Tick

Struct Tick 

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pub struct Tick { /* private fields */ }
Expand description

A value that tracks when a system ran relative to other systems. This is used to power change detection.

Note that a system that hasn’t been run yet has a Tick of 0.

Implementations§

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impl Tick

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pub const MAX: Tick

The maximum relative age for a change tick. The value of this is equal to MAX_CHANGE_AGE.

Since change detection will not work for any ticks older than this, ticks are periodically scanned to ensure their relative values are below this.

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pub const fn new(tick: u32) -> Tick

Creates a new Tick wrapping the given value.

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pub const fn get(self) -> u32

Gets the value of this change tick.

Examples found in repository?
examples/shader_advanced/custom_phase_item.rs (line 250)
215fn queue_custom_phase_item(
216    pipeline_cache: Res<PipelineCache>,
217    mut pipeline: ResMut<CustomPhasePipeline>,
218    mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
219    opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
220    views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
221    mut next_tick: Local<Tick>,
222) {
223    let draw_custom_phase_item = opaque_draw_functions
224        .read()
225        .id::<DrawCustomPhaseItemCommands>();
226
227    // Render phases are per-view, so we need to iterate over all views so that
228    // the entity appears in them. (In this example, we have only one view, but
229    // it's good practice to loop over all views anyway.)
230    for (view, view_visible_entities, msaa) in views.iter() {
231        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
232            continue;
233        };
234
235        // Find all the custom rendered entities that are visible from this
236        // view.
237        for &entity in view_visible_entities.get::<CustomRenderedEntity>().iter() {
238            // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
239            // some per-view settings, such as whether the view is HDR, but for
240            // simplicity's sake we simply hard-code the view's characteristics,
241            // with the exception of number of MSAA samples.
242            let Ok(pipeline_id) = pipeline
243                .variants
244                .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
245            else {
246                continue;
247            };
248
249            // Bump the change tick in order to force Bevy to rebuild the bin.
250            let this_tick = next_tick.get() + 1;
251            next_tick.set(this_tick);
252
253            // Add the custom render item. We use the
254            // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
255            // handling that Bevy has for meshes (preprocessing, indirect
256            // draws, etc.)
257            //
258            // The asset ID is arbitrary; we simply use [`AssetId::invalid`],
259            // but you can use anything you like. Note that the asset ID need
260            // not be the ID of a [`Mesh`].
261            opaque_phase.add(
262                Opaque3dBatchSetKey {
263                    draw_function: draw_custom_phase_item,
264                    pipeline: pipeline_id,
265                    material_bind_group_index: None,
266                    lightmap_slab: None,
267                    vertex_slab: default(),
268                    index_slab: None,
269                },
270                Opaque3dBinKey {
271                    asset_id: AssetId::<Mesh>::invalid().untyped(),
272                },
273                entity,
274                InputUniformIndex::default(),
275                BinnedRenderPhaseType::NonMesh,
276                *next_tick,
277            );
278        }
279    }
280}
More examples
Hide additional examples
examples/shader_advanced/specialized_mesh_pipeline.rs (line 338)
267fn queue_custom_mesh_pipeline(
268    pipeline_cache: Res<PipelineCache>,
269    custom_mesh_pipeline: Res<CustomMeshPipeline>,
270    (mut opaque_render_phases, opaque_draw_functions): (
271        ResMut<ViewBinnedRenderPhases<Opaque3d>>,
272        Res<DrawFunctions<Opaque3d>>,
273    ),
274    mut specialized_mesh_pipelines: ResMut<SpecializedMeshPipelines<CustomMeshPipeline>>,
275    views: Query<(&RenderVisibleEntities, &ExtractedView, &Msaa)>,
276    (render_meshes, render_mesh_instances): (
277        Res<RenderAssets<RenderMesh>>,
278        Res<RenderMeshInstances>,
279    ),
280    mut change_tick: Local<Tick>,
281    mesh_allocator: Res<MeshAllocator>,
282    gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
283) {
284    // Get the id for our custom draw function
285    let draw_function = opaque_draw_functions
286        .read()
287        .id::<DrawSpecializedPipelineCommands>();
288
289    // Render phases are per-view, so we need to iterate over all views so that
290    // the entity appears in them. (In this example, we have only one view, but
291    // it's good practice to loop over all views anyway.)
292    for (view_visible_entities, view, msaa) in views.iter() {
293        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
294            continue;
295        };
296
297        // Create the key based on the view. In this case we only care about MSAA and HDR
298        let view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
299            | MeshPipelineKey::from_hdr(view.hdr);
300
301        // Find all the custom rendered entities that are visible from this
302        // view.
303        for &(render_entity, visible_entity) in
304            view_visible_entities.get::<CustomRenderedEntity>().iter()
305        {
306            // Get the mesh instance
307            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(visible_entity)
308            else {
309                continue;
310            };
311
312            // Get the mesh data
313            let Some(mesh) = render_meshes.get(mesh_instance.mesh_asset_id) else {
314                continue;
315            };
316
317            let (vertex_slab, index_slab) = mesh_allocator.mesh_slabs(&mesh_instance.mesh_asset_id);
318
319            // Specialize the key for the current mesh entity
320            // For this example we only specialize based on the mesh topology
321            // but you could have more complex keys and that's where you'd need to create those keys
322            let mut mesh_key = view_key;
323            mesh_key |= MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
324
325            // Finally, we can specialize the pipeline based on the key
326            let pipeline_id = specialized_mesh_pipelines
327                .specialize(
328                    &pipeline_cache,
329                    &custom_mesh_pipeline,
330                    mesh_key,
331                    &mesh.layout,
332                )
333                // This should never happen with this example, but if your pipeline
334                // specialization can fail you need to handle the error here
335                .expect("Failed to specialize mesh pipeline");
336
337            // Bump the change tick so that Bevy is forced to rebuild the bin.
338            let next_change_tick = change_tick.get() + 1;
339            change_tick.set(next_change_tick);
340
341            // Add the mesh with our specialized pipeline
342            opaque_phase.add(
343                Opaque3dBatchSetKey {
344                    draw_function,
345                    pipeline: pipeline_id,
346                    material_bind_group_index: None,
347                    vertex_slab: vertex_slab.unwrap_or_default(),
348                    index_slab,
349                    lightmap_slab: None,
350                },
351                // For this example we can use the mesh asset id as the bin key,
352                // but you can use any asset_id as a key
353                Opaque3dBinKey {
354                    asset_id: mesh_instance.mesh_asset_id.into(),
355                },
356                (render_entity, visible_entity),
357                mesh_instance.current_uniform_index,
358                // This example supports batching and multi draw indirect,
359                // but if your pipeline doesn't support it you can use
360                // `BinnedRenderPhaseType::UnbatchableMesh`
361                BinnedRenderPhaseType::mesh(
362                    mesh_instance.should_batch(),
363                    &gpu_preprocessing_support,
364                ),
365                *change_tick,
366            );
367        }
368    }
369}
Source

