LoadState

Enum LoadState 

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pub enum LoadState {
    NotLoaded,
    Loading,
    Loaded,
    Failed(Arc<AssetLoadError>),
}
Expand description

The load state of an asset.

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NotLoaded

The asset has not started loading yet

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Loading

The asset is in the process of loading.

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Loaded

The asset has been loaded and has been added to the World

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Failed(Arc<AssetLoadError>)

The asset failed to load. The underlying AssetLoadError is referenced by Arc clones in all related DependencyLoadStates and RecursiveDependencyLoadStates in the asset’s dependency tree.

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impl LoadState

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pub fn is_loading(&self) -> bool

Returns true if this instance is LoadState::Loading

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pub fn is_loaded(&self) -> bool

Returns true if this instance is LoadState::Loaded

Examples found in repository?
examples/3d/pbr.rs (line 135)
127fn environment_map_load_finish(
128    mut commands: Commands,
129    asset_server: Res<AssetServer>,
130    environment_map: Single<&EnvironmentMapLight>,
131    label_entity: Option<Single<Entity, With<EnvironmentMapLabel>>>,
132) {
133    if asset_server
134        .load_state(&environment_map.diffuse_map)
135        .is_loaded()
136        && asset_server
137            .load_state(&environment_map.specular_map)
138            .is_loaded()
139    {
140        // Do not attempt to remove `label_entity` if it has already been removed.
141        if let Some(label_entity) = label_entity {
142            commands.entity(*label_entity).despawn();
143        }
144    }
145}
More examples
Hide additional examples
examples/3d/skybox.rs (line 154)
148fn asset_loaded(
149    asset_server: Res<AssetServer>,
150    mut images: ResMut<Assets<Image>>,
151    mut cubemap: ResMut<Cubemap>,
152    mut skyboxes: Query<&mut Skybox>,
153) {
154    if !cubemap.is_loaded && asset_server.load_state(&cubemap.image_handle).is_loaded() {
155        info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
156        let image = images.get_mut(&cubemap.image_handle).unwrap();
157        // NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
158        // so they appear as one texture. The following code reconfigures the texture as necessary.
159        if image.texture_descriptor.array_layer_count() == 1 {
160            image.reinterpret_stacked_2d_as_array(image.height() / image.width());
161            image.texture_view_descriptor = Some(TextureViewDescriptor {
162                dimension: Some(TextureViewDimension::Cube),
163                ..default()
164            });
165        }
166
167        for mut skybox in &mut skyboxes {
168            skybox.image = cubemap.image_handle.clone();
169        }
170
171        cubemap.is_loaded = true;
172    }
173}
examples/shader/array_texture.rs (line 59)
48fn create_array_texture(
49    mut commands: Commands,
50    asset_server: Res<AssetServer>,
51    mut loading_texture: ResMut<LoadingTexture>,
52    mut images: ResMut<Assets<Image>>,
53    mut meshes: ResMut<Assets<Mesh>>,
54    mut materials: ResMut<Assets<ArrayTextureMaterial>>,
55) {
56    if loading_texture.is_loaded
57        || !asset_server
58            .load_state(loading_texture.handle.id())
59            .is_loaded()
60    {
61        return;
62    }
63    loading_texture.is_loaded = true;
64    let image = images.get_mut(&loading_texture.handle).unwrap();
65
66    // Create a new array texture asset from the loaded texture.
67    let array_layers = 4;
68    image.reinterpret_stacked_2d_as_array(array_layers);
69
70    // Spawn some cubes using the array texture
71    let mesh_handle = meshes.add(Cuboid::default());
72    let material_handle = materials.add(ArrayTextureMaterial {
73        array_texture: loading_texture.handle.clone(),
74    });
75    for x in -5..=5 {
76        commands.spawn((
77            Mesh3d(mesh_handle.clone()),
78            MeshMaterial3d(material_handle.clone()),
79            Transform::from_xyz(x as f32 + 0.5, 0.0, 0.0),
80        ));
81    }
82}
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pub fn is_failed(&self) -> bool

Returns true if this instance is LoadState::Failed

Trait Implementations§

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impl Clone for LoadState

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fn clone(&self) -> LoadState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for LoadState
where LoadState: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn map_entities<M>(this: &mut LoadState, mapper: &mut M)
where M: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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impl Debug for LoadState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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