LocationConfiguration

Struct LocationConfiguration 

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#[non_exhaustive]
pub struct LocationConfiguration { pub location_name: String, pub always_on_capacity: Option<i32>, pub on_demand_capacity: Option<i32>, }
Expand description

Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup. To add a new location and specify its capacity, call AddStreamGroupLocations.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§location_name: String

A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

§always_on_capacity: Option<i32>

The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.

§on_demand_capacity: Option<i32>

The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.

Implementations§

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impl LocationConfiguration

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pub fn location_name(&self) -> &str

A location's name. For example, us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.

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pub fn always_on_capacity(&self) -> Option<i32>

The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.

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pub fn on_demand_capacity(&self) -> Option<i32>

The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.

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impl LocationConfiguration

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pub fn builder() -> LocationConfigurationBuilder

Creates a new builder-style object to manufacture LocationConfiguration.

Trait Implementations§

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impl Clone for LocationConfiguration

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fn clone(&self) -> LocationConfiguration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LocationConfiguration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for LocationConfiguration

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fn eq(&self, other: &LocationConfiguration) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for LocationConfiguration

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