pub struct Sprite {
pub image: Handle<Image>,
pub texture_atlas: Option<TextureAtlas>,
pub color: Color,
pub flip_x: bool,
pub flip_y: bool,
pub custom_size: Option<Vec2>,
pub rect: Option<Rect>,
pub anchor: Anchor,
pub image_mode: SpriteImageMode,
}Expand description
Describes a sprite to be rendered to a 2D camera
Fields§
§image: Handle<Image>The image used to render the sprite
texture_atlas: Option<TextureAtlas>The (optional) texture atlas used to render the sprite
color: ColorThe sprite’s color tint
flip_x: boolFlip the sprite along the X axis
flip_y: boolFlip the sprite along the Y axis
custom_size: Option<Vec2>An optional custom size for the sprite that will be used when rendering, instead of the size of the sprite’s image
rect: Option<Rect>An optional rectangle representing the region of the sprite’s image to render, instead of rendering
the full image. This is an easy one-off alternative to using a TextureAtlas.
When used with a TextureAtlas, the rect
is offset by the atlas’s minimal (top-left) corner position.
anchor: AnchorAnchor point of the sprite in the world
image_mode: SpriteImageModeHow the sprite’s image will be scaled.
Implementations§
Source§impl Sprite
impl Sprite
Sourcepub fn from_image(image: Handle<Image>) -> Sprite
pub fn from_image(image: Handle<Image>) -> Sprite
Create a sprite from an image
Sourcepub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Sprite
pub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Sprite
Create a sprite from an image, with an associated texture atlas
Sourcepub fn from_color(color: impl Into<Color>, size: Vec2) -> Sprite
pub fn from_color(color: impl Into<Color>, size: Vec2) -> Sprite
Create a sprite from a solid color
Sourcepub fn compute_pixel_space_point(
&self,
point_relative_to_sprite: Vec2,
images: &Assets<Image>,
texture_atlases: &Assets<TextureAtlasLayout>,
) -> Result<Vec2, Vec2>
pub fn compute_pixel_space_point( &self, point_relative_to_sprite: Vec2, images: &Assets<Image>, texture_atlases: &Assets<TextureAtlasLayout>, ) -> Result<Vec2, Vec2>
Computes the pixel point where point_relative_to_sprite is sampled
from in this sprite. point_relative_to_sprite must be in the sprite’s
local frame. Returns an Ok if the point is inside the bounds of the
sprite (not just the image), and returns an Err otherwise.
Trait Implementations§
Source§impl Component for Sprite
Required Components: Transform, Visibility, SyncToRenderWorld, VisibilityClass.
impl Component for Sprite
Required Components: Transform, Visibility, SyncToRenderWorld, VisibilityClass.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add, etc.)ComponentHooks.Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl FromReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Sprite>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Sprite>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Sprite>) -> ReflectOwned
fn reflect_owned(self: Box<Sprite>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Sprite>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Sprite>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Sprite>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Sprite>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn clone_value(&self) -> Box<dyn PartialReflect>
reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.Self into its dynamic representation. Read moreSource§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Sprite>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Sprite>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
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&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
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fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct insteadDynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for Sprite
impl TypePath for Sprite
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for Spritewhere
Sprite: Any + Send + Sync,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Vec2>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Anchor: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
SpriteImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for Sprite
impl !RefUnwindSafe for Sprite
impl Send for Sprite
impl Sync for Sprite
impl Unpin for Sprite
impl !UnwindSafe for Sprite
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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required_components: &mut RequiredComponents,
)
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