 's> = FilteredEntityMut<'w, 's>

The item returned by this WorldQuery This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'wlong, 'wshort, 's>( item: <FilteredEntityMut<'a, 'b> as QueryData>::Item<'wlong, 's>, ) -> <FilteredEntityMut<'a, 'b> as QueryData>::Item<'wshort, 's>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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fn provide_extra_access( state: &mut <FilteredEntityMut<'a, 'b> as WorldQuery>::State, access: &mut Access, available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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unsafe fn fetch<'w, 's>( access: &'s <FilteredEntityMut<'a, 'b> as WorldQuery>::State, fetch: &mut <FilteredEntityMut<'a, 'b> as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> <FilteredEntityMut<'a, 'b> as QueryData>::Item<'w, 's>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with an entity in the current archetype. Accesses components registered in WorldQuery::update_component_access. Read more
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impl<'a> TryFrom<&'a FilteredEntityMut<'_, '_>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from( entity: &'a FilteredEntityMut<'_, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<&'a FilteredEntityMut<'_, '_>>>::Error>

Performs the conversion.
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impl<'a> TryFrom<&'a mut FilteredEntityMut<'_, '_>> for EntityMut<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from( entity: &'a mut FilteredEntityMut<'_, '_>, ) -> Result<EntityMut<'a>, <EntityMut<'a> as TryFrom<&'a mut FilteredEntityMut<'_, '_>>>::Error>

Performs the conversion.
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impl<'a> TryFrom<FilteredEntityMut<'a, '_>> for EntityMut<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from( entity: FilteredEntityMut<'a, '_>, ) -> Result<EntityMut<'a>, <EntityMut<'a> as TryFrom<FilteredEntityMut<'a, '_>>>::Error>

Performs the conversion.
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impl<'a> TryFrom<FilteredEntityMut<'a, '_>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from( entity: FilteredEntityMut<'a, '_>, ) -> Result<EntityRef<'a>, <EntityRef<'a> as TryFrom<FilteredEntityMut<'a, '_>>>::Error>

Performs the conversion.
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impl WorldQuery for FilteredEntityMut<'_, '_>

SAFETY: The accesses of Self::ReadOnly are a subset of the accesses of Self

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const IS_DENSE: bool = false

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'w> = EntityFetch<'w>

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = Access

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'wlong, 'wshort>( fetch: <FilteredEntityMut<'_, '_> as WorldQuery>::Fetch<'wlong>, ) -> <FilteredEntityMut<'_, '_> as WorldQuery>::Fetch<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s <FilteredEntityMut<'_, '_> as WorldQuery>::State, last_run: Tick, this_run: Tick, ) -> <FilteredEntityMut<'_, '_> as WorldQuery>::Fetch<'w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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unsafe fn set_archetype<'w, 's>( _fetch: &mut <FilteredEntityMut<'_, '_> as WorldQuery>::Fetch<'w>, _state: &'s <FilteredEntityMut<'_, '_> as WorldQuery>::State, _: &'w Archetype, _table: &Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w, 's>( _fetch: &mut <FilteredEntityMut<'_, '_> as WorldQuery>::Fetch<'w>, _state: &'s <FilteredEntityMut<'_, '_> as WorldQuery>::State, _: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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fn update_component_access( state: &<FilteredEntityMut<'_, '_> as WorldQuery>::State, filtered_access: &mut FilteredAccess, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( _world: &mut World, ) -> <FilteredEntityMut<'_, '_> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( _components: &Components, ) -> Option<<FilteredEntityMut<'_, '_> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<FilteredEntityMut<'_, '_> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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impl EntityEquivalent for FilteredEntityMut<'_, '_>

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impl Eq for FilteredEntityMut<'_, '_>

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impl<'w, 's> Freeze for FilteredEntityMut<'w, 's>

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impl<'w, 's> !RefUnwindSafe for FilteredEntityMut<'w, 's>

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impl<'w, 's> Send for FilteredEntityMut<'w, 's>

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impl<'w, 's> Sync for FilteredEntityMut<'w, 's>

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impl<'w, 's> Unpin for FilteredEntityMut<'w, 's>

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impl<'w, 's> !UnwindSafe for FilteredEntityMut<'w, 's>

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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,