pub struct UpdateStreamGroupFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to UpdateStreamGroup
.
Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group.
Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand:
-
Always-on: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
-
On-demand: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the complete updated metadata for the stream group.
Implementations§
Source§impl UpdateStreamGroupFluentBuilder
impl UpdateStreamGroupFluentBuilder
Sourcepub fn as_input(&self) -> &UpdateStreamGroupInputBuilder
pub fn as_input(&self) -> &UpdateStreamGroupInputBuilder
Access the UpdateStreamGroup as a reference.
Sourcepub async fn send(
self,
) -> Result<UpdateStreamGroupOutput, SdkError<UpdateStreamGroupError, HttpResponse>>
pub async fn send( self, ) -> Result<UpdateStreamGroupOutput, SdkError<UpdateStreamGroupError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<UpdateStreamGroupOutput, UpdateStreamGroupError, Self>
pub fn customize( self, ) -> CustomizableOperation<UpdateStreamGroupOutput, UpdateStreamGroupError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn identifier(self, input: impl Into<String>) -> Self
pub fn identifier(self, input: impl Into<String>) -> Self
An Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID: sg-1AB2C3De4
.
Sourcepub fn set_identifier(self, input: Option<String>) -> Self
pub fn set_identifier(self, input: Option<String>) -> Self
An Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID: sg-1AB2C3De4
.
Sourcepub fn get_identifier(&self) -> &Option<String>
pub fn get_identifier(&self) -> &Option<String>
An Amazon Resource Name (ARN) or ID that uniquely identifies the stream group resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4
. Example ID: sg-1AB2C3De4
.
Sourcepub fn location_configurations(self, input: LocationConfiguration) -> Self
pub fn location_configurations(self, input: LocationConfiguration) -> Self
Appends an item to LocationConfigurations
.
To override the contents of this collection use set_location_configurations
.
A set of one or more locations and the streaming capacity for each location.
Sourcepub fn set_location_configurations(
self,
input: Option<Vec<LocationConfiguration>>,
) -> Self
pub fn set_location_configurations( self, input: Option<Vec<LocationConfiguration>>, ) -> Self
A set of one or more locations and the streaming capacity for each location.
Sourcepub fn get_location_configurations(&self) -> &Option<Vec<LocationConfiguration>>
pub fn get_location_configurations(&self) -> &Option<Vec<LocationConfiguration>>
A set of one or more locations and the streaming capacity for each location.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
A descriptive label for the stream group.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
A descriptive label for the stream group.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
A descriptive label for the stream group.
Sourcepub fn default_application_identifier(self, input: impl Into<String>) -> Self
pub fn default_application_identifier(self, input: impl Into<String>) -> Self
The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in READY
status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
Note that this parameter only sets the default application in a stream group. To associate a new application to an existing stream group, you must use AssociateApplications.
When you switch default applications in a stream group, it can take up to a few hours for the new default application to be pre-cached.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn set_default_application_identifier(self, input: Option<String>) -> Self
pub fn set_default_application_identifier(self, input: Option<String>) -> Self
The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in READY
status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
Note that this parameter only sets the default application in a stream group. To associate a new application to an existing stream group, you must use AssociateApplications.
When you switch default applications in a stream group, it can take up to a few hours for the new default application to be pre-cached.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Sourcepub fn get_default_application_identifier(&self) -> &Option<String>
pub fn get_default_application_identifier(&self) -> &Option<String>
The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in READY
status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.
Note that this parameter only sets the default application in a stream group. To associate a new application to an existing stream group, you must use AssociateApplications.
When you switch default applications in a stream group, it can take up to a few hours for the new default application to be pre-cached.
This value is an Amazon Resource Name (ARN) or ID that uniquely identifies the application resource. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
. Example ID: a-9ZY8X7Wv6
.
Trait Implementations§
Source§impl Clone for UpdateStreamGroupFluentBuilder
impl Clone for UpdateStreamGroupFluentBuilder
Source§fn clone(&self) -> UpdateStreamGroupFluentBuilder
fn clone(&self) -> UpdateStreamGroupFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UpdateStreamGroupFluentBuilder
impl !RefUnwindSafe for UpdateStreamGroupFluentBuilder
impl Send for UpdateStreamGroupFluentBuilder
impl Sync for UpdateStreamGroupFluentBuilder
impl Unpin for UpdateStreamGroupFluentBuilder
impl !UnwindSafe for UpdateStreamGroupFluentBuilder
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