pub struct B3D {
pub version: u32,
pub textures: Vec<Texture>,
pub brushes: Vec<Brush>,
pub node: Node,
}Fields§
§version: u32§textures: Vec<Texture>§brushes: Vec<Brush>§node: NodeImplementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for B3D
impl Send for B3D
impl Sync for B3D
impl Unpin for B3D
impl UnwindSafe for B3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more