pub fn set(&mut self, tick: u32)

Sets the value of this change tick.

Examples found in repository?
examples/shader_advanced/custom_phase_item.rs (line 251)
215fn queue_custom_phase_item(
216    pipeline_cache: Res<PipelineCache>,
217    mut pipeline: ResMut<CustomPhasePipeline>,
218    mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
219    opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
220    views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
221    mut next_tick: Local<Tick>,
222) {
223    let draw_custom_phase_item = opaque_draw_functions
224        .read()
225        .id::<DrawCustomPhaseItemCommands>();
226
227    // Render phases are per-view, so we need to iterate over all views so that
228    // the entity appears in them. (In this example, we have only one view, but
229    // it's good practice to loop over all views anyway.)
230    for (view, view_visible_entities, msaa) in views.iter() {
231        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
232            continue;
233        };
234
235        // Find all the custom rendered entities that are visible from this
236        // view.
237        for &entity in view_visible_entities.get::<CustomRenderedEntity>().iter() {
238            // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
239            // some per-view settings, such as whether the view is HDR, but for
240            // simplicity's sake we simply hard-code the view's characteristics,
241            // with the exception of number of MSAA samples.
242            let Ok(pipeline_id) = pipeline
243                .variants
244                .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
245            else {
246                continue;
247            };
248
249            // Bump the change tick in order to force Bevy to rebuild the bin.
250            let this_tick = next_tick.get() + 1;
251            next_tick.set(this_tick);
252
253            // Add the custom render item. We use the
254            // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
255            // handling that Bevy has for meshes (preprocessing, indirect
256            // draws, etc.)
257            //
258            // The asset ID is arbitrary; we simply use [`AssetId::invalid`],
259            // but you can use anything you like. Note that the asset ID need
260            // not be the ID of a [`Mesh`].
261            opaque_phase.add(
262                Opaque3dBatchSetKey {
263                    draw_function: draw_custom_phase_item,
264                    pipeline: pipeline_id,
265                    material_bind_group_index: None,
266                    lightmap_slab: None,
267                    vertex_slab: default(),
268                    index_slab: None,
269                },
270                Opaque3dBinKey {
271                    asset_id: AssetId::<Mesh>::invalid().untyped(),
272                },
273                entity,
274                InputUniformIndex::default(),
275                BinnedRenderPhaseType::NonMesh,
276                *next_tick,
277            );
278        }
279    }
280}
More examples
Hide additional examples
examples/shader_advanced/specialized_mesh_pipeline.rs (line 339)
267fn queue_custom_mesh_pipeline(
268    pipeline_cache: Res<PipelineCache>,
269    custom_mesh_pipeline: Res<CustomMeshPipeline>,
270    (mut opaque_render_phases, opaque_draw_functions): (
271        ResMut<ViewBinnedRenderPhases<Opaque3d>>,
272        Res<DrawFunctions<Opaque3d>>,
273    ),
274    mut specialized_mesh_pipelines: ResMut<SpecializedMeshPipelines<CustomMeshPipeline>>,
275    views: Query<(&RenderVisibleEntities, &ExtractedView, &Msaa)>,
276    (render_meshes, render_mesh_instances): (
277        Res<RenderAssets<RenderMesh>>,
278        Res<RenderMeshInstances>,
279    ),
280    mut change_tick: Local<Tick>,
281    mesh_allocator: Res<MeshAllocator>,
282    gpu_preprocessing_support: Res<GpuPreprocessingSupport>,
283) {
284    // Get the id for our custom draw function
285    let draw_function = opaque_draw_functions
286        .read()
287        .id::<DrawSpecializedPipelineCommands>();
288
289    // Render phases are per-view, so we need to iterate over all views so that
290    // the entity appears in them. (In this example, we have only one view, but
291    // it's good practice to loop over all views anyway.)
292    for (view_visible_entities, view, msaa) in views.iter() {
293        let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
294            continue;
295        };
296
297        // Create the key based on the view. In this case we only care about MSAA and HDR
298        let view_key = MeshPipelineKey::from_msaa_samples(msaa.samples())
299            | MeshPipelineKey::from_hdr(view.hdr);
300
301        // Find all the custom rendered entities that are visible from this
302        // view.
303        for &(render_entity, visible_entity) in
304            view_visible_entities.get::<CustomRenderedEntity>().iter()
305        {
306            // Get the mesh instance
307            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(visible_entity)
308            else {
309                continue;
310            };
311
312            // Get the mesh data
313            let Some(mesh) = render_meshes.get(mesh_instance.mesh_asset_id) else {
314                continue;
315            };
316
317            let (vertex_slab, index_slab) = mesh_allocator.mesh_slabs(&mesh_instance.mesh_asset_id);
318
319            // Specialize the key for the current mesh entity
320            // For this example we only specialize based on the mesh topology
321            // but you could have more complex keys and that's where you'd need to create those keys
