#[non_exhaustive]pub struct UpdateSceneInputBuilder { /* private fields */ }Expand description
A builder for UpdateSceneInput.
Implementations§
source§impl UpdateSceneInputBuilder
impl UpdateSceneInputBuilder
sourcepub fn workspace_id(self, input: impl Into<String>) -> Self
pub fn workspace_id(self, input: impl Into<String>) -> Self
The ID of the workspace that contains the scene.
This field is required.sourcepub fn set_workspace_id(self, input: Option<String>) -> Self
pub fn set_workspace_id(self, input: Option<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn get_workspace_id(&self) -> &Option<String>
pub fn get_workspace_id(&self) -> &Option<String>
The ID of the workspace that contains the scene.
sourcepub fn scene_id(self, input: impl Into<String>) -> Self
pub fn scene_id(self, input: impl Into<String>) -> Self
The ID of the scene.
This field is required.sourcepub fn set_scene_id(self, input: Option<String>) -> Self
pub fn set_scene_id(self, input: Option<String>) -> Self
The ID of the scene.
sourcepub fn get_scene_id(&self) -> &Option<String>
pub fn get_scene_id(&self) -> &Option<String>
The ID of the scene.
sourcepub fn content_location(self, input: impl Into<String>) -> Self
pub fn content_location(self, input: impl Into<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn set_content_location(self, input: Option<String>) -> Self
pub fn set_content_location(self, input: Option<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn get_content_location(&self) -> &Option<String>
pub fn get_content_location(&self) -> &Option<String>
The relative path that specifies the location of the content definition file.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description of this scene.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description of this scene.
sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
The description of this scene.
sourcepub fn capabilities(self, input: impl Into<String>) -> Self
pub fn capabilities(self, input: impl Into<String>) -> Self
Appends an item to capabilities.
To override the contents of this collection use set_capabilities.
A list of capabilities that the scene uses to render.
sourcepub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
pub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
A list of capabilities that the scene uses to render.
sourcepub fn get_capabilities(&self) -> &Option<Vec<String>>
pub fn get_capabilities(&self) -> &Option<Vec<String>>
A list of capabilities that the scene uses to render.
sourcepub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
pub fn scene_metadata(self, k: impl Into<String>, v: impl Into<String>) -> Self
Adds a key-value pair to scene_metadata.
To override the contents of this collection use set_scene_metadata.
The scene metadata.
sourcepub fn set_scene_metadata(self, input: Option<HashMap<String, String>>) -> Self
pub fn set_scene_metadata(self, input: Option<HashMap<String, String>>) -> Self
The scene metadata.
sourcepub fn build(self) -> Result<UpdateSceneInput, BuildError>
pub fn build(self) -> Result<UpdateSceneInput, BuildError>
Consumes the builder and constructs a UpdateSceneInput.
source§impl UpdateSceneInputBuilder
impl UpdateSceneInputBuilder
sourcepub async fn send_with(
self,
client: &Client
) -> Result<UpdateSceneOutput, SdkError<UpdateSceneError, HttpResponse>>
pub async fn send_with( self, client: &Client ) -> Result<UpdateSceneOutput, SdkError<UpdateSceneError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for UpdateSceneInputBuilder
impl Clone for UpdateSceneInputBuilder
source§fn clone(&self) -> UpdateSceneInputBuilder
fn clone(&self) -> UpdateSceneInputBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for UpdateSceneInputBuilder
impl Debug for UpdateSceneInputBuilder
source§impl Default for UpdateSceneInputBuilder
impl Default for UpdateSceneInputBuilder
source§fn default() -> UpdateSceneInputBuilder
fn default() -> UpdateSceneInputBuilder
source§impl PartialEq for UpdateSceneInputBuilder
impl PartialEq for UpdateSceneInputBuilder
source§fn eq(&self, other: &UpdateSceneInputBuilder) -> bool
fn eq(&self, other: &UpdateSceneInputBuilder) -> bool
self and other values to be equal, and is used
by ==.