#[non_exhaustive]pub struct LocationConfiguration {
pub location_name: String,
pub always_on_capacity: Option<i32>,
pub on_demand_capacity: Option<i32>,
}
Expand description
Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup. To add a new location and specify its capacity, call AddStreamGroupLocations.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.location_name: String
A location's name. For example, us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
always_on_capacity: Option<i32>
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
on_demand_capacity: Option<i32>
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Implementations§
Source§impl LocationConfiguration
impl LocationConfiguration
Sourcepub fn location_name(&self) -> &str
pub fn location_name(&self) -> &str
A location's name. For example, us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.
Sourcepub fn always_on_capacity(&self) -> Option<i32>
pub fn always_on_capacity(&self) -> Option<i32>
The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.
Sourcepub fn on_demand_capacity(&self) -> Option<i32>
pub fn on_demand_capacity(&self) -> Option<i32>
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Source§impl LocationConfiguration
impl LocationConfiguration
Sourcepub fn builder() -> LocationConfigurationBuilder
pub fn builder() -> LocationConfigurationBuilder
Creates a new builder-style object to manufacture LocationConfiguration
.
Trait Implementations§
Source§impl Clone for LocationConfiguration
impl Clone for LocationConfiguration
Source§fn clone(&self) -> LocationConfiguration
fn clone(&self) -> LocationConfiguration
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for LocationConfiguration
impl Debug for LocationConfiguration
Source§impl PartialEq for LocationConfiguration
impl PartialEq for LocationConfiguration
impl StructuralPartialEq for LocationConfiguration
Auto Trait Implementations§
impl Freeze for LocationConfiguration
impl RefUnwindSafe for LocationConfiguration
impl Send for LocationConfiguration
impl Sync for LocationConfiguration
impl Unpin for LocationConfiguration
impl UnwindSafe for LocationConfiguration
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