#[non_exhaustive]pub struct UpdateSceneInput {
pub workspace_id: Option<String>,
pub scene_id: Option<String>,
pub content_location: Option<String>,
pub description: Option<String>,
pub capabilities: Option<Vec<String>>,
pub scene_metadata: Option<HashMap<String, String>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.workspace_id: Option<String>The ID of the workspace that contains the scene.
scene_id: Option<String>The ID of the scene.
content_location: Option<String>The relative path that specifies the location of the content definition file.
description: Option<String>The description of this scene.
capabilities: Option<Vec<String>>A list of capabilities that the scene uses to render.
scene_metadata: Option<HashMap<String, String>>The scene metadata.
Implementations§
source§impl UpdateSceneInput
impl UpdateSceneInput
sourcepub fn workspace_id(&self) -> Option<&str>
pub fn workspace_id(&self) -> Option<&str>
The ID of the workspace that contains the scene.
sourcepub fn content_location(&self) -> Option<&str>
pub fn content_location(&self) -> Option<&str>
The relative path that specifies the location of the content definition file.
sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of this scene.
sourcepub fn capabilities(&self) -> &[String]
pub fn capabilities(&self) -> &[String]
A list of capabilities that the scene uses to render.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .capabilities.is_none().
source§impl UpdateSceneInput
impl UpdateSceneInput
sourcepub fn builder() -> UpdateSceneInputBuilder
pub fn builder() -> UpdateSceneInputBuilder
Creates a new builder-style object to manufacture UpdateSceneInput.
Trait Implementations§
source§impl Clone for UpdateSceneInput
impl Clone for UpdateSceneInput
source§fn clone(&self) -> UpdateSceneInput
fn clone(&self) -> UpdateSceneInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for UpdateSceneInput
impl Debug for UpdateSceneInput
source§impl PartialEq for UpdateSceneInput
impl PartialEq for UpdateSceneInput
source§fn eq(&self, other: &UpdateSceneInput) -> bool
fn eq(&self, other: &UpdateSceneInput) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for UpdateSceneInput
Auto Trait Implementations§
impl RefUnwindSafe for UpdateSceneInput
impl Send for UpdateSceneInput
impl Sync for UpdateSceneInput
impl Unpin for UpdateSceneInput
impl UnwindSafe for UpdateSceneInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Creates a shared type from an unshared type.