Struct UpdateStreamGroupOutput

Source
#[non_exhaustive]
pub struct UpdateStreamGroupOutput { pub arn: String, pub description: Option<String>, pub default_application: Option<DefaultApplication>, pub location_states: Option<Vec<LocationState>>, pub stream_class: Option<StreamClass>, pub id: Option<String>, pub status: Option<StreamGroupStatus>, pub status_reason: Option<StreamGroupStatusReason>, pub last_updated_at: Option<DateTime>, pub created_at: Option<DateTime>, pub associated_applications: Option<Vec<String>>, /* private fields */ }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§arn: String

The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\].

§description: Option<String>

A descriptive label for the stream group.

§default_application: Option<DefaultApplication>

The default Amazon GameLift Streams application that is associated with this stream group.

§location_states: Option<Vec<LocationState>>

This value is set of locations, including their name, current status, and capacities.

A location can be in one of the following states:

  • ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.

  • ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.

  • ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.

  • REMOVING: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.

§stream_class: Option<StreamClass>

The target stream quality for the stream group.

A stream class can be one of the following:

  • gen5n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen5n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen5n_ultra (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen4n_ultra (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

§id: Option<String>

A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4.

§status: Option<StreamGroupStatus>

The current status of the stream group resource. Possible statuses include the following:

  • ACTIVATING: The stream group is deploying and isn't ready to host streams.

  • ACTIVE: The stream group is ready to host streams.

  • ACTIVE_WITH_ERRORS: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.

  • ERROR: An error occurred when the stream group deployed. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the stream group.

  • UPDATING_LOCATIONS: One or more locations in the stream group are in the process of updating (either activating or deleting).

§status_reason: Option<StreamGroupStatusReason>

A short description of the reason that the stream group is in ERROR status. The possible reasons can be one of the following:

  • internalError: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.

  • noAvailableInstances: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.

§last_updated_at: Option<DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§created_at: Option<DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

§associated_applications: Option<Vec<String>>

A set of applications that this stream group is associated with. You can stream any of these applications with the stream group.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

Implementations§

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impl UpdateStreamGroupOutput

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pub fn arn(&self) -> &str

The Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is arn:aws:gameliftstreams:\[AWS Region\]:\[AWS account\]:streamgroup/\[resource ID\].

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pub fn description(&self) -> Option<&str>

A descriptive label for the stream group.

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pub fn default_application(&self) -> Option<&DefaultApplication>

The default Amazon GameLift Streams application that is associated with this stream group.

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pub fn location_states(&self) -> &[LocationState]

This value is set of locations, including their name, current status, and capacities.

A location can be in one of the following states:

  • ACTIVATING: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.

  • ACTIVE: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.

  • ERROR: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.

  • REMOVING: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .location_states.is_none().

Source

pub fn stream_class(&self) -> Option<&StreamClass>

The target stream quality for the stream group.

A stream class can be one of the following:

  • gen5n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen5n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen5n_ultra (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_win2022 (NVIDIA, ultra) Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

  • gen4n_high (NVIDIA, high) Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM

    • Tenancy: Supports up to 2 concurrent stream sessions

  • gen4n_ultra (NVIDIA, ultra) Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.

    • Reference resolution: 1080p

    • Reference frame rate: 60 fps

    • Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM

    • Tenancy: Supports 1 concurrent stream session

Source

pub fn id(&self) -> Option<&str>

A unique ID value that is assigned to the resource when it's created. Format example: sg-1AB2C3De4.

Source

pub fn status(&self) -> Option<&StreamGroupStatus>

The current status of the stream group resource. Possible statuses include the following:

  • ACTIVATING: The stream group is deploying and isn't ready to host streams.

  • ACTIVE: The stream group is ready to host streams.

  • ACTIVE_WITH_ERRORS: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.

  • ERROR: An error occurred when the stream group deployed. See StatusReason for more information.

  • DELETING: Amazon GameLift Streams is in the process of deleting the stream group.

  • UPDATING_LOCATIONS: One or more locations in the stream group are in the process of updating (either activating or deleting).

Source

pub fn status_reason(&self) -> Option<&StreamGroupStatusReason>

A short description of the reason that the stream group is in ERROR status. The possible reasons can be one of the following:

  • internalError: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.

  • noAvailableInstances: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.

Source

pub fn last_updated_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

Source

pub fn created_at(&self) -> Option<&DateTime>

A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: 2022-12-27T22:29:40+00:00 (UTC).

Source

pub fn associated_applications(&self) -> &[String]

A set of applications that this stream group is associated with. You can stream any of these applications with the stream group.

This value is a set of Amazon Resource Names (ARNs) that uniquely identify application resources. Example ARN: arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .associated_applications.is_none().

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impl UpdateStreamGroupOutput

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pub fn builder() -> UpdateStreamGroupOutputBuilder

Creates a new builder-style object to manufacture UpdateStreamGroupOutput.

Trait Implementations§

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impl Clone for UpdateStreamGroupOutput

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fn clone(&self) -> UpdateStreamGroupOutput

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateStreamGroupOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateStreamGroupOutput

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fn eq(&self, other: &UpdateStreamGroupOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RequestId for UpdateStreamGroupOutput

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fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
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impl StructuralPartialEq for UpdateStreamGroupOutput

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,