322            let mut mesh_key = view_key;
323            mesh_key |= MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
324
325            // Finally, we can specialize the pipeline based on the key
326            let pipeline_id = specialized_mesh_pipelines
327                .specialize(
328                    &pipeline_cache,
329                    &custom_mesh_pipeline,
330                    mesh_key,
331                    &mesh.layout,
332                )
333                // This should never happen with this example, but if your pipeline
334                // specialization can fail you need to handle the error here
335                .expect("Failed to specialize mesh pipeline");
336
337            // Bump the change tick so that Bevy is forced to rebuild the bin.
338            let next_change_tick = change_tick.get() + 1;
339            change_tick.set(next_change_tick);
340
341            // Add the mesh with our specialized pipeline
342            opaque_phase.add(
343                Opaque3dBatchSetKey {
344                    draw_function,
345                    pipeline: pipeline_id,
346                    material_bind_group_index: None,
347                    vertex_slab: vertex_slab.unwrap_or_default(),
348                    index_slab,
349                    lightmap_slab: None,
350                },
351                // For this example we can use the mesh asset id as the bin key,
352                // but you can use any asset_id as a key
353                Opaque3dBinKey {
354                    asset_id: mesh_instance.mesh_asset_id.into(),
355                },
356                (render_entity, visible_entity),
357                mesh_instance.current_uniform_index,
358                // This example supports batching and multi draw indirect,
359                // but if your pipeline doesn't support it you can use
360                // `BinnedRenderPhaseType::UnbatchableMesh`
361                BinnedRenderPhaseType::mesh(
362                    mesh_instance.should_batch(),
363                    &gpu_preprocessing_support,
364                ),
365                *change_tick,
366            );
367        }
368    }
369}
Source

pub fn is_newer_than(self, last_run: Tick, this_run: Tick) -> bool

Returns true if this Tick occurred since the system’s last_run.

this_run is the current tick of the system, used as a reference to help deal with wraparound.

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pub fn check_tick(&mut self, check: CheckChangeTicks) -> bool

Wraps this change tick’s value if it exceeds Tick::MAX.

Returns true if wrapping was performed. Otherwise, returns false.

Trait Implementations§

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impl Clone for Tick

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fn clone(&self) -> Tick

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Tick

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Tick

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fn default() -> Tick

Returns the “default value” for a type. Read more
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impl FromArg for Tick

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type This<'from_arg> = Tick

The type to convert into. Read more
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fn from_arg(arg: Arg<'_>) -> Result<<Tick as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for Tick

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fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Tick>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for Tick

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for Tick

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Hash for Tick

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoReturn for Tick

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fn into_return<'into_return>(self) -> Return<'into_return>
where Tick: 'into_return,

Converts Self into a Return value.
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impl PartialEq for Tick

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fn eq(&self, other: &Tick) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for Tick

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Tick>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Tick>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Tick>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Tick

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fn into_any(self: Box<Tick>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Tick>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Tick

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Tick

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Tick

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Tick

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impl Eq for Tick

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impl StructuralPartialEq for Tick

Auto Trait Implementations§

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impl Freeze for Tick

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impl RefUnwindSafe for Tick

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impl Send for Tick

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impl Sync for Tick

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impl Unpin for Tick

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impl UnwindSafe for Tick

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<S> GetField for S
where S: Struct,

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fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
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fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,