pub struct Node {
pub name: String,
pub position: [f32; 3],
pub scale: [f32; 3],
pub rotation: [f32; 4],
pub mesh: Mesh,
pub bones: Vec<Bone>,
pub key_flags: u32,
pub keys: Vec<Key>,
pub children: Vec<Node>,
pub animation: Animation,
pub sequences: Vec<Sequence>,
}Fields§
§name: String§position: [f32; 3]§scale: [f32; 3]§rotation: [f32; 4]§mesh: Mesh§bones: Vec<Bone>§key_flags: u32§keys: Vec<Key>§children: Vec<Node>§animation: Animation§sequences: Vec<Sequence>Implementations§
source§impl Node
impl Node
pub fn read<T>(data: &mut T, next: u64) -> Result<Self, Error>where T: Read + Seek,
pub fn read_bones<T>(data: &mut T, next: u64) -> Result<Vec<Bone>, Error>where T: Read + Seek,
pub fn read_keys<T>( data: &mut T, next: u64, flags: u32 ) -> Result<Vec<Key>, Error>where T: Read + Seek,
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more